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Author
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Topic: Terra Forming is upon us
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Nat Pilot
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posted 04-21- 06:11 PM
And here's the result of early Terra Form testing... .... the shape of things to come .... ------------------ JV~44 "Naturlich" If you can't beat em.... out run em! there again, you could go buy a shiny new F4U, and kick some butt!!! Nats FS-SDOE Site
[This message has been edited by Nat (edited 04-21-2000).] IP: Logged |
slk unregistered
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posted 04-21- 06:35 PM
That is fantastic Nat,Thats what I had in mind, and the colors are perfect. It looks like it is porportionate to scale. Well done and I can't wait till its complete. Take your time theres no rush Not!!! hurry your ass up... hehe Psi IP: Logged |
Spanky the Mad Dog Pilot
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posted 04-21- 06:51 PM
Spanky here... Great stuff man. Is that from scratch or parts of other stuff just played with? Besides it being a little rough that mountain looks really cool. I know its not historic but I want some mountains in one terrain. I guess maybe it could be northern Italy. IP: Logged |
Nat Pilot
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posted 04-21- 06:56 PM
it's just an "adaptation" from the Malta island, changing the shape is easy, potioning afterwards is the pain, thats what I was setting up really, the modeling can be imporoved now that I have the markers I need but wait, there's lots more to come yet.. some things never though of before even.. and damn, I didn't think of them either.. lolIP: Logged |
silas Pilot
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posted 04-21- 11:48 PM
Way to go Nat. I'm much impressed, I see you licked that texture problem. ------------------ silas Demon's Runway Fortes fortuna adiuvat IP: Logged |
Werner Molders Pilot
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posted 04-22- 02:01 AM
Wow Nat, that's awesome. Any plans to terra form Attila's Somme Region?Werner  ------------------ It's coming... The NEW bcatp! Stay tuned for details! IP: Logged |
Nat Pilot
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posted 04-22- 08:13 AM
I hadn't even thought of that, you know I've still not got that terrain... gonna have to look it up I've been wanting o get it since it was releasedIP: Logged |
spin Pilot
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posted 04-22- 08:26 AM
Nat, that looks great. You might want to have a look at the island terrain's properties. You might be able to figure out how to add steam to that thing to make it active (The island has a small volcanic like crater on it that has steam rising from it). IP: Logged |
Nat Pilot
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posted 04-22- 08:37 AM
Hey spin, the mist is easy actually, it's more a case of gettin the positioning right, but the steam itself is a simple thing, it's only obSmoketrail using white smoke anf low density. This'll be one of the little things added once I get fully up to speed with the forming, cause I don't think that the mist will be an FR killer, just using a low desity should helpIP: Logged |