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Author Topic:   Jug reports here
bjorn
Pilot
posted 03-21- 02:23 PM     Click Here to See the Profile for bjorn     Edit/Delete Message   Reply w/Quote
While we in team Jug are proud of what we've produced, none of us are going to sit still. There's more work needed, and we'll do it.

Would you please report whatever things you find with the jug here, so that we have a focused trouble report forum where we can see what needs fixing, and others can see what's already been reported.
_
/Bjorn.

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Alexander
Pilot
posted 03-21- 02:45 PM     Click Here to See the Profile for Alexander   Click Here to Email Alexander     Edit/Delete Message   Reply w/Quote
Yep, I've found a tough bug. Whenever I take it out of the hangar for a spin, my wings tend to come of. Unless, ofcourse, my engine doesn´t die. I think it has to do with them damn germans, but I´m not sure. I´m sticking to the bug scenario :-)

Seriously, the only thing I´ve found was reported in some other thread: if you knock of a wheel, the strut falls through the ground.

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Tailslide
Pilot
posted 03-21- 02:59 PM     Click Here to See the Profile for Tailslide   Click Here to Email Tailslide     Edit/Delete Message   Reply w/Quote

If you knock your wing off, your plane's shadow still has a wing (as opposed to the Yak which never has a shadow )

Really nice plane guys, my favourite landings of any plane in SDOE.

TS

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Tailslide
Pilot
posted 03-21- 03:02 PM     Click Here to See the Profile for Tailslide   Click Here to Email Tailslide     Edit/Delete Message   Reply w/Quote
Oh.. I made myself crazy trying to 'skip bomb' in the training mission, may want to rename it to 'toss bomb'.

And the deadstick landing starts you facing away from the runway so you can't turn around and land in time.

Minor stuff but trying to help.

TS

[This message has been edited by Tailslide (edited 03-21-2000).]

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bjorn
Pilot
posted 03-21- 03:05 PM     Click Here to See the Profile for bjorn     Edit/Delete Message   Reply w/Quote
Dead sticking: I can :-) I even came in too fast and too high! Gotta learn how she behaves.

Skip bombing: Yeah, sorta. You have to raise the nose a bit just before dropping your load.

RGR on the shadow and gear struts.
_
/Bjorn.

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Yardstick
Pilot
posted 03-21- 03:09 PM     Click Here to See the Profile for Yardstick   Click Here to Email Yardstick     Edit/Delete Message   Reply w/Quote
I'm getting some texture corruption of the gauges in the realistic cockpit running in Glide (see separate thread for details).

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Tailslide
Pilot
posted 03-21- 03:31 PM     Click Here to See the Profile for Tailslide   Click Here to Email Tailslide     Edit/Delete Message   Reply w/Quote
I put throttle at 10% and put the plane in a gentle turn until I was 180 back towards the airport when the gas ran out.. I feathered prop but was nowhere near being able to clear the cliff in front of the runway. Any tips?

How do you skip bombs? They always blow up no matter how gently I try to bounce them.

TS

[This message has been edited by Tailslide (edited 03-21-2000).]

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bjorn
Pilot
posted 03-21- 03:35 PM     Click Here to See the Profile for bjorn     Edit/Delete Message   Reply w/Quote
TS, I do exactly what you might not expect. Full throttle and a really sharp turn. Run out of gas in no time at all, but very well positioned for the landing.

Bombs do blow up. Sorta what they're for :-) I don't know. Maybe I've abused the terminology. Apologies if so.
_
/Bjorn.

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Tailslide
Pilot
posted 03-21- 03:37 PM     Click Here to See the Profile for Tailslide   Click Here to Email Tailslide     Edit/Delete Message   Reply w/Quote

Ah ok will give it a shot !

Hehe no worries, I caught on about the fifth time I blew myself to bits

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Nat
Pilot
posted 03-21- 04:23 PM     Click Here to See the Profile for Nat   Click Here to Email Nat     Edit/Delete Message   Reply w/Quote
is the DM correct? Could this thing take loads of punishment? I emptied a Zeros guns into the P47 but itwouldn't go down, or even smoke (eventually killed the pilot my switchin to the Ki61)

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Jaguar
Pilot
posted 03-21- 04:40 PM     Click Here to See the Profile for Jaguar   Click Here to Email Jaguar     Edit/Delete Message   Reply w/Quote
Tail, AProach the town low, and fast. When you about 400 yards out, pitch the nose up. Keep climbing, then drop your bombs and turn away. It will take some practice, but the bombs will arc into the target. After 2 tries, I got it, so you should have no problem with it

------------------
Cheers!
Jaguar
The FS Hangar

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bjorn
Pilot
posted 03-21- 05:33 PM     Click Here to See the Profile for bjorn     Edit/Delete Message   Reply w/Quote
Nat,

Well, the thing *could* take loads of punishment, that's why it was so often given the role of a ground pounder. However, no, the DMs are not correct. We winged it in at reasonable guesses, but that's it. DM data is not easy to get by. Most of the time the only "fact" available is "By far the most rugged of them all in the theatre," whatever that means.
_
/Bjorn.

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Michael
Pilot
posted 03-21- 05:34 PM     Click Here to See the Profile for Michael   Click Here to Email Michael     Edit/Delete Message   Reply w/Quote
The flight model seems pretty good to me, aside from the roll rate, which may be under modelled. I understood this plane had a phenomenal rate of roll, which was about the only thing it had going for it in a dogfight.

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Tailslide
Pilot
posted 03-21- 05:41 PM     Click Here to See the Profile for Tailslide   Click Here to Email Tailslide     Edit/Delete Message   Reply w/Quote

Jag, I had no problem after I realized I was supposed to toss bomb not skip bomb hehe.

I think the ruggedness of the p47 was due to it's radial engine. Of course none of the planes with inlines have coolant leaks.

TS

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bjorn
Pilot
posted 03-21- 05:45 PM     Click Here to See the Profile for bjorn     Edit/Delete Message   Reply w/Quote
TS,

The engine was of course a large part in its ruggedness, but only part. It did not have wing tanks, which makes the wings far less likely to explode (you can still get a lucky hit in the gun belt, though.) The fuselage was armored like hell around the two fuel tanks and the cockpit. There's a reason this thing weighs like a bomber and is agile like one too.
_
/Bjorn.

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Tailslide
Pilot
posted 03-21- 05:47 PM     Click Here to See the Profile for Tailslide   Click Here to Email Tailslide     Edit/Delete Message   Reply w/Quote

Not arguing with you.. I think the planes with inlines need a DM update though so the advantages of the radial in the 47 will be noticeable.

TS

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Razer
Pilot
posted 03-21- 05:49 PM     Click Here to See the Profile for Razer   Click Here to Email Razer     Edit/Delete Message   Reply w/Quote
OK, here's the fixed Fastprop i did last night. since the other one was for the Spit IX, i figured it needed to be different. This doesn't need to be part of the Contest plane just an add on for people who want to see out of the cockpit


.

Here's the file

http://www.fshangar.com/projects/Fastprop.zip

just put it in your texture folder and over write the one in there.

------------------

Tony "Razer" Martin


http://www.fshangar.com

[This message has been edited by Razer (edited 03-21-2000).]

[This message has been edited by Razer (edited 03-21-2000).]

[This message has been edited by Razer (edited 03-21-2000).]

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Hawk
JAG
posted 03-21- 07:00 PM     Click Here to See the Profile for Hawk   Click Here to Email Hawk     Edit/Delete Message   Reply w/Quote
I have a big problem! I can't stop flying it, what do I do?

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Razer
Pilot
posted 03-21- 07:06 PM     Click Here to See the Profile for Razer   Click Here to Email Razer     Edit/Delete Message   Reply w/Quote
If you didn't install the startup.ppf file that's in thezip thenyou need to add these lines to your startup.pff file located in your media folder

"aircraft/airfoils/SEVERSKY.sm"
"aircraft/airfoils/SEVERSKY.ppf"

------------------

Tony "Razer" Martin

http://www.fshangar.com

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ReaperMan
Pilot
posted 03-21- 08:52 PM     Click Here to See the Profile for ReaperMan   Click Here to Email ReaperMan     Edit/Delete Message   Reply w/Quote
Same thing as Yardstick, the artificial horizon and the thingy that gives you your bearing both flash when I'm using the detailed cockpit, in Glide.
Looks great otherwise, though.

Razer, Hawk's problem was that he can't _stop_ flying it... understandable

-=TheReaper=-

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Private Roger
Pilot
posted 03-21- 10:47 PM     Click Here to See the Profile for Private Roger   Click Here to Email Private Roger     Edit/Delete Message   Reply w/Quote
This could have been mentioned, but I don't get any hardpoints on the center bomb when it's loaded.

Still, I love the JUG!

PR=FC=

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Burkey
Pilot
posted 03-22- 02:30 AM     Click Here to See the Profile for Burkey   Click Here to Email Burkey     Edit/Delete Message   Reply w/Quote
The only problem I can see with this plane is the LODs.They switch to low at too close a range. I like to fight against it so that I can gaze on its beauty!

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lfbpro
Pilot
posted 03-22- 04:38 AM     Click Here to See the Profile for lfbpro   Click Here to Email lfbpro     Edit/Delete Message   Reply w/Quote
bug report
i noticed that the Bazooka rockets never blow when i fired them (be sure that i armed them) does anyone know why?
second thing inverted flying is impossible the nose is too heavy and the plane is still diving even if i try to put the nose up at max!
BTW this plane is incredible thanks a lot guys!

------------------
-=BAB=-lfbpro

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DanW
Pilot
posted 03-22- 05:13 AM     Click Here to See the Profile for DanW     Edit/Delete Message   Reply w/Quote
PR, no hardpoints for the fuselage. We had made some, but they got 'lost' in the shuffle They will be added later.

Burkey, we switched the lods in that close in order get the best possible framerate out of the aircraft.

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Private Roger
Pilot
posted 03-22- 05:58 AM     Click Here to See the Profile for Private Roger   Click Here to Email Private Roger     Edit/Delete Message   Reply w/Quote
DanW
I have a persoanl beef with you.

I am pretty upset, and so is my boss. I was a half an hour late to work yesterday, and I only got a few hours sleep last night!

Damn you! Damn you and Team Jug! Making a plane like this. It's, it's criminal!

PR=FC=

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DanW
Pilot
posted 03-22- 07:07 AM     Click Here to See the Profile for DanW     Edit/Delete Message   Reply w/Quote
Sorry man,

I guess I'll just have to cancel all of those Pacific Theater schemes and the blue cammo version as well

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Razer
Pilot
posted 03-22- 07:51 AM     Click Here to See the Profile for Razer   Click Here to Email Razer     Edit/Delete Message   Reply w/Quote
I'm doing the blue camo scheme as well as a captured German scheme and about 3 others when i get the time to sit down. And my new drawing pad gets in

------------------

Tony "Razer" Martin

http://www.fshangar.com

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Nat
Pilot
posted 03-22- 08:11 AM     Click Here to See the Profile for Nat   Click Here to Email Nat     Edit/Delete Message   Reply w/Quote
Bjorn, I'm not really complaining about the DM, it was an honest question... if you remember that story I posted about Adolf Galland... The planes back then didn't just take a few hits and suddenly explode in a puff of smoke that we see now in SDOE, they really too a pounding and it was hard to put them down more often than not. So in all honesty, I think the DM is probably spot on, and all the others are too weak. It's good to have to put some effort into taking them down, and actaully aim for specific areas of the a/c to do the job on it... over the last few days I've gotten quiet proficient in takin the pilot out, instead of blowing ammo on a plane. Again I say.. this DM to me seems correct, I don't want easy targets to kill, even if they are hard to get a bead on, lets work for the kills an do it right.

------------------
JV~44 "Naturlich"

If you can't beat em.... out run em!
there again, you could go buy a shiny new F4U, and kick some butt!!!
http://members.xoom.com/naturlich/

[This message has been edited by Nat (edited 03-22-2000).]

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bakunin
Pilot
posted 03-22- 12:07 PM     Click Here to See the Profile for bakunin     Edit/Delete Message   Reply w/Quote
Just found a small bug in the jug.
If you loose a wheel on the ground your wing is sinking into the ground. Just to let you know as a feedback. That's the least thing I can do after I got so many great planes from all of you.
The FM feels really good. Like real flying and I know what I am talking about as I hold a PPL. Not too responsive on small inputs, you can actually feel the mass. May be the roll rate is a bit too low or too high for the rest of the planes

Regards
Bakunin
JV44

[This message has been edited by bakunin (edited 03-22-2000).]

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Razer
Pilot
posted 03-22- 12:48 PM     Click Here to See the Profile for Razer   Click Here to Email Razer     Edit/Delete Message   Reply w/Quote
Anyone tried the new props? and is there a way to painted the cockpit frames? so a green scheme doesn't have white frames.

------------------

Tony "Razer" Martin

http://www.fshangar.com

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DanW
Pilot
posted 03-22- 03:02 PM     Click Here to See the Profile for DanW     Edit/Delete Message   Reply w/Quote
Actually,

Most D models did have natural metal canopies. In most of my references...which consists of 4 books, almost every bubble top has a silver canopy, even camo models.

If you want to change the canopy, look on the main tif for silver between the top and right fuselage. I suggested to JT that we model it this way so that I could give the P47 the appropriate color for the frame. Some squadrons even painted the frames different colors. Alot of times, it just depended on the individual unit, or how the aircraft were when they were delivered to the front.

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bjorn
Pilot
posted 03-22- 03:32 PM     Click Here to See the Profile for bjorn     Edit/Delete Message   Reply w/Quote
Nat,

Hmmm... you're the second one... I obviously need a kind of "English, the nice way" course. :-)

Anyway, I didn't feel criticised, and definitely not in wrong. The DMs *are* really just a guess, and I cannot for my life believe it's spot on. It's more rugged than the others, which is intentional. Too much? Maybe. Maybe it was even more rugged. I don't know.

I spent a lot of time on getting the behaviour reasonable. The "dead" parts, like wing tips and tail section will *never* explode. They fall off or bend. The inner parts of the wing may detach in a small explosion (but won't blow up, instead you'll see a small smoke puff, like from flak) but it's unlikely.

However, the punishment each part can sustain before something happens... wild wild guess. If anyone has data or rules of thumb to apply, please contact me and I'll do my best.
_
/Bjorn.

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Biggles
Pilot
posted 03-23- 12:05 AM     Click Here to See the Profile for Biggles   Click Here to Email Biggles     Edit/Delete Message   Reply w/Quote
Superb! I am speechless, this really would have to be one of the best planes for the game (if not THE best)! No offence to the other guys and gals(?)
just one point, the sound that comes with it (Cessna 172 from FS98 im assuming) sounds a little wussy.
I replaced them with files from a North American T-28 from FS.
It sounds pretty sweet, but I have no idea how to get them up here.
All i can say is that i got them from
www.flightsim.com

if you do a search for T-28 in the FS98 aircraft section you should be able to find it. it is only about 300k with the aeroplane. once you have got it all set up, although it may not be too authentic, it sounds totally cool!

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ReaperMan
Pilot
posted 03-23- 12:29 AM     Click Here to See the Profile for ReaperMan   Click Here to Email ReaperMan     Edit/Delete Message   Reply w/Quote
Gun convergence on the Jug?...
I don't know if it's off or not, but it seems I can't even hit anything in or around my crosshair. With the Corsair I can pretty much wipe the skies, but the Jug can't seem to be able to hit the broad side...
I don't know if it's the gun convergence or what (just me?) but I figure if I fire a burst w/ 8 .50 cals I oughta hit somethin'

Were you guys ever able to get her up to max speed leveled out at sea level? I know she is a heavy bird but it almost seems to me like the engine might be a little underpowered. I'm sure you guys got the stats right, maybe it's the game engine(?)

Also, I tried turning on Sync to refresh on Glide. The results? Gauges still flashing, but when they flash it is a solid texture that appears each time without tears. I reverted to the less detailed 'pit.

By the way, anybody have an incidence where your guns have jammed or had a dud bomb?
Just wondering if anyone's seen it. I think it's definitely a cool feature, and if it works I think it should be implemented across the board.

-=TheReaper=-

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Zurawski
Pilot
posted 03-23- 08:58 AM     Click Here to See the Profile for Zurawski   Click Here to Email Zurawski     Edit/Delete Message   Reply w/Quote
The top-speed of 428 can only be acheived at 30,000 ft. (This is one thing I made sure was "spot-on" ...

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Nat
Pilot
posted 03-23- 11:09 AM     Click Here to See the Profile for Nat   Click Here to Email Nat     Edit/Delete Message   Reply w/Quote
Have to say Reaper, I've had no problems with the guns, infact pretty much the opposite, I think it may be more a case of getting used to them, but I know I just took out 3 Zekes at pretty long range by pounding at them while they were after my wing, these may just be lucky shots, but at the range (just over a mile) it does show that they will tear em apart when hit.. lol

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ReaperMan
Pilot
posted 03-23- 12:05 PM     Click Here to See the Profile for ReaperMan   Click Here to Email ReaperMan     Edit/Delete Message   Reply w/Quote
I don't fire from that far out, Nat.

Zur, shoulda' known it was right

I'd like to point out something which is rather unfair. Following is the list of the members of said "Team Jug":

bjorn
JT
DanW
Zurawski

Any questions? C'mon guys, give the other modellers a chance

-=TheReaper=-

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bjorn
Pilot
posted 03-23- 06:40 PM     Click Here to See the Profile for bjorn     Edit/Delete Message   Reply w/Quote
Reaper,

The convergence distance is roughly 1050 feet. Right or wrong, this is within the specs (which I don't have easily accessible for the moment, but it's in the outer range.)

What might be wrong is gun elevation (i.e., at which distance the bullets pass the sight-line from below,) and the angle of the sight line itself. I have not checked this, so chances are it's incorrect.

One reason for the difficulty of hitting things is probably the convergence itself, since if you fire from a long distance. The focal point will be much closer and the bullets will pass on each side of your target.

Another is the yaw stability of the P47 (or rather, its yaw instability) I guess you've all noticed that it bobs left and right constantly in flight. This is not weird at all. If the bobbing is accurate, I cannot tell, but all aircraft do this, and small aircraft in particluar do this a lot.
_
/Bjorn.

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ArgonV
Pilot
posted 03-24- 12:21 AM     Click Here to See the Profile for ArgonV   Click Here to Email ArgonV     Edit/Delete Message   Reply w/Quote
Where can I download the Jug from???

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JT
Pilot
posted 03-24- 12:25 AM     Click Here to See the Profile for JT   Click Here to Email JT     Edit/Delete Message   Reply w/Quote
Links to the Thunderbolt download...
http://www.fightersquadron.com/ubb/Forum1/HTML/001103.html

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