FSIC Messageboard
  SDOE General
  Mission Problems

Post New Topic  Post A Reply
profile | register | preferences | faq | search

UBBFriend: Email This Page to Someone! next newest topic | next oldest topic
Author Topic:   Mission Problems
Jeeves
Pilot
posted 04-20- 12:54 PM     Click Here to See the Profile for Jeeves   Click Here to Email Jeeves     Edit/Delete Message   Reply w/Quote
You know it's the end of days when the mission building "guru" as I have been dubbed here has problems. I am just going through a test run-through of the missions in Dover Part 3 and have noticed some very disturbing things occurring.

First off-- despite where I place the planes on a field runway (by using the headings from Pete Hawk's maps in Dover)-- the planes still start at the runway where they run out of room and crash. I have tried changing the runway headings to everyone in the field- and the planes still start off in the same place.

Secondly-- I have a post- D-Day missions where 38's, 47's, and Tiffies are ground-pounding and for some reason-- and yes they are armed-- the rockets don't explode when fired. I have tried arming them in single and ripple-fire mode and they just fly right through the ground.

The P-47 will not take off with a ground pounder loadout-- constantly crashes no matter where I put it-- what is the fuel capacity on her Jug team? I need this info.

Past that-- it is just the usual texture problem with my overloaded missions-- just think what I could do if I didn't have a texture limit...grrrr....;(

------------------

Brought to you by the campaign for a better Dauntless!


IP: Logged

bjorn
Pilot
posted 04-20- 01:47 PM     Click Here to See the Profile for bjorn     Edit/Delete Message   Reply w/Quote
P47 fuel capacity is 305 gallons (whatever that comes up to in lbs.)
_
/Bjorn.

IP: Logged

Mr Bigglesworth
Pilot
posted 04-20- 07:37 PM     Click Here to See the Profile for Mr Bigglesworth   Click Here to Email Mr Bigglesworth     Edit/Delete Message   Reply w/Quote
This is getting creepy. The gremlins seem to be reproducing themselves exponentially, like in that film. I've had many problems with creating missions, planes won't attack, won't bomb and will be generally perverse, but non-exploding rockets is new.

I noticed on the P47 that the bazooka rockets when fired at buildings didn't explode, but not the other sort.

Mr Bigglesworth

IP: Logged

Raider
Pilot
posted 04-20- 11:11 PM     Click Here to See the Profile for Raider   Click Here to Email Raider     Edit/Delete Message   Reply w/Quote
Jeeves, I just sent Spanky all the Fuel loadouts for the planes I have. I will forward you a copy.

Do the rockets not explode in any of the other missions now, or is it just this one?

------------------
Raider 33rd~GS
Raiders Site

IP: Logged

Spanky the Mad Dog
Pilot
posted 04-20- 11:53 PM     Click Here to See the Profile for Spanky the Mad Dog   Click Here to Email Spanky the Mad Dog     Edit/Delete Message   Reply w/Quote
Spanky here..

Mad Dog has noticed that he can't get any rockets to explode too. And we can't get the ju88s to bomb a town for some reason and they won't even listen to my altitude commandes.

Yes as raider said I will be including a chart or listing if all the fuel capacitys and all new maps of every airfield.

Got a question for you guys. On those maps. Should they be in regular color? or have a small white boarder B&W with some ageing so they look like period recon photos?

IP: Logged

Spanky the Mad Dog
Pilot
posted 04-21- 05:39 AM     Click Here to See the Profile for Spanky the Mad Dog   Click Here to Email Spanky the Mad Dog     Edit/Delete Message   Reply w/Quote
Spanky here..

K i'm going to lose it. I can't get this bastard Ju88s to bomb a town. WTF?

Then i put in a klaxon and made that the mission objective and slapped it right in the middle of the town. STILL won't drop and on top of that the klaxon never went off. Even when i ramed it with my Ju88

Any ideas boys?

Heres the mission if someone would mind taking a look at it.

www.thot.net/~verge/showoff/test.mis

IP: Logged

Jeeves
Pilot
posted 04-21- 11:41 AM     Click Here to See the Profile for Jeeves   Click Here to Email Jeeves     Edit/Delete Message   Reply w/Quote
OK...

I went back into my mission today- and the rockets exploded-- all of them, the bazookas, and the regular ones. I have no idea why they didn't work yesterday, but why ask why

Now for your guys problems:

In order to get a bomber to bomb, there are a few things you must be sure are done.

1. And I know this seems obvious, but you'd be amazed at how many don't do this: Make sure the bombing target is set to a different allegiance than your plane- if it isn't- it obviuosly won't attack it's own side.

2. Make sure the box next to Mission Objective is checked. This will open the box below for Destruction Factor. You have to set a damage value (1-100%) in order for it to be recognized as a target. Every squadron, ground object, town, airfield, and factory in your mission can be checked this way. To check and make sure your objectives are set-- when testing the mission, hit Alt-O and you should see in the upper right that objective and the % value for destruction.

3. Make sure in your waypoints that the number you set for bombing is at least 3-5 miles away from the target. You have to give your bomber some time to acquire it's target before it can bomb-- if you have that number set up right on the target, the plane will just keep on flying and won't bomb.

4. Check the waypoint properties-- thewre is a value for width-- make sure it is wide enough to include your target. Zoom right in on your target in the editor and if that bomb field doesn't overlap the target- it won't work. You can also control what part of the field you bomb (a group of hangers, the tower, etc) by narrowing the bomb run width to include just that part of the field. It takes a couple tries, but is worthwhile when you see it work right the first time

Past that-- Spanky, if you want to send the actual mission to me- I can fool around with it for you and get it to work.

------------------

Brought to you by the campaign for a better Dauntless!


IP: Logged

Spanky the Mad Dog
Pilot
posted 04-21- 06:43 PM     Click Here to See the Profile for Spanky the Mad Dog   Click Here to Email Spanky the Mad Dog     Edit/Delete Message   Reply w/Quote
Spanky here..

Ok thats all done but it still won't go. The file is right there man?

look in my last post at the very bottom!

guess ya missed it

IP: Logged

Spanky the Mad Dog
Pilot
posted 04-21- 09:22 PM     Click Here to See the Profile for Spanky the Mad Dog   Click Here to Email Spanky the Mad Dog     Edit/Delete Message   Reply w/Quote
Spanky here...

K well i got them to bomb. I took everything out of that mission except the bomber. Started the bombing run earlier and air started them AND i made the bombing run a little wider. I took out the klaxon and made the town a target again too. Not sure what did it LOL

I guess I should have done that stuff 1 at a time.

1 thing. its common to only have the first bomber bomb right? cause only the first one bombs.

IP: Logged

mposis
Pilot
posted 04-21- 10:10 PM     Click Here to See the Profile for mposis   Click Here to Email mposis     Edit/Delete Message   Reply w/Quote
Spanky,

The town you were trying to bomb was not set as a mission objective so I changed it. Also, I changed the width to 1 mile.

If the first bomber hits the target the second bomber will not bomb even thought the percent of damage is not yet reached. Must be an AI problem.

[This message has been edited by mposis (edited 04-21-2000).]

IP: Logged

Jeeves
Pilot
posted 04-21- 10:16 PM     Click Here to See the Profile for Jeeves   Click Here to Email Jeeves     Edit/Delete Message   Reply w/Quote
Spanky--

You got it on the nose-- to create a bombing mission, you ALWAYS just start with the one bomber and make sure it does it's thing. If it won't bomb with no distractions, it certainly won't bomb with nme planes and flak. I did see your mission- but it came out only as text and I was looking for the map...duh! Guess I better get some more sleep, eh?

Also-- the klaxon is indestructable AFAIK so if you have it set as a target- it won't take damage. Looks as though mposis helped you out there as well...so I guess I'll go now

Oh yeah-- the lead bomber is the only one that bombs under AI-- unless the lead is destroyed before reaching the target- then the next in line takes over. This is part of the AI bug-- and I'm not sure if MH's beta 65 fixes it or not.

------------------

Brought to you by the campaign for a better Dauntless!


[This message has been edited by Jeeves (edited 04-21-2000).]

IP: Logged

Spanky the Mad Dog
Pilot
posted 04-21- 10:52 PM     Click Here to See the Profile for Spanky the Mad Dog   Click Here to Email Spanky the Mad Dog     Edit/Delete Message   Reply w/Quote
Spanky here..

Ok thanks guys.

Yeah mposis i had it set to the klaxon since it wouldn't bomb the town.

Its working now but boy is this freaking mission system ever buggy.

IP: Logged

G-man
Pilot
posted 04-22- 12:33 AM     Click Here to See the Profile for G-man   Click Here to Email G-man     Edit/Delete Message   Reply w/Quote
Jeeves and others, I have been experiencing the same things that many of you mentioned in this thread; 1)with the P47, sometimes the rockets explode and sometimes they don't (see my post in the help section) 2) The a/c don't attack their targets. I know there's a bug with the AI that allows the first a/c to bomb while the others in the flight just watch, even if the target isn't destroyed 3) Sometimes the flak returns fire, sometimes it doesn't. 4) When starting from the airfield, sometimes a/c follow the waypoints while other times they wander off or crash.

Unfortunately, it seems like SDOE has some internal bugs, especially for off-line play, which I don't think was the main concern when it was designed. Despite all the hard work that this community has done with new airplanes, add-on's, FM's, etc... I don't think the ability to fix these bugs is in our hands. It's a real shame because the potential to create some really great missions is there. I know that I've created some that I feel are historically accurate and fun to fly, but the problems mentioned above prevent them from being as good as they could be. I hope there's a solution on the way, but won't hold my breath waiting for one.

G-man

[This message has been edited by G-man (edited 04-22-2000).]

IP: Logged

BULLET
Pilot
posted 04-22- 06:57 PM     Click Here to See the Profile for BULLET   Click Here to Email BULLET     Edit/Delete Message   Reply w/Quote
I fly off-line with the beta all the time. I will say that I get inconsistant results. I haven't run into all the bugs you have mentioned though. This is what I have noticed

1. bombers- 2-6 in a mission- lead will always drop first, occasionally #2, rarely #3. Any more than that will come home fully loaded.

2. In my missions they always drop regaurdless of flak or fighter interference.

3. You always ALWAYS have to give the planes time to aquire the target. This goes for sweep as well as bomb runs.

4. Sweep works well in the beta. Most of the assigned planes will fire rockets and depending on the set duration return and strafe.

5. I have also noticed that rockets and bombs don't always explode on target. Sometimes it happens sometimes it doesn't.
I have no idea why. I haven't noticed it being specific to one plane, it seems to be a general problem.

6. The Flak panzer and the 37 are deadly. Even at the minimum settings. G-man if you have somehow gotten a less deadly version please let us know.

I have been playing with the mission ed. for a few months now and I think I have some stuff that is ready for to be posted. I'll let you guys know when its out there.

IP: Logged

All times are CT (US)

next newest topic | next oldest topic

Administrative Options: Close Topic | Archive/Move | Delete Topic
Post New Topic  Post A Reply
Hop to:

Contact Us | Fighter Squadron Information Center

(This site Copyright (c) 1999 Inertia LLC)

Powered by Infopop www.infopop.com © 2000
Ultimate Bulletin Board 5.45c