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Author Topic:   More mission madness_______________ K not so pissed but would like some help/comments
Spanky the Mad Dog
Pilot
posted 04-26- 10:31 PM     Click Here to See the Profile for Spanky the Mad Dog   Click Here to Email Spanky the Mad Dog     Edit/Delete Message   Reply w/Quote
Spanky here..

Hello again boys.

K I made the typhoons bomb and it went perfect.

BUT I still have some problems.

#1 is there isn't a loadout for the typhoon for bombs AND rockets. I was going to program them to bomb but I know that if a human is flying it they would rather rocket attack. That way the AI still does the job but the humans can do it the way they want instead.

Can we fix that? did they ever fly like that?

I'm going to try subing the P47 back in and see if they will bomb in the ground pound mode.


K problem 2. I wanted to bomb a town. All i wanted was 20-30% damage. Well 2 p38s aren't enough. Since only the first p38 is bombing AND it only drops one. Can we fix that so it drops both? why would the AI all ways drop one? and it used to comeback and finish the job off and now it won't. Whats up with that?

ALSO for some reason even after the typhoons take out the single flak panzer. I still heard at least 2 flak burst sounds. I think it was right before the klaxon started up again. Whats with that?

K so i'm subbing in lancs and p47s and we shall see what happens.

I really am starting to hate this Horrible AI.

One last thing. IF the AI can't use rocket attack does that mean the whole Sweep setting is useless?

Really what is it good for if the AI can't rocket and doesn't seem to strafe?

IF there is a use for sweep can someone please let me know?

Thanks again guys. All this great info is going getting put to good use.

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Jv44~Siggi
Pilot
posted 04-26- 10:36 PM     Click Here to See the Profile for Jv44~Siggi   Click Here to Email Jv44~Siggi     Edit/Delete Message   Reply w/Quote
Spanky, it must be a code problem. The only guys who can fix that are the original developers...or the guys here if SOS ever materialises.
Is there no way to hack the code, like what was done with EAW etc?
Am I supposed to suggest things like that??

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Spanky the Mad Dog
Pilot
posted 04-26- 10:47 PM     Click Here to See the Profile for Spanky the Mad Dog   Click Here to Email Spanky the Mad Dog     Edit/Delete Message   Reply w/Quote
Spanky here...

OH YEAH Siggi. there is some definate code flaws/bugs.

I'm just asking if it happens to everyone else so I can confirm its not just somthing i'm messing up in the mission editor or if anyone knows of a work around.

Yes. I'm personally convinced that given SOS and a couple good programmers we could have MOST of the bugs and flaws solved or minumized within 3-5 months and bring this sim back from the dead in a way.

I say in a way because there would be other sims out By then that would be more popular. BUT since when is there TOO many sims to fly. Every one likes some variety.

Heck we already have a SOS mailing list set up. now we just need the NDA.

[This message has been edited by Spanky the Mad Dog (edited 04-26-2000).]

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Spanky the Mad Dog
Pilot
posted 04-26- 11:05 PM     Click Here to See the Profile for Spanky the Mad Dog   Click Here to Email Spanky the Mad Dog     Edit/Delete Message   Reply w/Quote
Spanky here...

Ok boys whats up with the P47? Why is its minumum flyings speed for AI set at 200?

it takes up the whole runway trying to get off the ground since it never gets over 200.

I personally would pull up at 150 or even a bit less.

course I wouldn't use any flaps either. We can't control that though can we? the AI just auto uses full flaps when landing and taking off.

why is landing speed at 200 too? thats crazy


HMM. I set min flying speed for AI for 150 and he still won't pull up. Just how fast does that AI want to go before he pulls up? I seen him hit 194 before hitting trees at the end of the runway.

Really. Who designed these airfields anyway. WFT?

I'm goign to try more airfield runways playing around, wish me luck.

[This message has been edited by Spanky the Mad Dog (edited 04-26-2000).]

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Spanky the Mad Dog
Pilot
posted 04-26- 11:41 PM     Click Here to See the Profile for Spanky the Mad Dog   Click Here to Email Spanky the Mad Dog     Edit/Delete Message   Reply w/Quote
Spanky here..


OK well since the p47 will just not leave the ground. (at least not from eastbourne air base) I'm going to have to recommend against using it for AI missions Offline unless under an air start condition.

Even when they didn't crash into trees (i changed the runway) they bounced instead of pulling up and took off both wheels or smoked the prop off the ground. Then the one that didn't smoke its prop proceeded to dive into the ground after losing its wheels.

Is anybody gogin to look into this P47 crazyness?

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Nat
Pilot
posted 04-27- 12:09 AM     Click Here to See the Profile for Nat   Click Here to Email Nat     Edit/Delete Message   Reply w/Quote
Spanky.. I don't know what the deal is, but in the Dover mission, Shore Battery the P38's use their rockets on the flak units, I've seen it happen, so I don't know what the deal is with other a/c not doing this

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Spanky the Mad Dog
Pilot
posted 04-27- 12:14 AM     Click Here to See the Profile for Spanky the Mad Dog   Click Here to Email Spanky the Mad Dog     Edit/Delete Message   Reply w/Quote
Spanky here..

Sue me, So I post alot

K well I changed the p47 to a 38 since i knew that they could carry bombs and rockets at the same time AND actually get off the runway.

SO what happens? well the AI ignores orders of course and trys to rocket attack the flak panzer. WTF? I told it to bomb. Not sweep.

Stupid AI is holding this sim back almost as bad as the damage bug does for online play.

So i'm off to find an altenative AGAIN.

BTW i'm still working on the SAME mission i was 3 days ago.

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Spanky the Mad Dog
Pilot
posted 04-27- 12:16 AM     Click Here to See the Profile for Spanky the Mad Dog   Click Here to Email Spanky the Mad Dog     Edit/Delete Message   Reply w/Quote
Spanky here..


I think you guys are confused nat.

Everything i tell to sweep and has rockets uses them BUT they NEVER hit the target.

NEVER

So i have given up on making them use rockets. the AI just doesn't know what its doing.

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Nat
Pilot
posted 04-27- 12:30 AM     Click Here to See the Profile for Nat   Click Here to Email Nat     Edit/Delete Message   Reply w/Quote
Spanky, everyday I get more and more pleasure from reading your posts

Think maybe fro the sounds of it, we need to upgrade the rocket engine to at least give it a chance of having enough power to take it to the target, if the AI is firing you'd atleast think it would hit! I reckon that the range for a rocket doesn't reflect it's engine power, it's just not got enough to use the range, so the AI thinks cool, I can fire this baby from a mile away, but the rocket is too shitty to actually get there. (for example... maybe.. could be.. ok.. I haven't got a clue.. but it sounds good)

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BULLET
Pilot
posted 04-27- 01:02 AM     Click Here to See the Profile for BULLET   Click Here to Email BULLET     Edit/Delete Message   Reply w/Quote
Spanky, pop a cold one and relax. This is the way Mission building goes. Its a long and tedious process of trial and error. After a while it becomes a sort of masochistic addiction. I mean think about it, you are trying to get exact results from a system that generates random outcomes. The 109's wont always break to the left. The B-17's won't always make it home.

One solution to your problem is beta 65. If you don't have it get it. It's all I use anymore. Everything just seems to work better. Sweeps, bomb runs, AI, its all better with the beta IMHO.

My experience with the P-47 is that it is highly unreliable in single player offline missions. Every mission I have subbed it into has made the AI go crazy. Yes I have even gotten CTD's in missions I have never had problems with. I have no idea why, and I agree with you that maybe someone should check it out. Oh yeah...when I assign it to bomber escort it takes off at 400 mph and leaves the bombers behind, waaayy behind, whats up with that.

Adressing the Mossie prob. you were having. I made a few Mossie missions to test it out.
I'm not having the problems you had but I have noticed this.

1. After bombing they may wander off course.

2. On a large mission in Africa I couldn't 3 Mossies in the air. Just the lead would take off. #2 would taxi off into a field #3 just sits there. This is on Kebili field.

3. On a dual mission (bomb then sweep) with a full load of rockets and bombs they will bomb the first but not sweep the second. The P-38 will do this reliably if there is no fighter interference (its great you should try it). After the Mossie bombs for some reason it just hangs around the target area, even with a full load of rockets.

I think there are a couple of flak bursts at the start of the klaxon wav.

Like I said though mission building takes a while. I've got missions I have been tweeking for months. You'll get used to it.

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Spanky the Mad Dog
Pilot
posted 04-27- 02:06 AM     Click Here to See the Profile for Spanky the Mad Dog   Click Here to Email Spanky the Mad Dog     Edit/Delete Message   Reply w/Quote
Spanky here...


Nat yes that could be an idea. Can we do that? I havn't ever looked at that.

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Spanky the Mad Dog
Pilot
posted 04-27- 02:09 AM     Click Here to See the Profile for Spanky the Mad Dog   Click Here to Email Spanky the Mad Dog     Edit/Delete Message   Reply w/Quote
Spanky here..

Bullet. Sorry I can't do that man. I'm making missions for other people to use so it woudn't work for them then.

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Jeeves
Pilot
posted 04-27- 05:28 AM     Click Here to See the Profile for Jeeves   Click Here to Email Jeeves     Edit/Delete Message   Reply w/Quote
Ok...here's my .02...

1. Typhoons don't have a bombs and rockets loadout- amd ASAIK- they didn't carry both either- so that is moeled right.

2. Fighter bombers are a difficult choice to take out a town (even at the low setting)- if I ever try to model that, I take a Bofors gun- put it smack dab in the middle of the town, rename it to the name of the town and set my damage. A few bombs certainly take out the gun, and the damage sure does look to be about 20-30. So call it a hack if you want, but it looks correct anyways.

3. As far as still hearing the flak gun- remember, there is a delay from the time the gun actually fires to the time you see the flak- you gotta give the shell time to get up there. So if you took out a Flak Panzer, if it fired any of the 4 guns before you hit it, you'll still get a flak burst or two.

4. Under AI, I have found Sweep to be pretty useless... unless you count gun strafing as Sweep. With online players- it works pretty well.

5. What is the fuel setting for the Jug? If you have it set as a Ground Pounder, you better decrease the fuel. That's what they did in the war- all those bombs and rockets will make it heavier- so I set the fuel for much lower than the limit. 500 works pretty well on our small maps. As far as the way the AI flies it and takes off in it- that is purely the lacking part of the game-- AI has grown very stupid as of late.

------------------

Brought to you by the campaign for a better Dauntless!


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Spanky the Mad Dog
Pilot
posted 04-27- 06:31 AM     Click Here to See the Profile for Spanky the Mad Dog   Click Here to Email Spanky the Mad Dog     Edit/Delete Message   Reply w/Quote
Spanky here..

1. Oh ok. I thought maybe it would have! no prob then, its all cool.
yeah the fighter was a bad choice to bomb the town.


2. I wanted to use a mossie, it was all a test mission. but it messed up and i didn't want to got to the big boys. I shoudl have right away and saved myself some hassle.

3. Didn't even think of that. Good point.

4. Ok so you agree. Sweep+AI=Useless. K got it and will pass it on Imagine how much greif I would have been saved if i knew that.

5. It set at 750. I guess I could try lower but the P51 is working so I ain't touching it again . Thanks for the tip though

Thanks again Man. Its all going to a good cause

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Jeeves
Pilot
posted 04-27- 02:56 PM     Click Here to See the Profile for Jeeves   Click Here to Email Jeeves     Edit/Delete Message   Reply w/Quote
Anytime man...I have so many campaigns I want to create- I am happy to see others working at it. Maybe together we can get these crappy bugs worked out in the Editor to make it easy on us.+

By the way- when you finish what you're trying to do- I would like it if you sent it to me so I can try it out. I get lots of relaxation from mission building by trying other people's campaigns out. I am still in the middle of that BoB campaign and get tons of enjoyment out of it.

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Brought to you by the campaign for a better Dauntless!


[This message has been edited by Jeeves (edited 04-27-2000).]

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Spanky the Mad Dog
Pilot
posted 04-27- 05:12 PM     Click Here to See the Profile for Spanky the Mad Dog   Click Here to Email Spanky the Mad Dog     Edit/Delete Message   Reply w/Quote
Spanky here..

Actually man its a mission maker tutorial.

Not a campain. But i might be interested in doing one after i take a couple day break from this editor LOL

Anyone have anyideas for a theme for a campaign?

hmm. maybe SWOTL

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Mark_Walsh
Pilot
posted 05-02- 03:18 AM     Click Here to See the Profile for Mark_Walsh   Click Here to Email Mark_Walsh     Edit/Delete Message   Reply w/Quote
I don't know exactly the name of the mission, but I have tried the Typhoon mission - Typhoon Attack? - where I fly across the Channel to attack the Abbeville airfield (with P38 cover.)

I do my duty, follow the leader to Abbeville at low level, and the leader just seems to fly over the field and never strafe or shoot rockets.

I do this a few times, get bored and then attack the airbase myself. This seems wrong to me.

While I start doing this, a flight of Fw190's all start LANDING at the airfield (Abbeville) and I can pick them off easily from my Typhoon.

Both the Typhoon's not attacking the airfield, AND the Fw's landing at the airfield with LOTS of warning of my presence seems a bit screwy (AI problem) here.

Or is it only me.

PS I also let the AI fly my Typhoon to Abbeville to keep spacing of aircraft right, and we started doing the flyover thing again a couple of times.

Is this a setting I have got wrong, a product of my 200MMX computer, or is it the AI not being that smart??

Regards,
MW

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