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Author Topic:   just talked a friend into SDOE
TWINHIT
Cadet
posted 03-12- 11:25 PM     Click Here to See the Profile for TWINHIT     Edit/Delete Message   Reply w/Quote
Well I am sure some will say hoodaaaah.

But thought I would check back as well.

What is in the latest PP and how is the the latest patch comming along????

This is what you get for absence.

I will declare that in the external form SDOE has B172 by the hoot john. I am curiously becoming very wary of the sim as it appears to be removing everything that adds flavor to it.

Last I heard was that the bombs and Rockets will canceled due to "ballistics" or ?????
I may have misread it but that is my current understanding.

Heheh, Just curious, could there be any reason why tanks and subs not be modeled and operable in SDOE??? (long shot request heheh) How about this, Is it possible to increase the terrain size to say that of Europe??? ( another Loooong shot) Seriously I am curious about this.

well if I don't get hollered at for stopping by I Shall return in hopes of answers.

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Spanky the Mad Dog
Pilot
posted 03-12- 11:37 PM     Click Here to See the Profile for Spanky the Mad Dog   Click Here to Email Spanky the Mad Dog     Edit/Delete Message   Reply w/Quote
Spanky here..

Yep we can do movable tanks right now. Just need people to work on them.
subs maybe have to ask pete hawk.

The larger map thing was getting some attention but i don't thing right now.

See offtopic for a descussion on B17 2 that i started.

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Werner Molders
Pilot
posted 03-13- 12:09 AM     Click Here to See the Profile for Werner Molders   Click Here to Email Werner Molders     Edit/Delete Message   Reply w/Quote
Spanky's right. The tank department is all but dead. I haven't heard from Archy in ages and I'm busy with nations. If anyone wants to pitch in I might be inclined to get back into it.

Werner

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DOWNLOADS+PILOT ROSTER+FAN SITE INNOVATION=B.C.A.T.P. Visit Today!

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Nat
Pilot
posted 03-13- 09:47 AM     Click Here to See the Profile for Nat   Click Here to Email Nat     Edit/Delete Message   Reply w/Quote
Guys, there is a controlable tank out there, someome made a TigerIII I think it was, you can drive it around, fire it's main gun or machinegun, was alot of fun running round in it ) only problem I had was they seem to bounce alot and take damage when you place them, but the modelinig is done pretty good too, more parts blow off this onne.. turret, tracks etc.

If the builder of this would kindly mail me or something, I'd post it up on my site to give it more "air time" for everybody to find.

Oh, current planepack is 5.3 with patch a. There are some small bugs... that maybe one day will be patched

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JV~44 "Naturlich"

If you can't beat em.... out run em!

http://members.xoom.com/naturlich/

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Archy
Pilot
posted 03-27- 04:08 PM     Click Here to See the Profile for Archy   Click Here to Email Archy     Edit/Delete Message   Reply w/Quote
Well, I am still around, lurking. I haven't done any work with the tiger lately. The last version I made used keys to turn the turret. And had a key to make the tank commander go down inside the turret.

I just got a little burnt out on the whole thing, it is too much of a hack-- SDOE needs the ability to put power to the wheels, and AI for moving ground units period.
I also started working on the sherman, I would be willing to work on these again, if I could get some help with the MODELLING and OPENPLANE issues: There are so many ways to hack open plane ground vehicles, but they are hacks, someone just needs to decide which the best way: 1. I had the tiger with two crew positions, the AI wouldnt drive it. 2. I made it so the "pilot" and gun postion were the same, but had to hack the turret controls so it would with aircraft surface commands(alas the twitchiness as aircraft surfaces want to recenter). 3. I took alot of time separating the original tiger shipped into a tiger with individual parts: left,right,front,rear, armor and left and right track, and turret, and added a tank commander and a machine gun next to the main gun. 4. Finally I moved the turret control to a keyboard command: 2 keys control left and right motion, 1 key controls toggles start and stop of the rotation.

Anyways, I couldn't decide which was the best way to go with the controls, I know if we had the ability to put power to the wheels, and we had AI for moving ground units, I would go with a two crew position tank. But without that, we can only go with a 1 position tank, and set up one of the hacks I did to control turret movement and gun elevation.

I do have all versions of the tiger I think.
And a little work I've done on the sherman to make it drivable(havent dissected it into separate parts though).

Do I have any volunteers to help with the MODELLING? With the OPENPLANE issues (controls issues, damage modeling issues, engine hp/speed issues)?

I'm willing to teach someone all I've learned if they are willing to work with me: lots of things have been trial and error trying to work out control issues, and speed/performance issues.

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