posted 03-27- 04:08 PM
Well, I am still around, lurking. I haven't done any work with the tiger lately. The last version I made used keys to turn the turret. And had a key to make the tank commander go down inside the turret. I just got a little burnt out on the whole thing, it is too much of a hack-- SDOE needs the ability to put power to the wheels, and AI for moving ground units period.
I also started working on the sherman, I would be willing to work on these again, if I could get some help with the MODELLING and OPENPLANE issues: There are so many ways to hack open plane ground vehicles, but they are hacks, someone just needs to decide which the best way: 1. I had the tiger with two crew positions, the AI wouldnt drive it. 2. I made it so the "pilot" and gun postion were the same, but had to hack the turret controls so it would with aircraft surface commands(alas the twitchiness as aircraft surfaces want to recenter). 3. I took alot of time separating the original tiger shipped into a tiger with individual parts: left,right,front,rear, armor and left and right track, and turret, and added a tank commander and a machine gun next to the main gun. 4. Finally I moved the turret control to a keyboard command: 2 keys control left and right motion, 1 key controls toggles start and stop of the rotation.
Anyways, I couldn't decide which was the best way to go with the controls, I know if we had the ability to put power to the wheels, and we had AI for moving ground units, I would go with a two crew position tank. But without that, we can only go with a 1 position tank, and set up one of the hacks I did to control turret movement and gun elevation.
I do have all versions of the tiger I think.
And a little work I've done on the sherman to make it drivable(havent dissected it into separate parts though).
Do I have any volunteers to help with the MODELLING? With the OPENPLANE issues (controls issues, damage modeling issues, engine hp/speed issues)?
I'm willing to teach someone all I've learned if they are willing to work with me: lots of things have been trial and error trying to work out control issues, and speed/performance issues.