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Author Topic:   Dauntless update!
Jaguar
Pilot
posted 04-06- 11:08 PM     Click Here to See the Profile for Jaguar   Click Here to Email Jaguar     Edit/Delete Message   Reply w/Quote
Is she dead? HECK NO!

You can all thank Jedi for the latest round of updates on it. I just had to post this picture.

So rest easy, the Dauntless will soon be coming to a computer near you!


Thanks Jedi!

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Cheers!
Jaguar
The FS Hangar

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ArgonV
Pilot
posted 04-06- 11:13 PM     Click Here to See the Profile for ArgonV   Click Here to Email ArgonV     Edit/Delete Message   Reply w/Quote
I dont know if I should jizz in my pants or beg for a beta first. That looks awsome!!!!

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slk
unregistered
posted 04-06- 11:50 PM           Edit/Delete Message   Reply w/Quote
F*%#Kn awsome guy...
Psi

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Nat
Pilot
posted 04-07- 12:57 AM     Click Here to See the Profile for Nat   Click Here to Email Nat     Edit/Delete Message   Reply w/Quote
Jag, there should be a better texture out there, that will be easier to use for mapping, and the prop was marked out on it, think Doug has it, maybe you could post in OPP forum and ask for it to be posted there so everyone has it.

~Nat~

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Robert
Pilot
posted 04-07- 02:39 AM     Click Here to See the Profile for Robert   Click Here to Email Robert     Edit/Delete Message   Reply w/Quote
Looks great!

How does that "fork" that is holding the bomb work? Iīve seen something like that on a Swedish divebomber from WWII, the "fork" was swung down to get the bomb out of the propīs slipstream when released. Is that the same on the Dauntless? Can you swing it up and down?

Regards/Robert

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Kraftwerk
Pilot
posted 04-07- 05:20 AM     Click Here to See the Profile for Kraftwerk   Click Here to Email Kraftwerk     Edit/Delete Message   Reply w/Quote
Yep, that's exactly how the fork is meant to work. Sling the bomb out from under the prop.

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Rattler
Pilot
posted 04-07- 05:20 AM     Click Here to See the Profile for Rattler   Click Here to Email Rattler     Edit/Delete Message   Reply w/Quote
Correct, when the bomb was released in a sharp dive angle,the swing arm ensured the bomb cleared the Propeller arc.

Rattler

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Rattler
Pilot
posted 04-07- 05:22 AM     Click Here to See the Profile for Rattler   Click Here to Email Rattler     Edit/Delete Message   Reply w/Quote
KW, you beat me by a second, owe ya a beer!

Rattler

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semmern
Pilot
posted 04-07- 08:35 AM     Click Here to See the Profile for semmern   Click Here to Email semmern     Edit/Delete Message   Reply w/Quote
The Swedish bomber who had a bomb crutch must have been the Saab B17. (Yep, it's name is B17) It was a dive bomber with rather good performance.

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Razer
Pilot
posted 04-07- 08:44 AM     Click Here to See the Profile for Razer   Click Here to Email Razer     Edit/Delete Message   Reply w/Quote
Looking really good guys, I'm going to be doing a great scheme for it as soon as the final mapping is done. I've just amazed myself from what i can do with this new Drawing pad


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Tony "Razer" Martin

http://www.fshangar.com

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jedi
Pilot
posted 04-07- 09:22 AM     Click Here to See the Profile for jedi   Click Here to Email jedi     Edit/Delete Message   Reply w/Quote
Currently the "bomb trapeze" (that's what I call it anyway) doesn't "auto-swing" when you drop the bomb. I have it rigged up to extend and retract with the dive brake key (split dive brakes not yet functional, but we have the parts built in and textures for em).

I wanted to have the trapeze swing out when you pressed the bomb release, but bomb release is a 'inp function, which as near as I can tell can't be associated with a DOF like a 'cmd function can. (Or else I just goofed it up when I tried it) The other problem with that is that if I time the trapeze and bomb release simultaneously, the bomb will just fall off the trapeze rather than swinging out.

Maybe we can work up an obFunc that will swing the bomb down and then release it, but that will mean using a different key or button from the normal bomb release. Right now you just extend the trapeze with the dive brakes, and then drop the bomb when ready--a reasonable initial compromise IMO.

Oh, yeah--the pilot opens the canopy too

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--jedi--

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Spanky the Mad Dog
Pilot
posted 04-07- 09:40 AM     Click Here to See the Profile for Spanky the Mad Dog   Click Here to Email Spanky the Mad Dog     Edit/Delete Message   Reply w/Quote
Spanky here...

Thats looking great boys. I wasn't even really waiting for it before but now I want that sucker

Boy I wish i could drive and mad dog could be the gunner though

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Jeeves
Pilot
posted 04-07- 10:50 AM     Click Here to See the Profile for Jeeves   Click Here to Email Jeeves     Edit/Delete Message   Reply w/Quote
Yup-- we owe jedi a lot for taking some initiative and getting some work done on her-- and the texture you see at present is from Nat-- he will fix it as the .sm is updated. We have quite a team working on her and I think the final release wil be well worth all the wait. Cheers guys-- great job!

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Brought to you by the campaign for a better Dauntless!


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Raider
Pilot
posted 04-07- 11:22 AM     Click Here to See the Profile for Raider   Click Here to Email Raider     Edit/Delete Message   Reply w/Quote
Beautiiiiful work guys.

Jedi. You could give the Bomb arm this property in the proplist of the DOF (dofID 'bayDoor)

Then you could lower the bomb by pressing "D" this works the same way as opening the Bomb bay doors on a B-17.

This will lower the bomb to the DOF max when you press "D" and return it when you press "D" again. There will also be sound if you use this.

You do not have to put all the other stuff in the proplist. Just (dofID 'bayDoor) except for spring strenth if you want the arm to tear off if you go over a certain speed.

Can't wait to try this baby


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Raider 33rd~GS
Raiders Site

[This message has been edited by Raider (edited 04-07-2000).]

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Razor747
Pilot
posted 04-07- 11:47 AM     Click Here to See the Profile for Razor747   Click Here to Email Razor747     Edit/Delete Message   Reply w/Quote
Jedi,
Email me and I will explain to you how to make it work. I have the cockpit guns in the Dauntless & Zero shake when the Joystick button is pressed. It can be done.

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Thanks,

James "Razor747" Smith


Check out the SDOE Flight Line! I am constantly adding new things. Click on image above to go to my site.

[This message has been edited by Razor747 (edited 04-07-2000).]

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Tailslide
Pilot
posted 04-07- 11:56 AM     Click Here to See the Profile for Tailslide   Click Here to Email Tailslide     Edit/Delete Message   Reply w/Quote

The real crutch swung out as the bomb released rather than a seperate step but no idea how you could do this with OpenPlane.

TS

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Spanky the Mad Dog
Pilot
posted 04-07- 01:30 PM     Click Here to See the Profile for Spanky the Mad Dog   Click Here to Email Spanky the Mad Dog     Edit/Delete Message   Reply w/Quote
Spanky here..

The bombbay door thing sounds great. Uses a button already used and you get a sound. Perfect.

I know it should all be one button but we can't get too picky

Its still going to rock.

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Crankshaft
Pilot
posted 04-08- 07:54 AM     Click Here to See the Profile for Crankshaft   Click Here to Email Crankshaft     Edit/Delete Message   Reply w/Quote
IWANNAHAVEIT!!!!!!!!!!!!!!!!!!

Back seat looks like fun!


Nice Work,
Crank

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JG300s_Blitzer
Cadet
posted 04-08- 12:24 PM     Click Here to See the Profile for JG300s_Blitzer   Click Here to Email JG300s_Blitzer     Edit/Delete Message   Reply w/Quote
Very nice. Looking forward to stinging a few Zero's.

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