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Author Topic:   how to insert new sounds?
li'l bastard
Pilot
posted 06-05- 05:16 PM     Click Here to See the Profile for li'l bastard   Click Here to Email li'l bastard     Edit/Delete Message   Reply w/Quote
I used the program to open the sound files of Jane's WW2 Fighters and thought we could use some sounds of it, as many of them are f*****g better than the original ones...
What do you think? Btw, can u tell me how to modify the original sound files, apart from the ones of the planes?

Thanks

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Snickers
Pilot
posted 06-05- 05:39 PM     Click Here to See the Profile for Snickers   Click Here to Email Snickers     Edit/Delete Message   Reply w/Quote
Create a directory under the aircraft called sounds (Just like you would for a texture). EnginStart.wav EngineRun.wav and EngineStop.wav are valid names.

I am not sure how long each of these has to be. (If it takes a long time for the prop to start, you don want a short EngineStart file...)

Find a copy of Goldwave. It allows you to edit wave files. Then go have fun!

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Snickers
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spin
Pilot
posted 06-05- 08:05 PM     Click Here to See the Profile for spin     Edit/Delete Message   Reply w/Quote
Or better still, download Meatwater's sound pack for SDOE. Most of the standard sounds have been upgraded in this pack. It will give you the starting point for most of the sound files you may want to enhance.

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Snickers
Pilot
posted 06-06- 10:25 PM     Click Here to See the Profile for Snickers   Click Here to Email Snickers     Edit/Delete Message   Reply w/Quote
Meatwaters is a good place to start. However, when I had meatwaters installed I coouldnt hear incoming radio traffic on RW when flying the P-38. (RW was more important so guess what won....

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Snickers
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Bryan Russell
Pilot
posted 06-06- 11:15 PM     Click Here to See the Profile for Bryan Russell   Click Here to Email Bryan Russell     Edit/Delete Message   Reply w/Quote
One thing that might be a catch for the WWII fighters sounds is that I think they mix several sounds together at runtime to get the effects. The flyby sound is canned as well so that wouldn't translate across to SDOE unless support was added in code.

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[This message has been edited by Bryan Russell (edited 06-07-2000).]

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Qtip
Pilot
posted 06-07- 05:41 AM     Click Here to See the Profile for Qtip   Click Here to Email Qtip     Edit/Delete Message   Reply w/Quote
On the topic of sounds, I've noticed a lot of the aircraft engine startups have long silences after you start the engine before the enginerun sound kicks in. FW190 being one of them. I have Meatwater installed. Anyone know if this is the norm or am I experiencing something on my own here?

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Commando
Pilot
posted 06-07- 06:36 AM     Click Here to See the Profile for Commando   Click Here to Email Commando     Edit/Delete Message   Reply w/Quote
The engine run sound seems to kick in when the prop has got to a certain rpm. The spit1a has a heavy prop so takes a long time to get upto speed and so needs a longer startup. We either need a std prop weight or more true to life startup sound lenghts, my pref would be for the latter and allow the plane builders to keep to weight spec etc. I have a long Bf109 startup which could be shortened to suit most planes as it is too long as it stands for online, though its very realistic for offline.

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Commando
Pilot
posted 06-07- 06:41 AM     Click Here to See the Profile for Commando   Click Here to Email Commando     Edit/Delete Message   Reply w/Quote
Also I can mix several sounds together so the Janes ww2 may be not too bad an option even if not as good as.

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semmern
Pilot
posted 06-07- 07:21 AM     Click Here to See the Profile for semmern   Click Here to Email semmern     Edit/Delete Message   Reply w/Quote
Hey, Bryan, that's a He-triple one there?? Kewl. And that Hurri in Tuck markings. Swell!

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Army puke SFC
Pilot
posted 06-07- 07:59 AM     Click Here to See the Profile for Army puke SFC   Click Here to Email Army puke SFC     Edit/Delete Message   Reply w/Quote
I have some potential online fun sitting in my online storage site made up of 'renamed' BombDoors.wav and GearMove.wav if you guys want it.

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