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Author Topic:   Terrain Editing... the basics
Nat
Pilot
posted 05-22- 08:25 AM     Click Here to See the Profile for Nat   Click Here to Email Nat     Edit/Delete Message   Reply w/Quote
OK First off, you obviously need OPS and a 3D prog, I use Max r2, then you need Max2Obj and also a good idea to get the Jonny Ow plugin aswell. Also, you will need Parfile tools, you will need to extract the par files so that you have all the terrain textures in a folder. When you have done this, use Ifranview to batch convert the Rhineland tifs to a different tif format.

OK, most ppl think that a terrain is so big it's too hard to work on, not quiet true, lets take something simple.... say.. possible my next project "on the side", a fantasy terrain derived from Rhinland, we want large mountains and canyons for some good fun.

Well, to startwiht, load up OPS, and open the Rhineland.sm file. We don't want al those towns in there and other stuff now, cause the terrain is going to be changed so much, so just delete them out of the sm, this leaves ou with only the airfields, which we'll keep.

Right, not for the shaping of the terrain.. you already know that terrain tiles run from 0 to 399 (although there cna be alot of tiles with the same name.. you 'll see this in OPS), so we need to export each tile that we wnat to alter as an object, if there are 4 tiles called terrain0 you only need one of them, same goes for the rest.
now you've exported them all, open up Max or whatever, and import it. Point 1 DO NOT move its postion at all!! If you do, it will not go back exactly in the same position on the terrain, and you'll get blue lines that you can fall through all over the place.

All we do is select sub-object Vertices, select the points you want to move, and from the side or front view, pull them up to where you want them, using the perspective view to see how it's looking. When you have the shape you want, colapse the stack, and map the tile with the corresponding tif that you extracted using parfile tools, then export it.

Cool, thats all yuo need to know to get to about where I am! LOL once you have done all the tiles this way, you open the terrain in OPS, and import each tile that you just worked on to replace the one in the SM file, save it and try the terrain out to see how it looks..

Problems you might have is matching tile edges be very very careful with theseusing the grid lines in Max, make sure you know exactly how high you have altered a tile edge and on which side you did it, so that when you work on the tile that will be on that edge, you will be able to match it up properly. All Tile alignment must be done in Max/AC3D because fine adjustment in OPS will be almost impossible.

These are the basics to editing terrain models, there's other little tips and things but this will get you going, and you'll learn more from this once you start working on it.

I would be more than glad to help someone working on terrain.

|Points that I wuold need help on... How the hell do you get the angles smoothly curved!!??

How do I place an airstrip where I want it!!??

Why is it so damn hard to alter material values!!??

I'd like to have a team working on terrain, but I doubt many ppl find this ""exciting" enough to be a part of, so I guess me and Diego will cary on trying to work through this as best we can, He's a great artist, and I have an idea of what I'm doing.. but to be very honest, thats all I have, and yet we have a new terrain... So.. anyone can do it. And I need help!.. LOL (I do!)

Hope this has helped some anyway, I posted in General so that everyone gets a look at it, maybe we'll get a team together after all huh?

~Nat~

------------------
JV44 "Naturlich"


If you can't out run em.. <B>OUT GUN EM!</B>
<B>Nats FS-SDOE Site</B>


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wakeup tailgunner
Pilot
posted 05-22- 01:08 PM     Click Here to See the Profile for wakeup tailgunner   Click Here to Email wakeup tailgunner     Edit/Delete Message   Reply w/Quote
As soon as I get the Bismark finished, plus a few little projects I've been fiddling with done and dusted, I'm up for a bit of Terrain. I've had a read of the Tutorial and it looks like it's do-able.

Just need to finish off my Wirbelwind and Ostwind, do the guns for Bismark, tweak my Hurricane II to cure a few probs ( add 2 x .303 to the 40mm loadout, modify the gun pods so the flaps don't go through them) and I'm ready to roll. I feel the urge to cover a little bit of Italy. Perhaps Sicily upwards. What do you think? Nations has added the country so why not have some terrain.

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Nat
Pilot
posted 05-22- 04:11 PM     Click Here to See the Profile for Nat   Click Here to Email Nat     Edit/Delete Message   Reply w/Quote
it's all doable just tedious... so come prepared! LOL

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Spanky the Mad Dog
Pilot
posted 05-22- 05:49 PM     Click Here to See the Profile for Spanky the Mad Dog   Click Here to Email Spanky the Mad Dog     Edit/Delete Message   Reply w/Quote
Spanky here..

Yeah for sure man. Sicily could rock.

great start nat.

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Werner Molders
Pilot
posted 05-22- 11:35 PM     Click Here to See the Profile for Werner Molders   Click Here to Email Werner Molders     Edit/Delete Message   Reply w/Quote
wakeup tailgunner - Sicily?? AWESOME!! I can't wait!!!

Werner

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It's coming... The NEW bcatp! Stay tuned for details!

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wakeup tailgunner
Pilot
posted 05-23- 07:39 AM     Click Here to See the Profile for wakeup tailgunner   Click Here to Email wakeup tailgunner     Edit/Delete Message   Reply w/Quote
Nat was right, this eats time.

Still, I've said I'll have a go....

The idea is to have something rough and rocky but with scope for air and sea battles.

IT SHALL BE DONE

but don't hold your breath

Just about to start a new job, Wife expecting a baby any day now, and I'm still finding time to playtest the ground object pack.

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Nat
Pilot
posted 05-23- 08:30 AM     Click Here to See the Profile for Nat   Click Here to Email Nat     Edit/Delete Message   Reply w/Quote
oh, forgot to mention.. to flatten a whole terrain the easiest way to do it is to export a tile that you know is flat (Terrain#399 on the africa terrain) and then import it over every tile you want flat... this causes it's own problem though as some have seen me asking for a batch file... it changes the tile ok, but the tile takens on the original tile material, and the texture map gets screwed... so, you save work on one side, and add to it on the other... cool huh? lol

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Robert
Pilot
posted 05-24- 01:14 PM     Click Here to See the Profile for Robert   Click Here to Email Robert     Edit/Delete Message   Reply w/Quote
Thatīs great Nat!

Good to know if I want to try terrain editing.

/Robert

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Nat
Pilot
posted 05-24- 06:32 PM     Click Here to See the Profile for Nat   Click Here to Email Nat     Edit/Delete Message   Reply w/Quote
maybe I should mention the obvious aswell, that if you want to place an island somewhere else on a map, you can use exactly yhr same fucntion, export the part of the island, then just import them to the area you want it.. remap the tiles and thats about it (other than changing the material values of the faces to water or land depending)

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