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Author Topic:   Invisible planes in multiplayer?!?
Tangleflash
Cadet
posted 05-19- 12:50 AM     Click Here to See the Profile for Tangleflash   Click Here to Email Tangleflash     Edit/Delete Message   Reply w/Quote
Yep.

I was playing online earlier tonight, involved in a 2 FW190s vs 2 P-38s furball. Immediately the battle became 1 on 1, as my partner and one of the P-38s decided to play chicken--and both lost. The battle between the remaining P-38 and me became "yank and bank," and being in the 190 that was to my advantage. I was doing well and dealing some damage when suddenly the P-38 vanished completely. I could still get a padlock, though. I continued the fight for a while, using the padlock to keep my nose around on the Lightning. I tried F5 to see if I had a view-specific problem, but with that also there was no P-38, only engine sounds. I messaged the others in the game to see if they, too, had lost any visuals. There was no response from anyone, and shortly thereafter everyone left. When I got back to the lobby it was empty.

What up with all this?!? Anyone else encountered a Lightning with a cloaking device?

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Pang
Pilot
posted 05-19- 01:13 AM     Click Here to See the Profile for Pang   Click Here to Email Pang     Edit/Delete Message   Reply w/Quote
Actually it sounds like you were the one who disappeared. This happens to me occasionally where no one can see me, nor see what I type. I'd be fine when we took off, then I'd disappear. I believe it's a loss of a bunch of packets, or something similar. I have been able to fly around and shoot at people, but they usually are really warpy, and it's not much sport to shoot someone who can't see you.

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Pang 33rd~GS
33rd Strike Group

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Tangleflash
Cadet
posted 05-19- 01:19 AM     Click Here to See the Profile for Tangleflash   Click Here to Email Tangleflash     Edit/Delete Message   Reply w/Quote
OK.

It was just very weird, as there was no warping at all prior to the vanishing, and the game was running cleanly and smoothly enough for me to site-up and pop the fork-tail. I have high-speed net access, too, and have never had this problem before (8-10 online sessions so far).

It does make sense, though, now that I think about it, for the problem to be packet loss and/or net speed related. The opposing P-38 was not the host, and did have the highest ping of anyone in the game.

Thanks!

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Tangleflash
Cadet
posted 05-21- 01:07 PM     Click Here to See the Profile for Tangleflash   Click Here to Email Tangleflash     Edit/Delete Message   Reply w/Quote
Hey. Here's another update on this. I am continuing to have some similar behavior online. Last night it was a Hurricane that turned out to be Klingon (or perhaps Romulan) instead of British. It was the same scenario--I'm on the Hurricane's six, getting some hits, and thinking that I am about to get a kill. This time, though, there was some serious warping, as though the Hurricane froze in mid-air and I flew right past it. After that happened it was gone from sight (same deal exactly--not showing up with F5, etc.).

I am wondering if anyone has come up with some cable modem tweaks for online FS play (MaxMTU, etc.). If so, I'd sure love to see a link.

Thanks!

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d0gmA
General
posted 05-21- 01:41 PM     Click Here to See the Profile for d0gmA   Click Here to Email d0gmA     Edit/Delete Message   Reply w/Quote
Were you hosting or was someone else ? I suspect that cable modem users hog up more than their share of the game traffic therfore causing extreme warping like that.

In Quake 3 we can limit each clients bandwidth at the server. Without it when a cable modem player joins the server everyones ping goes up as the server is trying to keep up its end of the conversation with the cable user and in turn either floods out or ignores the slower users. This is due to the great amount of difference in rate between a modem and cable.

If you are on cable you should offer to host the missions and see what that does for ya

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spin
Pilot
posted 05-21- 02:42 PM     Click Here to See the Profile for spin     Edit/Delete Message   Reply w/Quote
Hey


That happens all the time, and I wouldn't say it's unique to FSDOE.

Every now and then you lose an enemy "in the clouds".

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Tangleflash
Cadet
posted 05-21- 02:58 PM     Click Here to See the Profile for Tangleflash   Click Here to Email Tangleflash     Edit/Delete Message   Reply w/Quote
Hey. Someone else was hosting (I believe it was actually our buddy that posted above, Spin), and both times this occured, the target "just happened" to be the player with the highest ping (as shown in the game setup screen). Perhaps I should look for the person with the high ping, and make sure to be on their team, eh?

[This message has been edited by Tangleflash (edited 05-21-2000).]

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nealg
Pilot
posted 05-21- 04:05 PM     Click Here to See the Profile for nealg   Click Here to Email nealg     Edit/Delete Message   Reply w/Quote
I have had it happen also, both with 56k and since I have gone to DSL. Never notice it if I host, but otherwise, occasionally it does. Likely there are many reasons for it, but mainly I think it has to do with what is happening between my location and the other players.

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nealg=FC=

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Spanky the Mad Dog
Pilot
posted 05-21- 05:20 PM     Click Here to See the Profile for Spanky the Mad Dog   Click Here to Email Spanky the Mad Dog     Edit/Delete Message   Reply w/Quote
Spanky here...

Yeah man I always try not to attack the guys with the high pings. I let someone else get them.

I don't think its just SDOE that does this kinda thing. More of a internet thing.

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Mighty
Pilot
posted 05-21- 05:45 PM     Click Here to See the Profile for Mighty   Click Here to Email Mighty     Edit/Delete Message   Reply w/Quote
Hmm, I was going to say that unlike Quake, the SDOE packet rate is constant and fairly low. But I it occurs to me that we do send damage messages whenever a hit happens. So that means there could be multiple damage messages sent in a frame (one for each part hit that frame.) So I suppose it is remotely possible that a player on a high speed connection getting lots of hits could swamp a modem connection.

And that would be exacerbated by an already-high ping. If the ping is high that implies that you two don't have a very good connection to each other.

We hide the plane if we don't get a packet from the other machine in awhile. I think it's something like two or three seconds. Pausing means the ping has gone over 1000, or you're often losing packets.

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Spyder
Pilot
posted 05-21- 08:07 PM     Click Here to See the Profile for Spyder   Click Here to Email Spyder     Edit/Delete Message   Reply w/Quote
Before getting lost in packet losses and pings I have to mention that in some cases the guy you saw disappear when you shot at him maybe due to a bug in the plane.
A few of us promptly ctd last night when flying the hurricane exactly the moment it got hit.
I had this a lot until I reinstalled sdoe and last night it happened again having only the zero and hurricane as added planes.

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