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Author
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Topic: Dauntless Project
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ArgonV Pilot
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posted 04-14- 08:06 PM
Hows the Dauntless comming along? Any new screen shots for us? Hehe, I wonder if anyone will do a Douglas TBD-1 Devastator after the Dauntless is finished.IP: Logged |
ArgonV Pilot
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posted 04-14- 08:41 PM
****PLEASE NOTE****This is not nagging. I'm just curious. IP: Logged |
dauntless851 Pilot
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posted 04-14- 08:57 PM
Me too.  ------------------ IP: Logged |
jedi Pilot
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posted 04-14- 09:23 PM
 It is alive... ------------------ --jedi-- IP: Logged |
Spanky the Mad Dog Pilot
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posted 04-14- 09:29 PM
Spanky here... Looking guys. Its going to be great fun
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dauntless851 Pilot
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posted 04-14- 09:34 PM
Thanks Jedi, it's shaping up nicely.------------------ IP: Logged |
Jeeves Pilot
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posted 04-14- 10:05 PM
jedi has really turned this plane around and is doing a phenomenal job with it. I for one am very excited for this one-- and for it's release with a full Midway campaign and sounds by Spoonman whenever he gets them done. Heya jedi, is there a way you could send me the newest sm so I can send it to Spoonman to get the sounds coordinated somewhat? I'd appreciate it...thanks!------------------ Brought to you by the campaign for a better Dauntless!
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Razer Pilot
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posted 04-14- 10:28 PM
looking good..IP: Logged |
ArgonV Pilot
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posted 04-14- 10:47 PM
Kewl Beans. The plane is pretty sharp! Question: Is there going to be a high-res Paint Scheme?IP: Logged |
jedi Pilot
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posted 04-14- 11:06 PM
Jeeves--Check the OP Forum...  ------------------ --jedi-- IP: Logged |
ArgonV Pilot
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posted 04-15- 01:01 AM
Hey, I just downloaded the new Dauntless. Great job guys! Its a major improvement over the last one. Almost like a new plane.IP: Logged |
Nat Pilot
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posted 04-15- 04:46 AM
Yes, there will be a very nice, high detail paint scheme, once the major work is done and it's ready, it will have a similar type skin as I gave the F4U and P38J that I did for SunTzu, using some good filters I have for Photoshop to bring alot of form and life to it  Well, thats the plan anyway.. LOL do note that the skin it has in that pic is an old one, there's a newer one kicking around, but only low detail purely for mapping right now. ~Nat~ This will go so flippin well with my Yamato! 
------------------ JV~44 "Naturlich" If you can't beat em.... out run em! there again, you could go buy a shiny new F4U, and kick some butt!!! <b>Nats FS-SDOE Site</b>
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slk unregistered
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posted 04-15- 05:54 PM
Is the dauntless ready for download??? If so where can I get it??? PsiIP: Logged |
Nat Pilot
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posted 04-15- 06:50 PM
Hey Slk.. no it's not really, Jedi has been an ace and s bringing all that he can up to scratch, you can read more about it in the OPPs forum, I'm not too sure how it's going right now, I couldn't get to the site last night, gonna try again now thoughIP: Logged |
Nat Pilot
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posted 04-15- 06:58 PM
OK, getting the new SM now, I'll take another look at the texture as the one I did for mapping seems to have gone AWOL, I had all the major parts mapped on that one, including the stationary prop, but I still have a copy here, I'll do 2, one with all parts on the same tif, and one with seperate tif for the wings and fuse, which I think in the end will work out better for good texturing, then kick them over to Jeeves when done for posting on the OPP forumIP: Logged |
Sebulba Pilot
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posted 04-15- 07:52 PM
You wouldnt happen to need an artist would ya? I noticed that most creators do thier own painting. Yust a question. LMK------------------ Cool engines, nuff' said. IP: Logged |
Jeeves Pilot
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posted 04-15- 10:49 PM
Well-- having played with the new sm, I just half to say that if the other modelers on the team *wink-wink* do half the job that jedi did (Thanks to Jaguar as well for having started the whole thing out with help from other OPPers...didn't want to leave them out )-- then this plane will be one of the best in the game. jedi-- I love the hand reaching up to pull back the canopy  Sebulba-- Nat is our artist on this project-- but any of you other artists are welcome to add on as it gets released (that goes for you too Mr. Zoy!!!) ------------------ Brought to you by the campaign for a better Dauntless!
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ArgonV Pilot
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posted 04-15- 11:11 PM
Ok, I just saw something I've never seen before in SDOE. A rainbow!!! have yall seen one in SDOE? I took a screen shot of one with the Dauntless. If anyone wants to see, lemmie know. I'll send it to ya.IP: Logged |
Archangel01 Pilot
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posted 04-15- 11:29 PM
Rainbows ... I see them almost at every flight ... but they sure are pretty  IP: Logged |
ArgonV Pilot
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posted 04-16- 12:19 AM
Ok I have one question and one suggestion. Question: How do you convert a mission already made to the Pacific terrain? Suggestion: For the rear gunner in the Dauntless, it's very hard to aim at oncomming planes. So.. could a crossair be added and could the view flow with the gun? IP: Logged |
ArgonV Pilot
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posted 04-16- 12:27 AM
One problem with the Pacific terrain. When you create a new mission and use the Pacific terrain, the graphic file is distorted. Looks like purple and black dots. Has this ben fixed?IP: Logged |
ArgonV Pilot
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posted 04-16- 01:14 AM
Another problem guys. Im making a mission where the Akagi gets attacked by Dauntlesses. The Dauntlesses are escorted by Wildcats and they are all goin to be intercepted by Zeros. Problem: I wrote the briefing for the allied planes and it wont show up when you click on the squadron in the flymission area of SDOE. Also, I changed the squadrons once and in the flymission area it says the planes still belong to the origonal squadron I set them to before I changed it. Any ideas??? Thanks! IP: Logged |
ArgonV Pilot
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posted 04-16- 02:24 AM
Well the mission is basicly done. Only problems are I cant get the briefing text to show up for the allied squadrons and I cant get the one Zero to take off the carrier. The planes seem to dogfight well, and the Dauntlesses bomb the enemy ships. If anyone wants this mission drop me a e-mail. -To run mission you need: Pacific campain, Wildcat,Dauntless,Zero,Nations,the latest Akagi carrier, and the Akizuki battle destroyer. IP: Logged |
Jeeves Pilot
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posted 04-16- 08:07 AM
OK ArgonV...I have a lot to answer  1. To convert a mission that has already been made to a different terrain, go into the mission file in NotePad or something similar and look towards the top for "Terrain/Dover/Doversm" or something similar (depends on the terrain of the original mission)..then just change that name to whatever you want like Pacific. That should do it. 2. The Dauntless rear gun had exactly what you see there-- no sights. The gunners used their tracers to aim and we have modeled it that way as well..it works well--you just need to practice  3. For the briefings and different squad names problems you have encountered, the best thing to do is to go open the mission in NotePad again, find the squadron in question and manually change the name to the one you want and make sure the briefing is there. I have run across this before where I change something and it isn't recognized by the game-- you have to then change it in NotePad and it works after that. Also at this point, the AI does not recognize the carriers so they don't taxi very well there-- and mainly just taxi off the edge or into the island of the carrier...it only works well for humans online now-- although there are some ideas puddling around as to how to make it work...like changing it so the AI thinks the carriers are airfields...don't know how this one will pan out  4. As far as missions go- it's good to see one out- although not many people have the Dauntless at this point. I have made a full campaign that covers the entire Midway battle- from the discovery of Kondo's fleet and mistakingly thinking it was the main attack force (although if the Catalina happens to get done before I release- will add in a mission where that fleet is dscovered (*wink-wink*) all the way through the destruction of the 4 carriers and the Yorktown to the final engagement where the Mikuma and Mogami are attacked. This campaign will be released with the Dauntless Beta... and the briefings tell you the whole historical story as you play, so you'll get a history lesson if you don't already know it. Leave it to a teacher to forcefeed you guys more knowledge 
------------------ Brought to you by the campaign for a better Dauntless!
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Nat Pilot
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posted 04-16- 11:52 AM
I'm doin what little I can by sorting out the rear gunner, I know the problem Argon means, point the gun upwards.. but the view doesn't follow, so I'll try to sort that out today and send it over to JeevesIP: Logged |
Razer Pilot
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posted 04-16- 12:08 PM
"2. The Dauntless rear gun had exactly what you see there-- no sights. The gunners used their tracers to aim and we have modeled it that way as well..it works well--you just need to practice."During an online test on the pacific Terrain and the first online test of the Duantless i did get a chance to test this out. It is easier then you would think. I don't see a problem with this and i kind of like it. Raz
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jedi Pilot
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posted 04-16- 12:11 PM
There are about three "gun view" type objects built into that rear gun/gunner combo, so it should be possible to tie the view into the gun itself.However, what's currently modeled is the gunner's eye viewpoint. If you lock the view to the gun, you'll be looking through that little armor plate thing ALL the time, and you can't see squat through that  Using the tracers to aim with works OK tho. In the air-to-air mission against the 190 I was able to tag him pretty well. Once he gets right in behind you, you're looking through that plate AND the tail tho, so pretty hard to shoot. ------------------ --jedi-- IP: Logged |
ArgonV Pilot
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posted 04-16- 02:15 PM
Jeeves, thanx alot. I figured out to open the mission in wordpad to fix it early early this morning. Every thing works fine now except the taking off from a carrier. This mission requires a fast comp. to run considering there are 20 planes flying about shooting each other with flak all about and ships on the water. Its not a historically accurate mission, but it sure is fun!One question tho: Can AI land on carriers?? IP: Logged |
ArgonV Pilot
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posted 04-16- 02:40 PM
Maybe we could have 2 gun versions of the Dauntless.One: The way the gunner is now Two: View attached to gunner like the rest of the planes in the game. I am a pretty good shot in gunners positions, but when the Zeros are flying all about and you cant see them above you but you can point your gun up, this becomes the problem. They have to be right behind you for you to beable to shoot them down. As for the gunner looking through the plate (if the view is attached to the gun) maybe you could position the view a little above the plate so the plate doesnt get in the way, or you could just shoot while zoomed out a ways. IP: Logged |
Nat Pilot
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posted 04-16- 03:47 PM
Jeeves, next time you test then, try aiming at a target above you, but within the given 60 degree range of movement.. you can't.. you can't even use the tracers to track in, because the view just doesn't go upwards with the gun, thats the problem that Argon is talking about, I'm having some success getting it fixed... but did I ever mention that I really really hate DOF's? LOLI think by the time I get this right the plane will be released.. LOL but hey.. gotta learn right  IP: Logged |
Jaguar Pilot
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posted 04-16- 07:00 PM
See, the thing about the gunners position, is that it's set up exactly like it was in WWII. The gunners used the tracers to aim, not the crosshairs. I have pictures showing the guns without the crosshairs, and I think the set up we have now gives a better feel to the plane, and gives you a feeling of how hard it really was to shoot a plane down. Maybe we could add a snap view that would simulate the gunner leaning to one side to see by the metal plate.As you can tell, I'm a little bias about this.... partly because it took TS and I a LONG time to get the position working right.  BTW, the Dauntless achieved a better than 1:1 kill ratio over the ZERO, so stay clear of those guns  Nice work Jedi, It looks better than ever! ------------------ Cheers! Jaguar The FS Hangar IP: Logged |
ArgonV Pilot
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posted 04-16- 07:20 PM
Jaguar, we know that there are no crossairs, and that there are not supposed to be. That's not the issue here. The issue is, you can't look up as you point the gun up, you can only look foward and turn side to side. A real Navy pilot would be able to look the same direction the guns are pointing.IP: Logged |
jedi Pilot
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posted 04-16- 07:58 PM
Um....guys?You do realize that the normal joystick button views are available in the gunner position, right? You can use the arrow keys while gunning to look up, down, all around  I just now checked this. You can track the guns all the way up, use your up view, and see both the gun muzzles and the tracers. Seems pretty workable to me... ------------------ --jedi-- IP: Logged |
Gunner Pilot
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posted 04-17- 11:46 AM
Ok,ok, enough, Driving me nuts here! gime,gime,gime!  ------------------ (Kill'em All, Sort'em out Later ) -=BAB=- Gunner
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Nat Pilot
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posted 04-17- 12:06 PM
ok, I've now got the guns/views working as I believe it should be, that being.. point the guns upwards, and the view goesupwards, but still viewing from "above" the guns themselves. If you were to point them upwards the sight would lower and you'd not be able to see through it without crouching right down, so as said.. you follow the tracers.. which is effectively what I've now been able to reproduce, but yes, there are a couple of bugs, one I can fix later on, the other I'm not sure about... for some reason now I get a clone of the gun directly infront of the actual gun.If the team want to take a look at this and see what I mean (because I do believe this is more accurate, and better this way) then I'll mail over the sm to see if they can fix the bug, otherwise I'll carry on and see if I can find how to get rid of it, infact, I'll post a pic in a little while so you can see IP: Logged |
Nat Pilot
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posted 04-17- 12:15 PM
Here you can see the guns clearly pointing steeply upwards (you can see by how low the tail is in the view) but also, that you can now watch where your tracers are going withough having to have fingers everywhere trying to use snap views. You can alose see the main Bug it has right now.. but I think this minus the bug would be the perfect setup [This message has been edited by Nat (edited 04-17-2000).] IP: Logged |
Private Roger Pilot
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posted 04-17- 01:27 PM
Great solution Nat.Now if someone can get rid of the "double" gun. By the way, I love the Dauntless so far. I wish it could have been a contest entry. PR=FC= IP: Logged |
jedi Pilot
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posted 04-17- 02:24 PM
Nat--Did you move the guns at all. If so, you may have forgotten to move the lower-level .lods. Go to OPS, select the gun part, and then make one of the other .lods "active." See if the gun "jumps" to a different position. If so, just move it to the same place as the "good" guns. It looks like we have both .lods set for the same switchin distance. Change the lower-level .lod switchin to a bigger number, and you should be set. You can send me the .sm file if you like and I'll look at it. Looks like a better angle the way you have it set up.
------------------ --jedi-- IP: Logged |
Nat Pilot
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posted 04-17- 05:02 PM
CC Jedi, I'll do that, I'm still pretty new to OPS as you know, but I'm learning all the time, I'll have a tinker but mail it to you anyway as it'll probably get fixed alot quicker.. I do think that this is the perfect solution though.. or pretty damn close at leastIP: Logged |
ArgonV Pilot
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posted 04-17- 10:35 PM
When the gun bug is fixed, would someone send me the updated sm? Thanks alot!IP: Logged |