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Author Topic:   SDOE WAR Poll
Private Roger
Pilot
posted 07-22- 07:04 AM     Click Here to See the Profile for Private Roger   Click Here to Email Private Roger     Edit/Delete Message   Reply w/Quote
Anyone flying in the War, or interested in flying in an upcoming War, please take a minute to cast your vote in this poll.

http://www.alxpoll.com/cgi-bin/poll.cgi?user=326392

We will have new poll questions from time to time as we prepare for SDOE WAR II.

Thanks Guys!

PR=FC=

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kopper
JAG
posted 07-22- 11:35 AM     Click Here to See the Profile for kopper   Click Here to Email kopper     Edit/Delete Message   Reply w/Quote
Where is a schedule of when the war stuff happens?

------------------
Kopper

Fortunae Nihil
(Nothing to Chance)
OPPs Making SDOE a Dangerous place.
One plane at a time.

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Private Roger
Pilot
posted 07-22- 12:31 PM     Click Here to See the Profile for Private Roger   Click Here to Email Private Roger     Edit/Delete Message   Reply w/Quote
Schedule of when war stuff happens?

I don't know what you mean Kopper.

PR

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ArgonV
Pilot
posted 07-22- 01:11 PM     Click Here to See the Profile for ArgonV   Click Here to Email ArgonV     Edit/Delete Message   Reply w/Quote
Wars are sort of like buisness men... they run under a schedule, especially when fought on-line. What are the times and days the war is on?

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Private Roger
Pilot
posted 07-22- 02:29 PM     Click Here to See the Profile for Private Roger   Click Here to Email Private Roger     Edit/Delete Message   Reply w/Quote
The War's campaigns are flown weekly, on alternating Saturdays and Sundays.

We the fly the 1st of the 3 missions (one from each theatre) of the campaign at 4:00 p.m. GMT.

PR=FC=

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bomber
Pilot
posted 07-22- 03:11 PM     Click Here to See the Profile for bomber   Click Here to Email bomber     Edit/Delete Message   Reply w/Quote
Roger there are no suitable planes to use in a Pacific war. I have tried and failed to match American and Jap planes in a mission many times.

I don't want to sound overly critical but even the planes in the present war are poorly matched. It is the common belief of allied pilots that the only way to kill a ME 262 is to wait until it lands. Due to the small size of our combat arenas and the unlimited fuel allow to the 262 it is impossible to mount a successful defense. Flown by competent pilots the ME cannot be stopped from hitting any target they choice. After many hours of flying online I have concluded that only two well matched planes are the 109g and the spit9. That is assuming the pilots have equal skills. That said I think that careful thought should go into making the next war more strategic by allowing only a select group of planes in any mission. Here are some of my rules of thumb.

I will not build any mission for bombers that contain a 190 for example. The online damage model does not allow the covering fighters to realistic prevent a determined 190 from destroying a bomber.

Bombers are only to be used if the bomb bug is not an issue. By that I mean that the success of the bombers is determined not by targets destroyed but by the success of the fighter cover in getting it to and from the target.

ME 262's should only be placed in missions that force them use some skill other than their speed. I will not use them if a heavy bomber is in the mission. I would not allow them to have more than 400 lbs of fuel because the 262 should not be able to fly to England and back 6 times. I love this plane but it makes for terrible boring missions. It saw little actual use in the war and was configured as a bomber killer. AS stated earlier these kinds of planes cannot be used in Missions with heavy bombers due to the limited size of our world and the online damage bug. If cannot be used effectively against fighters because its guns are configured to kill slow moving targets not to make deflection shots.

Don't put the 190a4 and 38's in any mission because they are not configured to fly within the same FM as the other planes.

Don't use the corsair because one it is over modeled and two it a huge fps killer and many people do not have the machine required to fly it.

Never use wind in the missions because there is something wrong with the take off procedures for most planes. Although I have largely been able to over come this it is still a bad thing. The takeoff procedures required are almost the reversed to what they should be. The following is quote from a German pilot "I taxied to the runway lower the flaps and pushed the stick forward as I gained speed pulling it back after I reached take off speed" try this in SDOE and you will be in a ditch. I don't know how big a problem this is but a new but somewhat experience SDOE pilot will make the mistake off following the correct procedures for take off every time.

Flak can only be used to a very limited degree because it is to accurate. Protect your bases with AAA instead.

No mission should be designed to be flown with the hud on. Coordinated and well planned missions are destroyed by the ability of the enemy to determine the disposition of your planes to easily. I have bombed successfully with out the hud and our famous bomber pilot Hawker prefers that it be turned off.

Target destruction factors should never be set higher that 20%.

With the hud turned off flak should be placed so it can be found by pilots. Some land mark is required I prefer to use a farm house. This is needed because it often needs to be a factor in the success of an attack and is too hard to find.

Never have a mission with more than 12 and 10 is better.

I think that you will find that enjoyable missions can be built around the limitations that we face. The above is just a short list of requirements I'm sure that others will not agree with all of my points and have their own to add.

You have done a great job with the war and have accomplished something that no one else has been able to do for as such a long period of time. That is you have increased interest in SDOE more than I could have dreamed.

Thanks

wolfhnd

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Private Roger
Pilot
posted 07-22- 03:29 PM     Click Here to See the Profile for Private Roger   Click Here to Email Private Roger     Edit/Delete Message   Reply w/Quote
Bomber

Thanks for those kind words of praise.

Any excitement the War has brought to SDOE is because of the flyers and Commanders involved. I'm just a facilitator. I have no real talent, however the War Department does have some very talented people, like Esox (web Guru) and Gecko (writer extrordinare and recorder of War events). They, along with the participants in the war, have made, and continue to make the War a fun and challenging adventure every week.

As to your other points regarding your problems with matchups etc. This is the 1st War. It was always intended to be as simple to run as possible; as we all learned just what we could and couldn't do. However, now that we have our feet wet, we have taken what we have learned from the 1st war, and added alot of new innovations and changes for SDOE WARII.

I can't say that all the points you raised will be addressed and all your solutions you offer will be incorporated, but I do think you will find the next War to be even more challenging for the participants, and ultimately more rewarding for the side that emerges victorious.

Thanks for your input.


PR=FC=

[This message has been edited by Private Roger (edited 07-22-2000).]

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Nat
Pilot
posted 07-22- 04:30 PM     Click Here to See the Profile for Nat   Click Here to Email Nat     Edit/Delete Message   Reply w/Quote
there are no problems with match ups at al in my opinion, in a war it is the commanders responsibility to defend targets, if you believe that you cannot get aricraft the to defend a target against 262 attacks, then you obviousy use ground defences, the 262 is very suseptable to flak ofcourse. SDOE War isn't only about fighter battles. the right amount of flak in the right place will defend a target quite well, and rippled flak even better.. by rippled, I mean not grouping your flak in one loacation, but starting 5 miles from the target you are defending then staggering flak backwards to the target, making an aircraft fly through constant flak to targets.. this is usually very very effective.

But then, lets be realistsic here, this is a war, if WW2 had been perfectly matched.. do you seriously think there would have been a winner?? Look at WW1 for that answer, the sides were almost perfectly matched, and in the end the war finished because all sides gave in, there couldn't be a winner without seriously crippling all involved and taking enormous loses on both sides.

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Mighty
General
posted 07-22- 04:36 PM     Click Here to See the Profile for Mighty   Click Here to Email Mighty     Edit/Delete Message   Reply w/Quote
Bomber, I'm sure PR and crew have thought of this, but...

One way to handle the uber-262 is to make them very expensive to buy. If the Axis buy several early on they'll have early success but then run out of money later in the war.

Maybe also put an arbitrary limit on how many they can own at any one time. The in-game rationale being that it has exotic spare parts or experienced ground crew that are hard to come by. Maybe they can only fly in one theatre each weekend.

Just some brainstorming ideas.

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Private Roger
Pilot
posted 07-22- 04:43 PM     Click Here to See the Profile for Private Roger   Click Here to Email Private Roger     Edit/Delete Message   Reply w/Quote
Mighty

You are right on target, and for SDOE WAR II the frequent use of planes like the (uber?) Me262 and the He100d will, if not evaporate, become extremely diminshed.

Once again, the 1st War was almost a test run for the whole war idea. We were, and are still learning what we can effectively manage and record during a war. Now that we are all experts. we feel that we can incorporate alot of innovations into SDOE WARII.

Look for the next War to be more historically accurate as to when planes appeared, and make much better use of the ground installations, i.e. Factories, Steel Mills, Oil Refineries, etc. and what they add to the War.

Even without all these new changes, the current War has been a boat load of fun so far, and it's just now getting really interesting!

PR=FC=

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Hawker
Pilot
posted 07-22- 05:24 PM     Click Here to See the Profile for Hawker   Click Here to Email Hawker     Edit/Delete Message   Reply w/Quote
Another thing to note is,I dont think there should be more then two ground objectives per mission,maybe a primary and a secondary as ground targets I am saying,as all planes should also be objectives for each other.

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bomber
Pilot
posted 07-22- 06:34 PM     Click Here to See the Profile for bomber   Click Here to Email bomber     Edit/Delete Message   Reply w/Quote
Nat I think you missed my point. It was not well stated but let me give it another shot. This is not a real war its a game. In a game the rules should apply to everyone evenly. That said I think that Roger has obviously consider all the relevant issues and has a plan for making the next war even more fun. In the mean time I will take you up on the flak thing. You design a mission put your flak out and I will see if I can fly through it. You will of course note my objection to using flak in the first place as it is unrealistically accurate and precludes the use of heavy bomber when placed with its maximum accuracy and aggression enabled. One more thing even with hundreds of planes and maybe thousands of flak units attacking it the 8th air force was on occasion able to fly without any losses.

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