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Author Topic:   Introducing Team PBY
Snickers
Pilot
posted 03-28- 02:40 PM     Click Here to See the Profile for Snickers   Click Here to Email Snickers     Edit/Delete Message   Reply w/Quote
For those who have been waiting a long time for this, it has begun.

Pete Hawk has provided the initial model and has told me to run with it. So I will.
Members of Team PBY:
Pete Hawk (of course, and thank you Pete)
Snickers (Terry Butterfield)
Cowboy
Marcus ???

If you didn't see your name or your name had question marks after it and would like to work on this project please email me.

You folks at OPPS please list this as a project (I cant find my password).

Those of you who are creatively blessed but dont want to commit to the whole project, attack the problem of a water landing. (Not currently supported).

You will see from us soon, I promise...


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Snickers
=FC=

[This message has been edited by Snickers (edited 03-28-2000).]

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Nat
Pilot
posted 03-28- 03:10 PM     Click Here to See the Profile for Nat   Click Here to Email Nat     Edit/Delete Message   Reply w/Quote
Just a thought, but I see the water landing, and torpedo basically as the same problem.. moving object on water... OK, we have moving ships.. they don't take damage by moving... why?? find out and add those properties to the part of the plane that will hit water, and the whole area of the torpedo??

As I said.. just a thought, but I guess worth looking into

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Gunner
Pilot
posted 03-28- 03:24 PM     Click Here to See the Profile for Gunner   Click Here to Email Gunner     Edit/Delete Message   Reply w/Quote
Gunner here,
Also known as "Marcus" in the above post, hehe. No prob Snick.
I am new at OPS, but looking forward to it.
I use 3D modeling in Autocad all day at work and was debating on weather I want to do more of it at home.
I hope I will be able to help.

Later,
Marcus, I mean Gunner

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Razer
Pilot
posted 03-28- 04:53 PM     Click Here to See the Profile for Razer   Click Here to Email Razer     Edit/Delete Message   Reply w/Quote
Doesn't really matter that you can't land in water. You can still have mission where the object is to fly to a point on the map. land like you are tying to rescue a downed pilot. then take back off and fly to a base with escorts. then have the enemy patrol the area and try to kill the PBY while the others just to save it.

(I'm also thinking of making some very low poly planes that we crashed so you can have missions like this)

Makes for one hell of an online mission

Razer

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Snickers
Pilot
posted 03-28- 05:12 PM     Click Here to See the Profile for Snickers   Click Here to Email Snickers     Edit/Delete Message   Reply w/Quote
I know it doesnt really matter. But even now, it looks great (until it breaks up.....) Set down on water, the hull begins to settle down, rooster tail goes up.....

Even if we can't make it happen it will be worth it. (It also gives us a smaller bomber...) But we are still going to try!

------------------
Snickers
=FC=

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Nat
Pilot
posted 03-28- 06:00 PM     Click Here to See the Profile for Nat   Click Here to Email Nat     Edit/Delete Message   Reply w/Quote
other thoughts are..... what makes an object sink, and how deep does it go? could you not make a hidded object that protrudes from the base of the a/c long enough to go as deep as the water is, thus holding the plane above water, it could be activated on the switch of a button for water landings, set the object so it can't take damage, alowing the a/c to settle so far, but not enough for the hull to actually hit water, thereby stopping it from crashing into the water?

things to make the brain tick over eh.. lol

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ReaperMan
Pilot
posted 03-28- 11:25 PM     Click Here to See the Profile for ReaperMan   Click Here to Email ReaperMan     Edit/Delete Message   Reply w/Quote
Good ideas, Nat. I wonder if there is a depth to the water... I know that the reason the aircraft sink and blow up is because they are objects with inertia. The moving ships are ground objects that lack inertia but have a DOF movement from a base object. I sure hope we can get this figured out though, or at least a suitable hack.
Otherwise we have to wait for SOS.

-=TheReaper=-

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Nat
Pilot
posted 03-29- 07:37 PM     Click Here to See the Profile for Nat   Click Here to Email Nat     Edit/Delete Message   Reply w/Quote
Yeah, now you say it I remember Pete sayin thats how he did it, but I do think that water depth and "stilts" are worth looking into, it seems that you can land on water if slow moving slowly enough, I've done this, and driven into it in the Funky Truck, but the thing sinks then explodes.. thats why I was thinking that maybe there's a depth to it

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Jaguar
Pilot
posted 03-29- 07:56 PM     Click Here to See the Profile for Jaguar   Click Here to Email Jaguar     Edit/Delete Message   Reply w/Quote
MAybe try making the Hull invincible to damage.

If the "Stilts" work on water, they will also work on land ......... I was trying to land the Corsair on the akagi, and barely rolled off the edge ( ), and if you sit in the cockpit, you sink with the plane through the water..... what's on the other side? Nothing. Air. It's a blue background (like the fog).

There must be some way to do this.

------------------
Cheers!
Jaguar
The FS Hangar

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Jerry
Pilot
posted 03-29- 08:06 PM     Click Here to See the Profile for Jerry   Click Here to Email Jerry     Edit/Delete Message   Reply w/Quote
Since I know so little about OPP I get to ask the dumb question of the day: Why can't the property of the water be changed? Hard coded? Needs SOS to change?

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charmstar
Pilot
posted 03-29- 08:21 PM     Click Here to See the Profile for charmstar   Click Here to Email charmstar     Edit/Delete Message   Reply w/Quote
wow, its like deja vu! I remember having this discussion about a year ago with people (back then it was a different forum of course). I believe the problem is basically that if something doesn't have inertia it won't move (it "floats"). But anything that does have inertia sinks immediately. I don't think there is a depth to the ocean, you are just in it, under it, or not.

Whirlwind spent some time trying to get the carriers to sink slowly, maybe you guys should ask him what he found. Basically though, I think it is a feature that will come for OpenPlane 2, but no sooner.

charm

ps Don't let my negative thoughts get you down though... if you can figure out a hack, it would be awesome!

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Private Roger
Pilot
posted 03-29- 10:39 PM     Click Here to See the Profile for Private Roger   Click Here to Email Private Roger     Edit/Delete Message   Reply w/Quote
O.k. I'll be the idiot an ask this question... How do we avoid problems with the water when it comes in contact with the land? I mean, it surounds the land. It's touching it isn't it?


It almost seems like water is anti-matter and everything else is matter. Weird!

What if you made the bottom of the PBY floats, the same material as water?

O.k. back to my beer.

PR=FC=

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ReaperMan
Pilot
posted 03-30- 12:59 AM     Click Here to See the Profile for ReaperMan   Click Here to Email ReaperMan     Edit/Delete Message   Reply w/Quote
Yeah PR, maybe a few too many beers there!

Back to my Jack Daniels...

-=TheReaper=-

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Snickers
Pilot
posted 03-30- 08:37 AM     Click Here to See the Profile for Snickers   Click Here to Email Snickers     Edit/Delete Message   Reply w/Quote
Even in my early plaing arounds I have come to the conclusion the lower hull would have to be made nearly indistructable anyway and not pass damage to its children. But that plane was never downed by shooting it in the lower hull. The "Black Cats" used to skim the water at 20' if a zero got on their tail. Usually they would lose the zero. Sometimes the zero would try and stay on their 6. Since it was night and the PBY was black, the Zero pilots ended up ramming the ocean...

Of the many times i have "fallen" off an aircraft carrier, it seems I didn't contimue to sink. I have gotten just past the bottom of the carrier and stayed there. I guess testing will tell if the ocean has depth....
Thanks for all the ideas, keep them comin'!

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Snickers
=FC=

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