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Author Topic:   Reggie Hunters Mission Objectives
manock
Cadet
posted 04-14- 05:07 PM     Click Here to See the Profile for manock   Click Here to Email manock     Edit/Delete Message   Reply w/Quote
Trying to fine tune the Reggie Hunters mission, and having a heck of a time. Would like to set three radar sites as mission objectives that AI FockeWolfes WILL bomb. Does anyone know how to do this? Have spent two days reading everything online, and cant figure it out so If anyone knows the answer, this is a real chance to show me up.
Did find out on my journey that the way to display cooridinates during gameplay is to edit the ini file and add a line that reads "DisplayCoords=1" you'll get world coordinates when you turn on the overlay map (Alt-M) and you can use those numbers for precise placement.

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Jeeves
Pilot
posted 04-14- 09:53 PM     Click Here to See the Profile for Jeeves   Click Here to Email Jeeves     Edit/Delete Message   Reply w/Quote
OK-- here's how I do it. I have the coordinates on the radar map as you said--and fly to the radar sites...then take screenshots close to the ground near them...then I'll exit the game and go into the editor and place a ground object--form a radr site, a truck would work--then rename the truck (instead of unit 1--I would rename it to Radar Site 1) and set it as a mission objective. Then I go and open the mission up in NotePad and find the truck object--I then edit the coordinates so they are the same as those in the screenshot, thus placing the truck smack in the middle of the site. Open the game, hit Alt-O to make sure you have Radar Site 1 as a target- and watch your planes bomb it.

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manock
Cadet
posted 04-14- 11:23 PM     Click Here to See the Profile for manock   Click Here to Email manock     Edit/Delete Message   Reply w/Quote
The board has claimed you as the resident genius on mission editing so your reply may have inadvertantly answered my question. Rather than "renaming" a ground unit in the .mis file as a radar site, it sounds like "adding" a radar site to the msnTarget list in the .mis file, and then "activating" the added radar site as a mission objective in the .mis file may not be possible.
I had tried adding the line msnDestructionFactor 10 to any of the entries under msnTargets but this doesnt seem to work in turning them into a mission objective target. The dummy unit method may be the best we can do. I was hoping to try and make the damage to the radar site itself used as a mission objective rather than making the dummy ground unit the damage model used for a mission objective, and deceptively calling it a radar unit. Kind of like taking a sign with "Spitfire" printed on it, and hanging it on a cow. The cow isnt turned into a spitfire, its still really a cow. This is actually an old Buddhist tenant though forget which one. The amount of destructive energy needed to destroy the dummy ground unit is probably different than the amount of destructive energy needed to damage a radar site.
But thanks a lot for your answer, had thought of the dummy ground unit method but had not thought to take the extra step, and rename ground unit 1 to Radar Site 1. Nice professional touch. That your using a dummy unit also with your game knowledge says to me not to spend any more time searching for a more precise method of targeting.
Oh if you really want precise coordinates, try unpacking the terrain .sm file, and getting the coordinates from that. Talk about placing smack into the middle of things. Also found out no number of moocows is a sufficient enough target for an AI FockeWolfe to bother bombing. The AI FockeWolfe just ignores them. Had to work my way up to a farmhouse before AI would even blink. Apparently AI pilots dont eat but merely need shelter. Kinda makes sense I guess.

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Spanky the Mad Dog
Pilot
posted 04-14- 11:45 PM     Click Here to See the Profile for Spanky the Mad Dog   Click Here to Email Spanky the Mad Dog     Edit/Delete Message   Reply w/Quote
Spanky here...

Great stuff guys. I'll be using a bunch of it.

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slk
unregistered
posted 04-14- 11:53 PM           Edit/Delete Message   Reply w/Quote
Just put a frigen AA unit there, they'll bomb
it. Or an aircraft carrier...
Psi

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Spyder
Pilot
posted 04-15- 12:58 AM     Click Here to See the Profile for Spyder   Click Here to Email Spyder     Edit/Delete Message   Reply w/Quote
Are you setting the ai to bomb, or sweep the radar installation?
One of those should work.

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Jeeves
Pilot
posted 04-15- 01:03 PM     Click Here to See the Profile for Jeeves   Click Here to Email Jeeves     Edit/Delete Message   Reply w/Quote
Glad I could help...I think.

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mposis
Pilot
posted 04-15- 04:35 PM     Click Here to See the Profile for mposis   Click Here to Email mposis     Edit/Delete Message   Reply w/Quote
Where can I find this mission?

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manock
Cadet
posted 04-15- 09:30 PM     Click Here to See the Profile for manock   Click Here to Email manock     Edit/Delete Message   Reply w/Quote
Ill post and fly the new improved version online when my new joystick comes in sometime next week.
See you then.

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spin
Pilot
posted 04-16- 08:43 PM     Click Here to See the Profile for spin     Edit/Delete Message   Reply w/Quote
It is possible to add targets not listed in the mission editor. There are several targets we have never played with.

For example, we can have the Dover mine, ammodumps, radarsites, subpens and shipyard. The list is quite extensive. To add them is just a matter of adding the proper code to the mission in a text editor.

For example:
in the text editor add under the msnTarget section add:

msnTarget("RadarSite_1" .....)

msnRadarSite_1 ( msnVisible "strVisible" msnAllegiance "Allied" msnDestructionFactor 50 msnName "Radar Station" )

You can call the msnName whatever you like.

If you want to know what targets you can add have a look at the following list (many are already noted in the mission editor, however there are many sites we have rarely explored).

Man there are a whole bunch of missions just waiting to be written.

africa/AmmoDump/AmmoDump_1.sm,
africa/Bridge/Bridge.sm,
africa/CommSite/CommSite_1.sm,
africa/Encamp/Encamp_1.sm,
africa/FortBunkers/FortBunkers_1.sm,
africa/FortGuns/FortGuns_africa.sm,
africa/MilBlds/MilBlds_1.sm,
africa/OilRef/OilRef_1.sm,
africa/OilWells/OilWell_1.sm,
africa/PetrolDump/PetrolDump_1.sm,
africa/POW/POW_1.sm,
africa/Shipyards/Shipyard_1.sm,
africa/Shipyards/Shipyard_2.sm,
dover/AirFac/AirFac_1.sm,
dover/AirFac/AirFac_2.sm,
dover/AmmoDump/AmmoDump_1.sm,
dover/BallBear/BallBear_1.sm,
dover/ChemPlnt/ChemPlnt_1.sm,
dover/CommSite/CommSite_1.sm,
dover/CommSite/CommSite_2.sm,
dover/CommSite/CommSite_3.sm,
dover/CommSite/CommSite_4.sm,
dover/Encamp/Encamp_1.sm,
dover/FortBunkers/FortBunkers_1.sm,
dover/FortGuns/FortGuns_dover.sm,
dover/HydroElectric/HydroElectric_1.sm,
dover/HydroElectric/HydroElectric_2.sm,
dover/HydroElectric/HydroElectric_3.sm,
dover/MilBlds/MilBlds_1.sm,
dover/MilBlds/MilBlds_2.sm,
dover/Mine/Mine_1.sm,
dover/OilRef/OilRef_1.sm,
dover/PetrolDump/PetrolDump_1.sm,
dover/POW/POW_1.sm,
dover/PwrPlnt/PwrPlnt_1.sm,
dover/RadarSite/RadarSite_1.sm,
dover/Shipyards/Shipyard_1.sm,
dover/SteelMill/SteelMill_1.sm,
dover/SubPen/SubPen_1.sm,
dover/TnkPlnt/TnkPlnt_1.sm,
dover/TnkPlnt/TnkPlnt_2.sm,
rhineland/AirFac/AirFac_1.sm,
rhineland/AirFac/AirFac_2.sm,
rhineland/AmmoDump/AmmoDump_1.sm,
rhineland/BallBear/BallBear_1.sm,
rhineland/ChemPlnt/ChemPlnt_1.sm,
rhineland/CommSite/CommSite_1.sm,
rhineland/Encamp/Encamp_1.sm,
rhineland/FortBunkers/FortBunkers_1.sm,
rhineland/HvyWtr/HvyWtr_1.sm,
rhineland/HydroElectric/HydroElectric_1.sm,
rhineland/HydroElectric/HydroElectric_2.sm,
rhineland/MilBlds/MilBlds_1.sm,
rhineland/Mine/Mine_1.sm,
rhineland/OilRef/OilRef_1.sm,
rhineland/PetrolDump/PetrolDump_1.sm,
rhineland/POW/POW_1.sm,
rhineland/PwrPlnt/PwrPlnt_1.sm,
rhineland/SteelMill/SteelMill_1.sm,
rhineland/TnkPlnt/TnkPlnt_1.sm,
rhineland/V1Site/V1Site_0.sm,
rhineland/V1Site/V1Site_1.sm,
rhineland/V1Site/V1Site_2.sm,

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Jeeves
Pilot
posted 04-17- 08:25 PM     Click Here to See the Profile for Jeeves   Click Here to Email Jeeves     Edit/Delete Message   Reply w/Quote
I have used many of these already in my missions-- my favorite is definitely the sub pens with a bunch of U-Boats sitting around. I use the method I outlined above...but have you used that method you outline successfully spin? If so, I'd like to learn more about it- maybe it'll make my job easier in the long run

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spin
Pilot
posted 04-19- 12:28 PM     Click Here to See the Profile for spin     Edit/Delete Message   Reply w/Quote
I am currently testing and mapping these undiscovered targets. There may be some that don't map correctly - I need to do more testing on this but haven't had time yet. However many of the sites do work properly. (It seemed the comm sites weren't showing in the mission I created (there was a target square at the centre of the map) but it could be a syntax problem on my part)

I am looking forward to some of these - the enemy camp in Africa for one could turn into a good fighter rocket mission (it's located at the far eastern edge of the map).

I will be adding them to my mission creator - so it will be easier for me to create missions with the new sites. Once updated I will be happy to pass it on to interested parites.

Spin

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Spanky the Mad Dog
Pilot
posted 04-19- 09:19 PM     Click Here to See the Profile for Spanky the Mad Dog   Click Here to Email Spanky the Mad Dog     Edit/Delete Message   Reply w/Quote
Spanky here..

Can you explain that i little better in laymans terms spin? i want to add it to my article.

also whats up with your mission creator? What does it do?

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spin
Pilot
posted 04-21- 05:16 PM     Click Here to See the Profile for spin     Edit/Delete Message   Reply w/Quote
In layman's terms:

The mission editor doesn't show all of the possible mission targets. To add a target to a mission that isn't supported by the editor add the following to a mission (you should add this to the msnTarget lines (Dover terrain):

msnTarget ( "Shipyard_1" )

msnShipyard_1 ( msnVisible "strVisible" msnAllegiance "Allied" msnName msnDestructionFactor 50 "Shipyards" )


On the files I listed earlier the following can be added in the Dover terrain (the others in Dover don't work right for some reason):

SubPen_1
PetrolDump_1
RadarSite_1
Shipyard_1
FortGuns_1

On the mission creator. It's my little excel file that kind of does dynamic online campaigns and cool bombing missions. It's been around for a long time but has never been distributed.

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