FSIC Messageboard
  SDOE General
  STARTUP.PPF? solution!

Post New Topic  Post A Reply
profile | register | preferences | faq | search

UBBFriend: Email This Page to Someone! next newest topic | next oldest topic
Author Topic:   STARTUP.PPF? solution!
Ronin
Pilot
posted 05-29- 12:47 PM     Click Here to See the Profile for Ronin   Click Here to Email Ronin     Edit/Delete Message   Reply w/Quote
Folks-

Often new aircraft are released that require an update to the startup.ppf file. Some authors are including a newly edited startup.ppf with their aircraft. This is great but that file overwrites the existing one and suddenly you loose features from other aircraft! Not to mention the confusion for those new to SDOE!

With all the new weapons, airfoils and such, keeping the startup.ppf file current is a challenge to say the least!! Is there a good solution out there that somehow I've missed??

To start the discussion I'd like to propose two different solutions!

AA) Someone takes the responsibility to keep a "SDOE Community Standard STARTUP.PPF" file. Then each author would 'register' thier airfoil lines or whatever to this 'standard startup.ppf'. Whoever is the champion for the startup.ppf file would keep it updated always posting the current master file on an SDOE standards download site somewhere.

This standard startup.ppf would be included in each plane pack.

Second suggestion...


BB) We come up with a utility (Spider??) that appends the startup.ppf file. Then each author issues a text file with just the lines needed by this utility to append to the startup.ppf file. This might be a solution for the more computer challenged amoung us!

I favor the first solution! What do you think? Does anyone else have an issue with this!!

Ronin

IP: Logged

Spanky the Mad Dog
Pilot
posted 05-29- 02:22 PM     Click Here to See the Profile for Spanky the Mad Dog   Click Here to Email Spanky the Mad Dog     Edit/Delete Message   Reply w/Quote
Spanky here...

Umm.. As far as I know spyder already did that man.

www.simfiles.com

IP: Logged

Spyder
Pilot
posted 05-30- 01:19 AM     Click Here to See the Profile for Spyder   Click Here to Email Spyder     Edit/Delete Message   Reply w/Quote
Yeah I tried, no one took it up.

------------------

IP: Logged

Laika 801
Pilot
posted 05-30- 01:33 AM     Click Here to See the Profile for Laika 801   Click Here to Email Laika 801     Edit/Delete Message   Reply w/Quote
Hey Spyder ! I did it and I will do it in the future ! When I remember it right - there should be some topics to the startup.ppf file. So if the people got problems with this it might be handy to add a help file (what and how to do with the startup.ppf) to your nice little tool.

Anyway - some off-topic questions - is it possible to change the sky/fog- colours in the game ??

LK

IP: Logged

Ronin
Pilot
posted 05-30- 05:32 AM     Click Here to See the Profile for Ronin   Click Here to Email Ronin     Edit/Delete Message   Reply w/Quote
Spanky - Thanks for pointing out the file! I had missed that one.

Spyder - Cool tool as usual! Well, you made it easy! Now I guess we plane builders just need to include the appropriate text file in our zips containing the appropriate lines and have a readme that directs the person downloading the aircraft to use your tool.

Thanks! Ronin

IP: Logged

Spyder
Pilot
posted 05-30- 05:41 AM     Click Here to See the Profile for Spyder   Click Here to Email Spyder     Edit/Delete Message   Reply w/Quote
Ahh sorry laika I forgot you did that for the I16. Thanks
Ronin, yes it's a simple process to add a txt file named after the aircraft, that has the appropriate line(s) in it to add straight to the startup.ppf file.
You can drag and drop the text file onto the manager or add it manually.

------------------

IP: Logged

Spyder
Pilot
posted 05-30- 06:13 AM     Click Here to See the Profile for Spyder   Click Here to Email Spyder     Edit/Delete Message   Reply w/Quote
Laika, Poodle would be the man to ask about the sky and fog colours, you need to edit your mission with notepad and add the lines as well as adjusting the ambient/infinite settings.
There maybe something in the handy dandy doc about this too.

------------------

IP: Logged

Luny
Pilot
posted 05-30- 06:38 AM     Click Here to See the Profile for Luny   Click Here to Email Luny     Edit/Delete Message   Reply w/Quote
Laika about the off topic question

Its easy to do but you need the 1.5.1 beta 5 (or more im not sure the new beta handles it as well) for it to work.
Edit your mission in notepad and add settings to that: Should looks like:

msnEnvironment ( msnDate "7/4/1945" msnCloud "strPartlyCloudy" msnWindVelocity 10 msnWindDirection 45 msnFogColor R,G,B msnClearColor R,G,B )

where R,G,B are any colour red, green, blue values (0 to 255)


------------------
-=BAB=- Luny

[This message has been edited by Luny (edited 05-30-2000).]

IP: Logged

Sv
Pilot
posted 05-30- 08:17 AM     Click Here to See the Profile for Sv   Click Here to Email Sv     Edit/Delete Message   Reply w/Quote
This is no longer an issue for officially released packs, DOgmA's installer actually adds/updates the needed lines. It rocks! He also does the sounds.ppf file.

Also this will not be an issue for airfoils at least with the new SDOE beta, MH enhanced it so that as long as you name your foil to mach your aircraft name, you need not add it to the startup.ppf file

------------------
-Sv =FC=

WWI in SDOE!


IP: Logged

d0gmA
General
posted 05-30- 08:31 AM     Click Here to See the Profile for d0gmA   Click Here to Email d0gmA     Edit/Delete Message   Reply w/Quote
Yes installers now do this. I would like to also point out that if everyone working on beta planes let me know what airfoils need to be added for their planes, I can add their foils to the next plane pack even if their plane isn't going to be in the next pack. then your readme could state something like "if you have pp5.4 then you don't have to add this line".

Just an offer and idea

IP: Logged

Spyder
Pilot
posted 05-30- 08:36 AM     Click Here to See the Profile for Spyder   Click Here to Email Spyder     Edit/Delete Message   Reply w/Quote
How does that work for individual plane releases though? Planepacks have always solved that problem.

------------------

IP: Logged

Sv
Pilot
posted 05-30- 12:09 PM     Click Here to See the Profile for Sv   Click Here to Email Sv     Edit/Delete Message   Reply w/Quote
Best way I can think of is just to ask the user to add the needed line to the existing startup.ppf file, or create a one-off installer

See now the new plane packs will not overwrite any user-added lines

-Sv

IP: Logged

Spyder
Pilot
posted 05-30- 07:24 PM     Click Here to See the Profile for Spyder   Click Here to Email Spyder     Edit/Delete Message   Reply w/Quote
Back to step one.......

------------------

IP: Logged

Sv
Pilot
posted 05-30- 08:56 PM     Click Here to See the Profile for Sv   Click Here to Email Sv     Edit/Delete Message   Reply w/Quote
What you mean Spyder? Now plane packs will not overwrite the user's startup.ppf file, this is good, no?

-Sv

IP: Logged

Spyder
Pilot
posted 05-30- 09:17 PM     Click Here to See the Profile for Spyder   Click Here to Email Spyder     Edit/Delete Message   Reply w/Quote
Read my posts Sv, individual planes not planepacks.

------------------

IP: Logged

Sv
Pilot
posted 05-30- 09:27 PM     Click Here to See the Profile for Sv   Click Here to Email Sv     Edit/Delete Message   Reply w/Quote
Right Spyder,

And the problem we used to have (or I had at least) is that new plane packs would overwite the startup.ppf file that I had asked my users to add. Now the pack leaves these lines in the file. This is at least a step forward. Now we can release the WWI pack without screwing up everyone's startup.ppf file.

And for new aircraft I just ask the user to add the line to the startup.ppf file. This is harder than just giving them a new startup.ppf file though, but it seems better than having a master startup.ppf file on the web- that is tricky and you can not release your plane the second you want to. Solution BB sounds cool too though.

-Sv

IP: Logged

Spyder
Pilot
posted 05-31- 06:48 AM     Click Here to See the Profile for Spyder   Click Here to Email Spyder     Edit/Delete Message   Reply w/Quote
That's why I said back to step one, new planes contained startup.ppfs instead of one line txt files etc.
It overwrites the users most recent startup.ppf hence the need for individual releases to stick with a standard, like you I figured one liner's would be better than a replacement startup.ppf file that didn't take into account a user's custom plane setup.
The planepack install is fine, but in between them there are many creations being put out.
Hope that was clear.

------------------

IP: Logged

Mk10 225th
Pilot
posted 05-31- 07:54 AM     Click Here to See the Profile for Mk10 225th   Click Here to Email Mk10 225th     Edit/Delete Message   Reply w/Quote
Hey Spyder, but doesn't the new plane pack system take care of this problem?

Mk10=225th=

IP: Logged

Sv
Pilot
posted 05-31- 08:12 AM     Click Here to See the Profile for Sv   Click Here to Email Sv     Edit/Delete Message   Reply w/Quote
Yes, I see Spyder

-Sv

IP: Logged

Mark_Walsh
Pilot
posted 05-31- 09:30 AM     Click Here to See the Profile for Mark_Walsh   Click Here to Email Mark_Walsh     Edit/Delete Message   Reply w/Quote

Spyder,
Thanks for the PPF Editor.

But, as you say, I searched for a Zip file with the text file you mentioned and found none >>> haven't tried yours yet Laika.

So as such, I have no Heinkel 162, nor Ta152. Nor anything else not on a Plane Pack.

Plane makers ... if you could do that ONE OTHER little thing with the text file please ... Oh and while you are at it, ...(hehe...just joshing)

S!
MW

IP: Logged

Spyder
Pilot
posted 05-31- 09:43 AM     Click Here to See the Profile for Spyder   Click Here to Email Spyder     Edit/Delete Message   Reply w/Quote
Mk, you've got horns and a tail for sure!

------------------

IP: Logged

Laika 801
Pilot
posted 06-01- 02:35 AM     Click Here to See the Profile for Laika 801   Click Here to Email Laika 801     Edit/Delete Message   Reply w/Quote
Thanks Luny !

It does only work with the beta's ??? , one problem here - the beta's dont work for me

LK

IP: Logged

All times are CT (US)

next newest topic | next oldest topic

Administrative Options: Close Topic | Archive/Move | Delete Topic
Post New Topic  Post A Reply
Hop to:

Contact Us | Fighter Squadron Information Center

(This site Copyright (c) 1999 Inertia LLC)

Powered by Infopop www.infopop.com © 2000
Ultimate Bulletin Board 5.45c