posted 04-05- 11:59 AM
Just a thought in regard to online missions: (Anyone please feel free to comment on these thoughts. Just trying to start a think-tank here. Gosh, as if I'd have to tell you all to feel free to comment! Hee-hee...)It would be impossible for a Supreme Ruler to regulate missions. Missions are like songs; you really don't know how good they are until you've played them in front of an audience.
But I think there are some basic guidelines that should probably be followed, if the builder would like get the maximum amount of joy out of folks going gaa-gaa over flying their mission online:
1. ANTI-AIRCRAFT: Probably one per airfield/target. I know there was more flak in the real war, I know it was much harder for folks who really flew, we're all after a sense of immersion and re-creation, but you get too much, and the folks who are really nice that we all like to fly with who have 266's or something don't have a really good time. We all know that when FR's get below 20, The fifteen minutes you spent organizing the game (Fifteen? Optimistic, eh?), and then launching and flying to target are not really "Quality Time" well-spent.
Another side note to be aware of is that there is a rilly, rilly, good chance that someone will kill the flak, but it will only be dead in that person's world. This can really dampen a good time.
2. BOMBERS: I love heavy bombers. I like seeing my guys bomb targets, and I like shooting them and seeing them go down. I even like the jolt I get when I can't get the bombers, and they flatten my base. It's a learning experience, and incredible to watch. Gets ya torqued up for the next round to make sure it doesn't happen again. But here's the rub: The Bomb Bug.
I heard Spyder mumbling something the other day about how Tail may have discovered that heavy bombers using bomb racks instead of internal bombs may not be as susceptible to the Bomb Bug. Tail, thoughts on this?
I know it wouldn't be as "realistic" as internal ordinance, but if we could somehow get around the 2nd FR Killer the BB, then it would be even MORE fun to have a heavy bomber in a mission.
Also, let's not forget Mossies and Ju's. Tail, any problem with these guys? Should folks use/not use internals on these dudes?
3. AIRCRAFT MATCH-UPS: Again, everyone should have fun designing their missions, and you can only truly judge a mission's merits by playing it a few times online. But here are some pretty neat match-ups that may even be politically correct timeline-wise for the more "hard corps" of us...
a. P-51 vs. 190: Rilly cool. Damn good fight now. 190 seems to be able to outturn '51, and '51 can outrun 190.
b. P-51 vs. 109K: I can't decide which I like better, or which has the advantage. I like flying both, and never feel "safer" in one or the other.
c. F4U vs. Zeke: Obvious. Hopefully straightened out if everyone can update planes easily and quickly. Have no opinion as I've only gotten to fly this ONCE online with everyone who had the right stuff.
d. P-38 vs. Zeke: See above.
e. Spitfires vs. 109's: Even historically, matching the 109E against the Spit I, the F against the V, and the G or K against the IX would be in the ballpark.
Side Note: Probably 500lbs or less of fuel in fighter escorts.
Kids, feel free to throw in wild cards, and do your missions the way you want to. Personally, all I ask is that I have even a slight suspicion that if my side works as a team, and I fly my aircraft as well as possible utilizing the aspects of its performance correctly, that I might have a slim chance of coming home. That's all. And that's just me personally.
I mean, we could do "Slaughter at Dover," where 8 190A4's go against 2 Spitfire Ia's, but that wouldn't necessarily be fun for me.
4. STANDARDIZATION IN NAMING: This doesn't mean that everyone has to follow a necessarily "set" pattern for mission naming, unless of course at some point in the future everyone decides that is what they want to do.
But including your handle or squad name as many have done in the past really, really helps. Also the number of players. This helps hosts sort through a lot easier and a lot faster.
Also what people have said the last few days; including info on "non-standard" 5.3a planes would be helpful.
Here's a big one: If anyone ever modifies someone's mission, please add you callsign, squad, or something that indentifies you, and distinguishes it from the original builder's mission. This keeps people from overwriting missions they really liked.
I think if everyone keeps the flak bug (disappearing in one person's world, alive and deadly in another's...), the Bomb Bug (Tail, more info on the racks you wild-and-crazy-guy you?), and tries to utilize the new aircraft FM's of 5.3a in their missions, we're going to see some really, really great things out there.
In closing, the only reason I'm babbling again is I don't see a lot of people hosting with lots and lots of new, super keen-o missions. All I've got is a bunch of fighter vs. fighter stuff, and a couple good old ones. A lot of the older ones aren't really as interesting anymore.
I don't mind hosting, because I'd rather fly than sit and look at callsigns in the lobby, and manners definitely seemed to have improved lately. Believe me, players excersing patience makes the drudgery of hosting a LOT more tolerable! :0) If anyone builds missions that follow the rough concepts I've outlined above, but for some reaons doesn't like to host, e-mail me, And we can talk about getting them to me so they can be tried online. We could throw them to the madding crowd, and see who applauds.
This Prozac really is going to wear off soon, the doctor swears it,
Mk10=225th=