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Author Topic:   The missing Cargo Ship
Nat
Pilot
posted 05-10- 09:08 PM     Click Here to See the Profile for Nat   Click Here to Email Nat     Edit/Delete Message   Reply w/Quote
Well, just textured it (not awsome.. but hey, it's a cargo ship!)

This was built by Whirlwind, I've added a smoking stack (maybe the smoke plumes to big.. didn't alter it from copy I got from the Hood), But it's a great lil addon, and this was the first sinking ship that I know of, quiet a little brainwave he had there, thats since been added to all my ships.. no more crappy explosion and a whole ship vanishes... although... The Hood aint supposed to sink is it? Maybe I should make that one explode and vanish to keep up the realism.. (hey, it's mean.. but you gotta joke about it right? huh? lol)

Anyway, it's a good addition for realistic sea based missions, and it's now posted up in the ground units section on my site for those that want it

------------------
JV~44 "Naturlich"

If you can't beat em.... out run em!
there again, you could go buy a shiny new F4U, and kick some butt!!!
<b>Nats FS-SDOE Site</b>


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spin
Pilot
posted 05-10- 09:26 PM     Click Here to See the Profile for spin     Edit/Delete Message   Reply w/Quote
Nat,

you seem to becoming the king of ground objects. Thanks for keeping these moving forward.

Could you have a look at a couple of files on data2.par called: targets/dover/mine/mine_1.sm and targets/rhineland/mine/mine_1.sm.

It would be cool to add this to the game. I don't know why it doesn't work.

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Nat
Pilot
posted 05-10- 09:31 PM     Click Here to See the Profile for Nat   Click Here to Email Nat     Edit/Delete Message   Reply w/Quote
I'll take a look, I have all the parfiles fully extracted already in directory so it's onnly a second to look up, I'll take a look and make them ground objects if that would help?

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Whirlwind
Pilot
posted 05-11- 08:05 AM     Click Here to See the Profile for Whirlwind   Click Here to Email Whirlwind     Edit/Delete Message   Reply w/Quote
Wow! Great job! I've recently been doing models in AC3D for a project that I would like to start when I get the PR graphics engine, hopefully next month.

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Snickers
Pilot
posted 05-11- 08:47 AM     Click Here to See the Profile for Snickers   Click Here to Email Snickers     Edit/Delete Message   Reply w/Quote
Nat -
You are awesome sir! Keep the targets coming...

RE: The Hood. You can let that one sink, until someone (you?) comes out with the Bismark...

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Snickers
=FC=

[This message has been edited by Snickers (edited 05-11-2000).]

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Nat
Pilot
posted 05-11- 04:16 PM     Click Here to See the Profile for Nat   Click Here to Email Nat     Edit/Delete Message   Reply w/Quote
LOL Sure Snick, infact, I've gone for a compromise.. it sinks, plus some parts of it give off an nice big bang as it goes down.. so don't be too close when it's going

I read some where in Tech forum that someone wants to do the Bismark, so thats kinda freed that one up from me, so hopefully I can get Hood finished, more work done on the Yorktown, and start a Dreadnaught for WW1 guys (unsure which yet... but I love the look of them real low in the water and wider than city centre London! lol)

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