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Author
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Topic: Callin' the Hogs...
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jedi Pilot
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posted 03-13- 03:22 PM
I hear hoofbeats...Little Hog... F4U "Birdcage" ...and Big Hog F4U-4B "UberHog" Coming this weekend. BTW, what's the night that most guys fly online? I'll delay until the next day so you don't get a lot of mismatches  ------------------ --jedi-- IP: Logged |
Private Roger Pilot
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posted 03-13- 03:30 PM
Oh so sweet!!!!PR=FC= IP: Logged |
Raider Pilot
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posted 03-13- 03:39 PM
That's no plane, That my friends is called ARTRaider 33rd~GS IP: Logged |
Spanky the Mad Dog Pilot
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posted 03-13- 07:27 PM
Spanky here... Thats freaking SWEET.
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Razer Pilot
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posted 03-13- 07:31 PM
Those are complete works of art. your the man Jedi.. Razer
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Razer Pilot
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posted 03-13- 07:36 PM
Jedi, i meant to say something before but forgot. Don't you think the dihedral (SP?) is to much in the outer wings? To me they look like the go up to much.. Razer
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Spanky the Mad Dog Pilot
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posted 03-13- 08:05 PM
Spanky here.. I don't know they look good to me. Does anyone have a 3way handy?
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jedi Pilot
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posted 03-14- 01:38 AM
Hmmm. I must admit, I just "eyeballed" 'em. Didn't actually measure the angles. The amount of work required to change it (on four different models) would be...um...daunting OTOH, I might be able to do something just by altering the wing-folding DOFs...The real plane has a slightly larger "level" segment between the two wing sections, which makes the upsweep seem more gradual tho, as opposed to the more angular joint on the FS version.
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jedi Pilot
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posted 03-14- 02:50 AM
Hehe OK I checked the 3-view. The wingtips on a real Corsair are at the same level as the top of the wing root where it joins the fuselage. I can't tell whether they're higher than that on the model, but they're pretty close. 
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Hippie Pilot
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posted 03-14- 03:07 AM
If Jedi didn't rework the wings too much they should be approximately right, because I was working off some 3 view drawings initially. Hippie [This message has been edited by Hippie (edited 03-14-2000).] IP: Logged |
Hippie Pilot
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posted 03-14- 03:07 AM
blank[This message has been edited by Hippie (edited 03-14-2000).] IP: Logged |
Spanky the Mad Dog Pilot
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posted 03-14- 03:35 AM
Spanky here.. Boy i wish i could get a texture to show up like that in 3DSmax. Yeah i check some drawings and they actually look like the wing tips end up highter then the root in mine, just by a bit. I guess i have to go back in the sim and check it out.  IP: Logged |
Snake Pilot
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posted 03-14- 05:20 AM
Ok I have the Version 4 of the corsair but where can I get the birdcage version? ThanksSnake IP: Logged |
Razer Pilot
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posted 03-14- 08:24 AM
hippie, how in the hell do you get the image to show up in the 3D view like that?!?!?!  Razer
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JG5Jerry Pilot
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posted 03-14- 08:32 AM
Spanky - did you read my post about viewing textures on objects in Max? You should be able to see stuff in the same way as the pic above.------------------ C/O Jagdgeschwader 5 'Eismeer' http://www.madasafish.com/jerry/jg5/ IP: Logged |
JG51_GIJeff_<<+ Cadet
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posted 03-14- 09:49 AM
Salute Gents,Specially Jedi for that new plane. Where can I get that lower skin?! that is kewl as hell. Love the checkerboard and the darker blue looks realistic as hell. You do that one too Jedi? JG51_GIJeff_<<+ IP: Logged |
roadtoad Pilot
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posted 03-14- 10:18 AM
...recognizing exactly what work it was I can only say it looks beautiful to me, and I am really looking forward to the production release!
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jedi Pilot
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posted 03-14- 10:30 AM
Answers to various questions...--I made only minor shape changes to the wings and tail on Hippie's original F4U, but no changes in orientation. The fuselage and cockpit was more or less redone from scratch. The landing gear was also redone from scratch, but what I ended up with was almost identical to the gear in Hippie's plane, and he gets the credit for making it actually retract like the real one. D'oh! coulda saved myself some work by just leaving that alone!  --The birdcage and Dash-4 aren't available anywhere yet. I'll put the "contest pack" up for download this weekend, which will have all four planes in it. I might put the individual planes up as well, but I don't want anyone to end up with the wrong flight model, and to keep the download small, a lot of the common textures are in the main F4U1 model, with the others just referencing it, so downloading the birdcage without getting the new F4U1 could cause some problems. The wings no longer fall off at 420 mph, BTW  --The skins are "adaptations" of some skins done by some guys for Air Warrior 3's Scenario Aircraft Converter. I discovered that the skins for that are 256x256 bitmaps, and the temptation was too much to resist However, the SAC skins don't translate well to the template for the F4U, so I mostly ended up just using them to leech colors from and for the general layout of the paint scheme. The checkerboard scheme retains a lot of the original from the SAC bitmap, in a sort of cut-and-paste way, but the Jolly Rogers scheme is almost completely "new." The birdcage scheme is a further rework of the Jolly Rogers one. Anything else?  ------------------ --jedi-- IP: Logged |
Razer Pilot
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posted 03-14- 10:51 AM
Jedi, i'm working on a "Black Sheep" scheme at night when i have some free time and it's looking pretty good, but still needs to be weathered.. are you or have you fixed the problem with the mapping on the inner wing not lining up with the outter wing? Razer IP: Logged |
jedi Pilot
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posted 03-14- 02:51 PM
Hehe well that depends...The way I mapped the inner wing, both inner wings will look the same, so without re-texturing it (which I guess I'll get around to at some point) that won't change. However, if you're just talking about getting panel lines to match up from inner to outer, that can be done. If you want to send me the skin you're working on, I can try and massage it so that it fits. I guess I should make a template, eh?  ------------------ --jedi-- [This message has been edited by jedi (edited 03-14-2000).] IP: Logged |
Spanky the Mad Dog Pilot
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posted 03-14- 04:06 PM
Spanky here.. JG5Jerry Yeah i did but i can never get anything to come in that clear. They are always pixelated or washed out a bit. I want somthing really sharp. Ac3d had no problems with that. So i don't understand why Max is!
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JG5Jerry Pilot
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posted 03-15- 02:34 AM
Spanky - Max displays a models' texture in any given viewport in a quite basic way - it's just there so that you can see that the texture is being placed right, rather than for eye-candy reasons . If you really want to know what it looks like, you'll have to do a render of it. I think Max does this because it's very RAM-hungry, and so having stuff displayed in super-duper-o-vision would probably kill your PC. It also mean that you can see textures in a viewport when you play animating objects, so in order to do that it has to keep it simple. I guess this isn't needed in AC3D, because (AFAIK) it has no animation option (??) ------------------ C/O Jagdgeschwader 5 'Eismeer' http://www.madasafish.com/jerry/jg5/ IP: Logged |
JT Pilot
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posted 03-15- 07:57 AM
Spanky,If the blue prints you are starting out with are too small or their resolution is low to begin with, it will look worse in the viewport. You want to use large images... The bigger the better. Even so, you will have to accept that they won't be crystal clear in the viewports. This shouldn't matter anyway. I find if I stick to either the inside or the outside of the blurred line, I get accurate proportions. Another thing to consider is that the textures are more prone to distortion in the perspective viewports than in the orthagonal viewports. Also, can you make a screenshot of your viewports? Maybe you're doing something wrong and the image is getting unnecessarily blurred/distorted. IP: Logged |