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Author
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Topic: Yamato Rocks
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Maaco Pilot
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posted 05-10- 11:54 AM
I just wanted to thank Nat, The Yamato is beautiful, and packs a punch.I spent all night last night making Kamakazi missions against her. Fending off Zeros is a blast. The gunnery is very well done. And the sounds are great! Kept my room mate up half the night with those cannons. She will get over it, hehe. Thanks again Nat  ~Maaco~ IP: Logged |
slk unregistered
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posted 05-10- 12:15 PM
I agree with Maaco, "Ask not what you can do for yourself, ask what you can do for us at SDOE" That is what JFK said right? Thanks Nat... PsiIP: Logged |
Sv Pilot
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posted 05-10- 01:51 PM
Here here! I LOVE it!!! Great work Nat.
------------------ -Sv =FC= WWI in SDOE!
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Kraftwerk Pilot
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posted 05-10- 02:13 PM
Yeah, Kudos Nat! Can the guns be manned????IP: Logged |
Jeeves Pilot
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posted 05-10- 03:22 PM
Yes they can-- just like the guns in a B-17 or Flak gun can be manned! Beautiful piece of work, Nat- and you know how much I love the PAC stuff!! I owe Zoy and the WWI boys another campaign-- but look for another PAC one in the future. Hmm... should I release my Midway campaign, or wait for the Dauntless? I sure did put a lot of work into that one...but I think I'll wait until it can be fully enjoyed! Go Jag and jedi !!!------------------ Brought to you by the campaign for a better Dauntless!
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Gunner Pilot
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posted 05-10- 04:06 PM
Yes sir Nat, She looks nice in the Pacific swating Wildcats! I put a raid of 20 F4Fs together to take her out. Turned the agression and skill up full and let'em run. Only five made it through and two of them were smoking, lol. You can kill her but you pay a hell of a price! Its awesome to watch those guns swing around and aquire the targets.GREAT JOB NAT!! ------------------ (Kill'em All, Sort'em out Later ) -=BAB=- Gunner
[This message has been edited by Gunner (edited 05-10-2000).] IP: Logged |
Nat Pilot
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posted 05-10- 07:14 PM
Guys (and women of course ) Thanks alot!I really want to say and I mean it truefully, that I'm just glad that I'm able to add something to the game that you can all make good use of, and enjoy using, thats what makes me happy, I used it alot as a beta before I got the texturing etc figured out, but it really pi**ed me off that I couldn't give it out to you guys as a finished product, I'm just really happy you like it  There will be a new version out soon I hope, it's fitted with 2 launching racks on the rear deck now, and the lifting crane has been spun round to face the right direction. Once I get an aircraft striped down enough not to crash the game I'll place it on one of the launcher... then hopefully if this problem with launchers ever gets fixed it could be replaced with a usable aircraft... Jedi's "Booster Engine" just might be a way to do this. Again, thanks alot, means alot to me to be able to put things together that you like so much  Thanks Maaco.... checks in the post  ~Nat~ [This message has been edited by Nat (edited 05-10-2000).] IP: Logged |
Kraftwerk Pilot
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posted 05-11- 10:19 AM
Im sorry for being a daft bugger about this but how do I man those guns???IP: Logged |
Nat Pilot
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posted 05-11- 04:41 PM
Kraft, get SDOE Control and enable "Take control of any vehicle" then you can use ground units and any aircraft.. even man the Fortguns.. lol (boring.. very boring)I'm sure there's a simple line to add to your ini file, but I don't know which one off hand ~Nat~ IP: Logged |
slk unregistered
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posted 05-11- 05:36 PM
Rgr Nat,Its in \fightersquadron look for sdemons.ini ... Psi IP: Logged |
Nat Pilot
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posted 05-11- 07:23 PM
lol Psi, I mean I don't know which line to add  IP: Logged |