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Author Topic:   Updated Zepplin in the works
ArgonV
Pilot
posted 06-28- 03:07 AM     Click Here to See the Profile for ArgonV   Click Here to Email ArgonV     Edit/Delete Message   Reply w/Quote
For those of you who dont read in the WWI post Im updating the Zepplin (not visual wise) Im improving the FM so a WWI plane can actually catch the darn thing (it used to speed away at like 200+ mph) and Im improving the damage model slightly. Right now Im nearly done. She flies around 65-70 mph at level flight and she no longer explodes and dissapears. She plumets to the ground ablaze! I still need some help. I cant get the Zepplin to plumet softly and I have no idea on how to make a craft actually "burn" up. I also need to fix the rudder so the Zepp wont tilt when you use the rudder (I have NO idea how to do this) When I get the plumeting thing and the rudder control problems solved, I will add gun positions on top of and below and I will get the bomb bay to work. And last but not least I need someone to add collision points in the correct places. If any one wants to test the alpha 2 just e-mail me or reply here. If you want to fix anything also e-mail me or reply here. Any takers?


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ArgonV
Pilot
posted 06-28- 12:21 PM     Click Here to See the Profile for ArgonV   Click Here to Email ArgonV     Edit/Delete Message   Reply w/Quote
Moving to top, I really need help!

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Aladar
Pilot
posted 06-28- 08:18 PM     Click Here to See the Profile for Aladar   Click Here to Email Aladar     Edit/Delete Message   Reply w/Quote
Send it this way, I'd love to take to her!

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ArgonV
Pilot
posted 06-28- 09:05 PM     Click Here to See the Profile for ArgonV   Click Here to Email ArgonV     Edit/Delete Message   Reply w/Quote
Sent Aladar! enjoy and please fix any thing you see wrong or could improve upon.

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