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Author
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Topic: Crimson Skies
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Aaron_G_Turner Cadet
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posted 03-13- 10:51 AM
I notice that Microsoft (via the acquisition of FASA) is planning a computer game version of Crimson Skies, although I am sure I remember an ancient computer version of this from about 6 years ago. Anyway, the M$ version is going to be an 'action adventure' type game - i.e. arcade flight models. How easy would it to be to create Crimson Skies style aircraft in OPS, etc., and how much do you have to tweak the flight models to be 'realistic' or does that come for free?IP: Logged |
Whirlwind Pilot
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posted 03-13- 03:00 PM
Short Answer:It would be the same as adding any other plane to SDOE. Long Answer: You'd need to do a high detail model (>2000 faces), a mid level model (>1000 faces), a low level model (>500 faces), and a cardboard cutout model (>12 faces). You'd need to do the interior, including the cockpit. You'd need to texture the first two level, and interior models. You then have to port it all to SDOE, and then tweak, adjust, and massage the FM to be 'realistic'. You'd have to arm the plane and add hardpoints. Then you'd need to beta release the plane and listen to a possibly hostile/usually helpful croud critique it. One day, it might be considered 'mainstream'. Of course, once you get one plane 'right' you could base the rest of the planes off of it. If you are like me, I like the short answer, sounds so much easier . IP: Logged |
Aaron_G_Turner Cadet
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posted 03-13- 03:42 PM
Ah - I was hoping I could avoid the FM tweaking - i.e. design something along the lines of the crazy Crimson Skies designs and let the design fly the way the design would, relying on the physics modelling in the game, but maybe I was hoping for too much.Ok - I admit it - what I really want is to play around designing planes without needing a wind tunnel!
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Whirlwind Pilot
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posted 03-13- 04:02 PM
It's not that harsh. You can just use a pre-existing airfoil, figure out each wing piece's surface area plus some other numbers, and tweak as needed. Just load up OPS and have a look at one of the exiting planes. Make sure you have the OpenPlane documentation (available somewhere from fightersqaudron.com) on hand to look things up with, then pester everybody in the Tech Talk section with a bunch of questions. No question is too dumb.IP: Logged |
Spanky the Mad Dog Pilot
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posted 03-13- 07:26 PM
Spanky here... I think that game is going to be great fun. Not realistic but fun. IP: Logged |
roadtoad Pilot
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posted 03-15- 10:04 AM
I agree with you Spanky. If this alternate universe thing is done right it'll be sorta the Interstate 76 of air games - if done wrong, it'll be the Interstate 82 of air games. Meaning if it has no depth it'll be just another airquake twitcher.IP: Logged |
Whirlwind Pilot
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posted 03-15- 10:32 AM
I liked Air Power, but they never made an upgraded Air Power II. That was from Rowan and also a Zeppelin carrier game. It wasn't as detailed as what MS is going for, though.IP: Logged | |