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Author Topic:   Realism My ASS!!!!
Spanky the Mad Dog
Pilot
posted 03-11- 07:11 AM     Click Here to See the Profile for Spanky the Mad Dog   Click Here to Email Spanky the Mad Dog     Edit/Delete Message   Reply w/Quote
Spanky here...

K you guys always cry about realism in the FM and DM of the planes. But then what happens on line? Nothing even close to realism.

Case in point.

4 fw190 with bombs bombing a target with around 8 or so small targets. Flak, Fuel trucks and some other stuff.

Its begin defended by some allied fighters. Can't remember what kind.

So what happens? DO the FWs attack and bomber target? Well some do and some don't some get into it with the allied fighters. It ends up that i drop my bombs and take out more then half the targets myself. So i'm all happy. While i'm doing my mission (the allied planes weren't a target in the mission) the other planes in my unit take out all the allied fighters. At this point i THINK most or all of us have dropped our bombs. I check whats left for targets. A fuel truck and somthing else. SO what does the rest of my team do? QUIT thats right no mission won yet and they just up and leave.

"we took out the allied fighters we done here."

done? DONE??????

the allied fighters weren't even a target. The ground objects were the target.
So everyone quits to lobby and i take 2 straffing runs and FINISH THE FUCKING JOB.

Then and only then the mission won text shows up. and I go land. Of course i land at a friendly airbase. Just so I can actually get in the next game. Cause no one ever landed after a mission in ww2 NAW that never happened.


Anyway what i'm trying to say.
When you and 3 other guys take off for a sweep or bombing run or anything. when ever you are part of a unit larger then yourself. WAIT UP. Wait for the rest of your unit to get airborn and form up.

In the war would you have just charged ahead and left the other 3 FW190s a couple klicks behind? and charged into the battle against 4 spits? Nope i don't think so. and it sure ain't realistic online.


Same with bombers. When i'm the first to take off i do a loop or wide turn to form up in the middle of the pack. so its at least somewhat together.
Does the person furthest out cut back throttle and wait? NOPE.
Would you have taken off by yourself in your lone bomber with out waiting for the rest of your unit in ww2? NOPE you would have waited up and got close or you would have died.

So DO your mission. Cover your bombers and stay together in a unit.

And if you have a bombing mission and your in fighters or fighter bombers. BOMB YOUR TARGET. Don't dog fight. your there to take out your target. not fight the fighters.

How pissed would your commander be if you came home and said that 2 of the 5 that left were shot down fighting some fighters and no one hit target?

Oh yeah one more thing

If there is 2 lancs and 4 spits coming to get your base or what ever. GO AFTER THE LANCS.
or at least devide and half get the bombers and half the fighter protection.

It doesn't matter if you take out all the fighters if the bombers still hit target. Specialy if it was your field.

What would you rather report?

Sir we took out the attacking bombers and one fighter and saved the base or the manufaturing plane (bombers worth probly more then 5xs as much as any fighters to the enemy and at least 5 guys)

Or sir we failed to defend the bombers target but we got all the fighters. and they wen't home with 3 more experienced bombers crews with more confidence and a hell of alot of money in bombers.

Think about that next time your fly your realistic sim.

[This message has been edited by Spanky the Mad Dog (edited 03-11-2000).]

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Jv44~Siggi
Pilot
posted 03-11- 07:19 AM     Click Here to See the Profile for Jv44~Siggi   Click Here to Email Jv44~Siggi     Edit/Delete Message   Reply w/Quote
Spanky, the bombing mission was merely a context within which to have a dogfight. Nobody gives a toss about trucks and tanks because THERE'S NO MEDALS IN IT!!!
Lol.

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Spanky the Mad Dog
Pilot
posted 03-11- 07:27 AM     Click Here to See the Profile for Spanky the Mad Dog   Click Here to Email Spanky the Mad Dog     Edit/Delete Message   Reply w/Quote
Spanky here...

Play the part you picked in the mission.

Siggi me and mad dog quit out of missions that are just 4 FW190s against 4 Spits.

or even better the oh so realistic 3 P38s against guess WHAT? 3 p38s.

I refuse to play those misions anymore.

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Pachy
Pilot
posted 03-11- 08:00 AM     Click Here to See the Profile for Pachy   Click Here to Email Pachy     Edit/Delete Message   Reply w/Quote
Spanky the problem here is when you join an online game, it is not clear If people want simply a little dogfight or they are interested in a more historical mission. We all should try to make this clearer when we are in the lobby. The missions I've had the most fun with were more or less historical, or at least with a real goal (remember the "kill the devil" missions, where the germans try to evecuate an unarmed captured P-38? Man THAT was cool).

The problem is dogfighting in SDOE is so fun some people do not want to try anything else.

And sometimes you want to try out things online like you've designed a new mission and you want to test before playing it "seriously".

That's what the lobby's for: explaining what people want. Sometimes we have to accept other people's choices because we are not that much to play online and we cannot afford to say "this is the realistic lobby, go play Quake" and kick them. That would reduce the number of online players.

Cheers

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Spanky the Mad Dog
Pilot
posted 03-11- 08:17 AM     Click Here to See the Profile for Spanky the Mad Dog   Click Here to Email Spanky the Mad Dog     Edit/Delete Message   Reply w/Quote
Spanky here...

Yeah unfortunatly we don't have enough players.

I guess i'll just ask and find something else to do when everyone feels like playing airquake.

Not so many missions for me i guess. I just wish the AI was a bit better and i wouldn't even have to worry about playing online.

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Razer
Pilot
posted 03-11- 08:52 AM     Click Here to See the Profile for Razer   Click Here to Email Razer     Edit/Delete Message   Reply w/Quote
The problem is not the game. The problem is we have no standard for the missions. we do for everything else and it all going up, up, up.. But missions are dragging cause people are just making them like crazy and just aren't thinking about the whole picture when it comes to the mission. I know a few of the dedicated mission builders do this, but i think all should.

Remember that 4 P38s vs 4 Bf109g6's i made when i updated Pete's 109. That was a great mission. I built that mission from the ground up and ever drew it out on paper to see how it would work. Thats how you make a great mission. Take your time and think everything possable out come.

If a mission is not historicly accurate then don't make it. We have a ton of planes now from all sorts of time periods. I think it's safe to say we could have some really good historicly accurate online missions. The captured P38 mission rocks. Very creative. We also need stuff like this. You know, we could make planes for this. It's not hard to make a plane all it's own, we could make a p38x and use it for captured missions and have a geramn paint scheme on it. just so everyone can see the planes.

If something like this would get started then we wouldn't have problems anymore. i personally am with spanky on this. I don't like to join Online missions to find out the mission is 4 P51's vs 4 P51's. I've had some really kick ass missions with like the 109E vs Spit Ia or the 109F vs Spit V. things like that rock.

We need to make a page listing the best and worst ways to make a missions and also give pointers. Liek some First Person Shooters, they have Map Depot's, Why can't we have a Mission Depot where ever one goes to get missions. They can be rated on how Historiclly accurate they are and realisim of the missions in general.

That sound like something people would like to do?

Razer

[This message has been edited by Razer (edited 03-11-2000).]

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Nat
Pilot
posted 03-11- 08:54 AM     Click Here to See the Profile for Nat   Click Here to Email Nat     Edit/Delete Message   Reply w/Quote
Spanky, fully agree with you, you can sit all night making some wicked missions to use online, then no one reads the mission orders, or bothers following them. Couldn't agree with you more, fly the mission!

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Spanky the Mad Dog
Pilot
posted 03-11- 09:02 AM     Click Here to See the Profile for Spanky the Mad Dog   Click Here to Email Spanky the Mad Dog     Edit/Delete Message   Reply w/Quote
Spanky here..

Yep i think a mission depot would be great. And a how to build missions would rock cause i find i can never design the missions so the planes attack.

Maybe some of the great mission builders can write somthing up.

[This message has been edited by Spanky the Mad Dog (edited 03-11-2000).]

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Private Roger
Pilot
posted 03-11- 09:30 AM     Click Here to See the Profile for Private Roger   Click Here to Email Private Roger     Edit/Delete Message   Reply w/Quote
Spanky

I knew there was something about you I liked.

I am so onboard with you here! Ask any of my squad mates and they will tell you I hate the "No" mission, missions. Don't get me wrong, I love to mix it up in dogfights, but my God, that sometimes seems thats all we have.

And don't even get me started with the P38 vs P38 dogfight baloney! Geesh!!!

Now after ranting, I realize that some guys like that kinda thing. It's a free world, or....wait....Hey Siggi! Is it still a free world? I forget.
Joke, its a joke!

Guess the thing to do would be to set up one lobby for more historical, or at least "mission" based missions, and one for dogfights only.

Or not.

PR=FC=

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Spanky the Mad Dog
Pilot
posted 03-11- 10:10 AM     Click Here to See the Profile for Spanky the Mad Dog   Click Here to Email Spanky the Mad Dog     Edit/Delete Message   Reply w/Quote
Spanky here...

Yeah maybe a historical lobby would be cool.

Also it would be better if i hosted games cause then i could pick the mission. But my computer isn't the greatest and i'm on 56k so i don't think that would be a good idea.

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Jv44~Siggi
Pilot
posted 03-11- 10:42 AM     Click Here to See the Profile for Jv44~Siggi   Click Here to Email Jv44~Siggi     Edit/Delete Message   Reply w/Quote
Spanky and PR, I'm with you 100%. I guess that's why online squad play with SDoE just doesn't do it for me any more...there simply isn't any context. Like you say Spanky, it's more or less Air Quake, but even Quake tallies the kills etc, SDoE doesn't. We (Jv44) had our own kill board and rules that made it relevant, but since we got wise to the online damage bug (full mags into the enemy a/c, no result) we kind of gave it up.
In my opinion there are just too many obstacles to allow SDoE to be a serious squad-based air combat sim. The maps are too small which in itself makes realistic missions next to impossible. Add the non-breaking padlock, damage bug and CTD and it comes down to fun sessions of Air Quake or tournies. Tournies are great, competition wise, but I think B17-2 is where I'm headed for serious squad play.
SDoE still looks great and it's the only sim that allows us the pleasure of flying so many beautiful a/c.
Horses for courses and all that.

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Gunner
Pilot
posted 03-11- 10:46 AM     Click Here to See the Profile for Gunner   Click Here to Email Gunner     Edit/Delete Message   Reply w/Quote
Go Spanky!
You know I agree as well. As far as realism goes, I like the idea of at least trying to fly in formation to a target with some flying high cover. Defenitly take out the target! Thus the meaning of the word (target).
And last but not least, after the mission, land, yes land. You don't have to fly all the way back to your base, just land at the nearest one. Landing is the hardest part of flying. I for one really enjoy watching everyone land, taxi and park there plane. In real life you can't just park your plane at 3,000 ft. Landing is one of the best ways to improve your skills at slow speed, and its the only real way to finish a mission.


Give it a try,
-=BAB=- Gunner

[This message has been edited by Gunner (edited 03-11-2000).]

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Whirlwind
Pilot
posted 03-11- 11:45 AM     Click Here to See the Profile for Whirlwind   Click Here to Email Whirlwind     Edit/Delete Message   Reply w/Quote
My idea of a good mission is maybe a flight of bombers (2-3) being escorted by the same number of fighters, with (3-4) intercepters approaching a vector head on or semi-head on (radar, ya know) with a flight of fighter/bombers (2-3) going after another target with another group of interceptors (2-3, to match the number of intruders). The first attack going after a deep (primary)target, with the second attack going for a coastal or near target somewhere else on the map. Like your mission is the only one going on in the theater... right .

You can pick whatever role you want, whether diversionary intrusion/softening flight, escort, bomber, or interception. You take off, do your stinkin' job and land. Of course, this is for my solo missions, but when I do the online thing, I kind of like to keep it the same. If you want to do the ground attack thing in an 8 plane setup, do 2 flights per side. One flight the bomber or the group intercepting the bomber, or escort.

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kopper
JAG
posted 03-11- 11:54 AM     Click Here to See the Profile for kopper   Click Here to Email kopper     Edit/Delete Message   Reply w/Quote
I am for more historic/realtistic missions myself.

In my bombing missions I set up I found the en a/c would charge straight for the bombers take them out and then go dogfight with the escorts.

So I set my missions up that if they ignore the mossie escorts and go for the lancs the mossies have bombs and will take out the targets. If they go for the mossies and ignore the lancs the lancs will do the job.

It appears very few are actually interested in doing a mission correctly, they would rather have dogfights and run up scores.

It is taking a long time but I am slowly training those guys flying escort to do the job, right. LOL!!!

------------------
Kopper

Fortunae Nihil
(Nothing to Chance)
OPPs Making SDOE a Dangerous place.
One plane at a time.

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Rattler
Pilot
posted 03-11- 12:55 PM     Click Here to See the Profile for Rattler   Click Here to Email Rattler     Edit/Delete Message   Reply w/Quote
When it comes to online play,I've found that folks just have Wildly different expectations.

Solution:

We need to survey EVERYONE. I've made up a great questionaire. I'd like the support of the community to post it and get a full response.

Then we can set up target nights/days/weekends to accomidate:

The European Guys,and everyone in there own timezones to find good times to support eachothers best time to fly.

Historical based missions like Spanky speaks of where guys plan on following the mission because they Know in Advance.

Inter-AeroSquadron meets (sorta like JV44 does)

WWI only times.

And something dear to my heart.One hour of the week for those who don't use padlock and wish to have play balance with clouds ON,and HUD off.

Matching up interests with interests.

This would benefit everyones desire to help target their tastes and spend their time ONLINE more efficiantly.

Rattler

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Spanky the Mad Dog
Pilot
posted 03-11- 01:02 PM     Click Here to See the Profile for Spanky the Mad Dog   Click Here to Email Spanky the Mad Dog     Edit/Delete Message   Reply w/Quote
Spanky here..

SOunds like a great idea man. But don't just post the survey here use a survey site.

If you can I find they work much better.

I wish ya had icq but it seems you don't?

I'm all for helping you set it up but his forum stuff will take awhile.

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Rattler
Pilot
posted 03-11- 01:07 PM     Click Here to See the Profile for Rattler   Click Here to Email Rattler     Edit/Delete Message   Reply w/Quote
I got an ICQ # ,just haven't used it much the past 3 years, but I got one

Agreed,a site would be better,but I not gifted enough to set one up nor do I have the space.

But I could pass along my questions to add into a POOL of questions we could all come up with.

In addition. we could also try to target could hosts,by finding out people specs on their boxes/internet connection type.

Rattler

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Spanky the Mad Dog
Pilot
posted 03-11- 01:11 PM     Click Here to See the Profile for Spanky the Mad Dog   Click Here to Email Spanky the Mad Dog     Edit/Delete Message   Reply w/Quote
Spanky here..

Actually what i meant was there is sites that let you set up polls for free and they let you do multiple questions. Which would be a survey. in a sence

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Zoycite
JAG
posted 03-11- 01:35 PM     Click Here to See the Profile for Zoycite   Click Here to Email Zoycite     Edit/Delete Message   Reply w/Quote
While I agree with you, the stang vs ??? is getting a bit boring, but just like a bombing mission, they have there place. Even 38's vs 38's

When SDOE first came out, the missions were very fun. Everyone tried for their objective and played the mission. And even now peolpe still do "when" that type of mission is hosted.

What I think needs to be done is to have new balanced missions created for use with the new PP. Also Tail has a good suggestion on placing air defence around friendly airfields.

Lastly, one of the biggest reasons I think that the missions you speak of arnt getting played in due to one thing. The ground bug. It makes almost any type of serious ground pounding pointless, if say your typhoon has taken out the ack units, your mossie has marked the target, but you in your Lanc still get hit by the already killed ack. That gets very frustrating.

Spanky, might I suggest that if you'd like to see more of these missions, then perhaps you could make some, host them and tell the people joining what type of game is being played. I think you'd get a more favorable response than you might think.

------------------
Zoycite 33rd~GS

visit The War Paint Factory

[This message has been edited by Zoycite (edited 03-11-2000).]

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Spanky the Mad Dog
Pilot
posted 03-11- 01:46 PM     Click Here to See the Profile for Spanky the Mad Dog   Click Here to Email Spanky the Mad Dog     Edit/Delete Message   Reply w/Quote
Spanky here..

Zoy Ground bug? I have never seen that.

I also think every air base should have at 1 or 2 defensive units posted.

And i would make interesting missions and host them but the fact is i can't. I'm on 56k and i have a p2 266. Which i just don't think would cut it.

I have made some cool missions i wanted to share that i built for online only.

But everyone is in hurry to dogfight and if you tell them that i am hosting just so the real host can grab a mission i made they still pile in expecting a mission. and get all confused.

People don't seem to read what we chat about online half the time before a mission starts.

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Nat
Pilot
posted 03-11- 01:57 PM     Click Here to See the Profile for Nat   Click Here to Email Nat     Edit/Delete Message   Reply w/Quote
have to say that I created a mission I loved flying offline, was am allied strike mission with escorts, plus an allied fighter sweep of the area.. now the axis were "supposed" to target the allied strike team to stop them destroying an airbase with targets, but what do you think happend.. yep, all the axis pilots went head first into the allied fighter sweep and Elf in the mossie went straight in on the strike mission and destroyed the target, I have to say Thanks to Elf, cause barring him and myself, everyone even the strike team went straight into a furball.. now you have to consider this mission had about 10 a/c in the air, and from that, only 2 of us followed mission objectives, let me tell you, that pissed me right off, I spent ages getting the mission just right, flack etc added so you had to follow way points etc, good waypoint planning to bring enemies close.. but not so close that the AI would jump in, you had to think about what you were doing, and do as told to complete the objective.. did anyone give a fuck, nope, since then I make missions for myself that I think would be great online, but I'll not use them cause there's simply no point, I'll just get wound up watchin everyone ignore the mission.

Yes a Survey would begood, but better would be extra lobbies on the servers, so ppl have to option of going into a lobby where mission objectives are expected to be followed, or a go into the lobby where anything goes. The anything goes can be fun, but not all the time, it just gets boring as hell..

My vote is for added lobbies for those of us that "really" want to fly

{btw} I always land after mission, unless someone has run into me again.. heh.. it's the only way to finish a victorious mission (victorious means you lived!)

------------------
JV~44 "Naturlich"

If you can't beat em.... out run em!

http://members.xoom.com/naturlich/

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Spanky the Mad Dog
Pilot
posted 03-11- 02:08 PM     Click Here to See the Profile for Spanky the Mad Dog   Click Here to Email Spanky the Mad Dog     Edit/Delete Message   Reply w/Quote
Spanky here..

Totally Nat.

We need a historical Night where everyone plays there part and does what they would really do if there life was on the line and they had a hard ball commander back at base to chew their asses out if they messed up and lost the bombers.

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Tailslide
Pilot
posted 03-11- 02:24 PM     Click Here to See the Profile for Tailslide   Click Here to Email Tailslide     Edit/Delete Message   Reply w/Quote

The X v X dogfights ARE getting really stale. It'd be nice to mix things up with some bomber missions. At least people sometimes try to cover bombers because their buddies are in them..


TS

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Burkey
Pilot
posted 03-11- 02:37 PM     Click Here to See the Profile for Burkey   Click Here to Email Burkey     Edit/Delete Message   Reply w/Quote
If only recently started online play, I agree with this historic night. I think most people would be in favour of this, after all, if someone buys a realistic combat sim, then their interest obviously displays a knowledge of at least some of the finer details of air combat. It needs organization, like this historic night for instance. If someone likes to dogfight, fly a CAP!

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Mk10 225th
Pilot
posted 03-11- 02:47 PM     Click Here to See the Profile for Mk10 225th   Click Here to Email Mk10 225th     Edit/Delete Message   Reply w/Quote
WARNING: The following diatribe is quite uncharacteristic of me. It is not intended to offend ANYONE. I am not feeling up to par today, and am torqued off at a number of things, so if someone starts being offended by the way I have chosen to word this post, DON'T. I just can't talk like Mr. Rogers today.

I am a little surprised at this thread. I'm also a little confused.

I don't understand what the problem is. Repeatedly I have been told by people smarter than me, that SDOE is peer-to-peer, and it doesn't matter one whit who is host, whether it is a 56k, cable, DSL, or cotton string between old soup cans. Would an SDOE GURU please stand up and set the record straight for us, once and for all.

I will also preface this by saying I AM NOT A MISSION BUILDER. I appreciate the talent that many mission builders possess. I'm sure if I sat down and took the time to do it, I could do it. Right now though, I have two children, a wife, a dog, a cat, a house, my own business, and even with all that, I try and fly at least 5 nights a week, 2-3hours a day. On the days I don't fly online, I fly offline, check this silly board, read books about WWII, watch the Discovery channel when they have programs on aircraft, etc.

When 5.3a came about, it seemed like all the people who fly online didn't have any of the new planes in their missions. Okay, fine. I'm not so stupid I can't take existing fighter vs. fighter contests, and update them.

Well, that wasn't so easy. First thing is people started complaining about the fuel loads. Okay, fine. I went back through all the "new plane" missions I had made, and adjusted them accordingly.

I don't have a preference for fighter vs. fighter missions. I LOVE missions. Hell, I just love to fly online PERIOD. It's just that there wasn't ANYTHING out there being shared online, and I figuree I HAD TO DO SOMETHING.

And as far as similar vs. similar, I always have and always will fly similar vs. similar. There is no better way to work on ACM than completely even the field, and see who's got the hot stick-and-rudder. But am I married to this concept? Hell no. I enjoy it occaisionally, but it is not the mainstay of my existence.

And as far as worrying that missions shouldn't be "balanced," hell no, they shouldn't be completely "even." All I ask is that if I take off on one side of a mission, giving that there is teamwork, and I use the capabilities of my aircraft to the fullest extent, that there's a chance I can complete the mission and come home.

Would I put 3 190's against 3 P-38's with 5.3a? Not just no, but HELL no. Sure, it could have happened in real life. The 38 pilots would have paid with their lives, and will in the virtual skies too, if the 190's are flown by half-ass decent pilots. But hell's bells, that's not even a contest.

Now THAT kids, is BORING.

What we've got here is a situation where someone passes by some trash sitting in the middle of the street, and thinks: "Oh my. That's terrible. I'll go home and call someone right away." They go home, call all their friends, people are organized, bumper stickers are issued, the council is approached, politicians make it part of their platform, and the trash remains sitting, undisturbed, in the street.

The solution to me is painfully obvious. I guess I don't understand why everyone would rather dish up negative energy than see the chrystalline clear solution to this problem.

I submit the following:

1. Either it matters who hosts or it doesn't. Guru step forward. Let's get this decided once-and-for-all, and never bring it up again. If it doesn't matter, then all this caterwaling is just that. If you want to fly missions online, then start hosting the damn things, and then EVERYONE will have the mission in their multiplayer missions folder for time immortal. I would love this.

But let me warn you in advance. Hosting isn't all it's cracked up to be. Lately it's been a real big pain-in-the-ass. Newbies chanting, "Send me the mission! Send me the mission!" Others typing, "Oh God, another fighter vs. fighter, sigh." Others yelling, "Hey, we need more planes!" Someone else yells, "Hey, let my buddy in!" "I said we NEED MORE PLANES! Can't you see?" Well no, I can't. It's 'cause I'm trying to sift through a bunch of missions that are not up-to-date as far as 5.3a matchups. I've been sorting through them as fast as I can, while people go in and out, complaining all the while. I tell ya, it's not easy trying to find one that will have enough planes and please everybody while people are coming in and going out, DT'g, having general kanipschin fits, etc.

It seems as if overnight, everyone forgot their manners. I guess everyone's so corked up over the dt's, getting people straightened out with the right patches and plane pack, that we'll ALL gotten a little testy.

So if it's true that it doesn't matter who hosts (and I hope that's the case, 'cause I'd LOVE for some more people to test this bath-water...frankly, hosting these days is a REAL DRAG), then the solution is simple. Open the secret VAULT OF THE INCREDIBLE MISSIONS, and share them by hosting.

2. If it turns out the host DOES MATTER, then the answer is also quite simple. Design some missions. Zip'em up. E-mail'em to me. I'll unzip them into my multiplayer mission folder. Done. Although a couple words of caution:

Be mindful of including flak, as half the time it disappears to some people, while still being "up" to others. This is a lot of fun, let me tell you. I've been involved in ridiculous exchanges with folks over this. "Flak down." "Well, it's not on my screen." "Um, okay...well...it's down on mine, I saw it blow up, and there's a line through it on my objectives screen." "Well, it's still up on mine." "Um, okay...you're right...I'm lying...I didn't really knock it down...um, I'm just kidding around. That's it, I'm just kidding around..."

And bombers. Not only do the bombers hit frame rates now more than ever with 5.3a, there's that dastardly bomb-bug.

And "eveness." I can guarantee you that no matter how much you put into a mission, someone's gonna blow steam that the plane match-ups are wrong, the fuel is messed up, starting positions are screwy, too much/not enough wind, etc.

And make sure to "standardize" the missions. Each builder should have his own stamp. Example: Spanky calls his missions "Mk10's an Asshole I, Mk10's an Asshole II," etc. also include the number of planes in parenthesis. This will help folks searching through their missions while people are zinging barbs a lot easier, and folks can request them by name.

There. I'm starting to make fun of myself. I'm calming down a little. Yes, the old Mk is coming back into view...

Again, I apologize for my demeanor. I'm a little out of sorts today, and my bitching and moaning is not meant as an attack on ANYONE, but rather frustration coming to a head.

I have been flying this game since last July or August regularly, and I have not met one person yet who did not enjoy flying missions. No one has ever said to me, "Hey Mk, screw this mission crap, let's get in some similar fighters right away!"

If people aren't reading the brief, then they need to start. We can all jump on people who don't, and get them up to speed.

But while we're on the subject, if I'm on my way to bomb something, and a fighter starts closing on me, and I can't get away from them, I am not going to continue to fly forward towards the target and let them shoot me down. I think this is a little silly. There's a difference between blatantly ignoring the parameters of a mission, and fighting when bounced. We need to make sure we're recognizing the difference.

So let's start flying more missions, sure. Let's make sure they utilize the benefits of the 5.3a format. And for God's sake, let's find a way to share them, so they can get into the mission portfolios of non-mission builders, and be shared with the community WHOEVER is hosting.

Hell, we've whupped a lot bigger obstacles than this before. Acting like there's some sort of conspiracy going on which could result in people refusing to fly online with other people is without a doubt the pinnacle of absurdity.

There. I feel better now. Like I said, I'm in a crummy mood, and this just hit a nerve. Believe me kids, hosting lately is not something you look forward to.

Well, I just read this post, and I'm sure this will probably be the end of my SDOE career. Someone will take it the wrong way, be upset with me, and make sure I'm blacklisted. I'm not upset with anyone here, I just want to work together to get good missions for everyone to fly.

Sitting on the ledge, ignoring the screams of the crowd below yelling, "Jump! Jump!",

Mk10

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Spanky the Mad Dog
Pilot
posted 03-11- 03:16 PM     Click Here to See the Profile for Spanky the Mad Dog   Click Here to Email Spanky the Mad Dog     Edit/Delete Message   Reply w/Quote
Spanky here..

Nope i thought that was a great post man.

K about hosting. it is peer to peer but the hosts computer also handles the AI so it would help to have at least ISDN.

Also i run a p2 266 and regularly dip below 15-20FPS so that would warp me and all the AI i think. That would not be good.

We need a place to store missions and people to make online missions. then maybe there will be enough choice to have more fun without resorting to the old 4 on 4 furball stuff.

----------------------------------------

SO far then we have relized that we need a place to store the good missions we have made and maybe even a rating for the missions so the good ones get used more often.

Also we have noticed that maybe we should have a night dedicated to historical missions.

I personally think that is great. Can we all agree on those 2 points?

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spin
Pilot
posted 03-11- 03:19 PM     Click Here to See the Profile for spin     Edit/Delete Message   Reply w/Quote
I guess it's really time to dust off the mission creator.

Time for a quasi campaign. First team to 5,000 points wins - target successes are a big part of this as well as successful defence. Attacking side will be random (as will be matchups and objectives - yes we might even have to fly the typhoon). The missions will be Dover based. Missions will be set up before entering the lobby and will be based on the number of people available - up to 16.

I'll start tonight.

The whole thing about the new planes is everybody wants to use them. Noone's taken the time to construct new missions with them.

What I'll do is set up the missions to start early in the war - so mossies, lancs, spit1a vs ju88, 109e. Then later in campaign we'll introduce p38, b17, p51, vs 109f,g,k and 190a4 190d and the 262.

I asked once the dates for introduction of the planes but never saw anything. I guess I'll make a separate post.

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Tailslide
Pilot
posted 03-11- 03:23 PM     Click Here to See the Profile for Tailslide   Click Here to Email Tailslide     Edit/Delete Message   Reply w/Quote

FWIW, I have less desktops during mission setup when you host MK10.

Hosting is kinda stressful isn't it?

My wife just got back after being away for a month but if I can sneak back to the computer again I'll try and come up with some '5.3a' missions if it'll help bud..

TS

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Spanky the Mad Dog
Pilot
posted 03-11- 03:36 PM     Click Here to See the Profile for Spanky the Mad Dog   Click Here to Email Spanky the Mad Dog     Edit/Delete Message   Reply w/Quote
Spanky here...

great to hear Spin

Is it possible to make an offline campain type thing that everyone always cheers about with EAW?

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Snake
Pilot
posted 03-11- 03:55 PM     Click Here to See the Profile for Snake   Click Here to Email Snake     Edit/Delete Message   Reply w/Quote
I always look at the briefing and rarely is there a briefing. I much prefer properly flown missions where you have responsibilities. But a while ago I went into a mission hoping for a good fly when someone put the crosswind in the mission up to 25pmh. I think 3 out of 4 humans took off. I like flying not trying to take off in deadly head winds.
I also think that a historical night and a survey are very good ideas.
Snake

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Razer
Pilot
posted 03-11- 04:01 PM     Click Here to See the Profile for Razer   Click Here to Email Razer     Edit/Delete Message   Reply w/Quote
If we plan to do the historical thing and use 262's i might have toi issue 5.3b patch so we can fix the guns of the 262, right now you can't use the gunsight with the view being off. It was something i was going to bump to 5.4 but if we need it i can issue it.

Razer

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MrBlob
Pilot
posted 03-11- 04:26 PM     Click Here to See the Profile for MrBlob   Click Here to Email MrBlob     Edit/Delete Message   Reply w/Quote
Well it's time to let the cat out of the bag.

Well some of you know me already. Forstly GREAT! about bloody time someone set a standard in SD. Read this, its a coment my Friend (an ex pilot0 sent me when I said about the poor on-line quality:

"RL war's no game. Too many of my family's names appear on war memorials. Don't feel sick, feel honoured, 'n' try flying virtually as if you were doing it for real; those dead-'n'-gone guys deserve it. Reason why I get a bit het-up when dweebs start arcade-gamesmanship tactics and the 'sim's' developers do nothing about it; they do themselves and those men no honour by profiting from an arcade-game that makes light of honest sacrifice."

I think he sums it all up, don't you?


On another note. I've been waiting for the new plane pack to finish my BIG mission project but it will be released soon containing one BIg campaign of historicaly acurate and planned missions. Here is a hint. It is a fictional campaign but is also based on historical facts. A sort of "What if"...

I'll keep you posted.

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Mirthain
Pilot
posted 03-11- 04:32 PM     Click Here to See the Profile for Mirthain   Click Here to Email Mirthain     Edit/Delete Message   Reply w/Quote
I do want to make one point about ACM.... Don't kill me MK... just got to point this out....
ACM was not taught by doing same v same. There are some basic manuever's that are taught, then you are trained to fight against your enemy. Think about the real Mirimar "Top Gun" school... They didn't fly F-14's V F-14's... they fly aircraft that are approximates to soviet fighters so the Tomcat jocks get some time fighting against opponents like they would in a real combat envinroment.
Same v same is nice for who is the better pilot... as such, but really practice in a plane that you like, get to know it and fly it like noone else can. Learn the different strengths and weaknesses of the enemy fighters. Try and match your flying for what you are attacking. You could be the super uber hardcore fighter jock, and be the scourge of the air when dogfighting... but when up against a bomber, you get chewed up and shot down.... All because you didn't find out how to attack bombers. ACM is not an art that is static. It is learning your aircraft and knowing what to do against other planes, inferior and superior.
You don't get that knowledge fighting the same plane you are... ;}
Just some thoughts...
BTW I agree with this whole thread.. this is the kind of stuff that I have been talking about of late. Especially in the other thread.... realism doesn't mean dick if you don't fly real.
I wonder one other thing... does anyone ever wonder what the max climb in a planes stat's mean?
Here is a little tip for you people to learn something about flying..... I usually take the 38 out... well, I remembered that the 38's best climb is something around 3K feet a minute... so next time I got into a game, My wingman and I started climbing.. well, my wingie jumped up into a steep over 5k climb.. and initially he got some good altitude, but I stuck with the 3k climb, and about 20 seconds later, I passed him doing over 200 mph, while he was floundering in the low 100's.
ACM is knowing that too. And you know what I still see online? tons of people jumping in to these super climb's and then stalling out. Learn the plane and you will be surprised by what you can do. Read pilots reports on how they flew, they do help.
Arcade flying is great, but I am finding that if I fly according to the plane, not some wierd cinematic idea I may have, it is lots more fun.
lets really try to make this a realistic sim in not just one aspect, but all aspects. There are some things we can't do right now, but that doesn't limit us to doing what we can.... ;}
Mirthain=FC=

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MrBlob
Pilot
posted 03-11- 04:37 PM     Click Here to See the Profile for MrBlob   Click Here to Email MrBlob     Edit/Delete Message   Reply w/Quote
I had an idea some time back, I wonder if any of you would be interested.

Picture this. How about having a REAL TIME campaign. Here is how it would work.

1-you set up a website setting the story, situation and showing sides. you then pick a side and mail it to the person hosting this all.

2-The person hosting makes the hole campign or at least the start.

3-each week at a set time a mission is flown for that campaign. Depending on the result depends on how the mission builder creates the next weeks mission.

4-this goes on until the battle is won.

So at the start of the mission each side is set a number of planes. When all planes are used up the campaign is over.....

Well you get the idea...

MrBlob

If you like the idea then I'd volenteer as "one" member of a team needed to run this.

------------------
~MrBlob~ "Death just grew wings"

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kopper
JAG
posted 03-11- 05:37 PM     Click Here to See the Profile for kopper   Click Here to Email kopper     Edit/Delete Message   Reply w/Quote
If we start doing realistic missions shouldn't there then be a way of rating the pilots? Which would mean posting the results. The scoring would have to be based on being a fighter or bomber pilot, whether the mission was successful, then how many kills you got.

For bomber jocks the online missions do not show point totals for ground targets destroyed like it does with offline play.

------------------
Kopper

Fortunae Nihil
(Nothing to Chance)
OPPs Making SDOE a Dangerous place.
One plane at a time.

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Nat
Pilot
posted 03-11- 05:48 PM     Click Here to See the Profile for Nat   Click Here to Email Nat     Edit/Delete Message   Reply w/Quote
Razer, the gun sights on the 262 were fixed.... thought that was in 5.3a, but I can't say for sure, I was sent the patch to test along with someone else. Did the fix never get posted?? I have it

------------------
JV~44 "Naturlich"

If you can't beat em.... out run em!

http://members.xoom.com/naturlich/

[This message has been edited by Nat (edited 03-11-2000).]

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Spyder
Pilot
posted 03-11- 06:32 PM     Click Here to See the Profile for Spyder   Click Here to Email Spyder     Edit/Delete Message   Reply w/Quote
Zoy and Mk, totally agree.
I've said it before, if you want the game you want to play then run one up and host it.
There's no excuse even with a 56k modem, that's what I use. If you host a game and fill it with all human players and keep the ai out it helps enormously, your computer won't have to control the ai and send the info to everyone as well as your self.
If your terrain and object details are high lower them a little, turn off tracer smoke etc and gain a few fps.
If you're laggy as a host you're probably just as laggy as a player in a mission as well so no big deal.
Lately there are so many complaints that some sides are out balanced etc, but I can tell you that all of my missions can be won from any side if you fly them with brain engaged, think less of personal kills and work as a team. What seems impossible in a mission can be done, hell I work for nearly an hour on some missions testing both sides.
The ground unit bug is a killer for decent missions, it's always been there.
Way back when I did my sub attack missions I realised it was fruitless to do these missions while some people report the sub sunk and others see it up.
Flak gets shot down by one guy but I'm still getting flakked by it, that's really fun, NOT!
The bomb bug ensures one of the bombers totals the target (and all of the countryside) and reduces the fps to a crawl.
What it boils down to is we need the game fixed/patched before any of this can be implemented properly.
The use of fighter vs fighter lately has been a result of the novelty of having new planes to fly plus the playability without the fps sucking bombers and flak.
I like a bomber mission as much as anything but the resultant warping when the action gets hot gets tiring.
The real balance in the missions come from teamwork or a knowledge of your planes handling. We can't really recreate realistic missions when the total amount of planes amounts to 10 or so and a bomber stream of 2!

------------------

[This message has been edited by Spyder (edited 03-11-2000).]

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Rattler
Pilot
posted 03-11- 07:03 PM     Click Here to See the Profile for Rattler   Click Here to Email Rattler     Edit/Delete Message   Reply w/Quote
Spyder sumed it up well with the FPS issue with bombers and the Ground damage bug.

Some folks can't even fly now online with 6 fighters without warping all over due to FPS issues.

Again, we need a survey to find out who wants to fly bomber/historical/fantasy plane match-ups, ect...... and when.

And also who's box is capable of what size missions/missions with bombers,ect.Find the common interests/capibilities/time frames available and match em up.

Rattler

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BULLET
Pilot
posted 03-11- 07:44 PM     Click Here to See the Profile for BULLET   Click Here to Email BULLET     Edit/Delete Message   Reply w/Quote
O.K. guys here is a little wisdom of the ages that I'm relaying from my Grandfather who flew in the pacific in The Big One (he thinks this game is "damn impressive" by the way) this is regarding the realism issue.

"Real war is a random act of violence. You make do with what you have. Nothing is ever the way its supposed to be, and nothing is ever fair or even. Lots of good men were lost flying 2 man patrols when there was supposed to be no enemy in the area. Thats how it was though, sometimes you get caught with your ass out sometimes you catch them. Thats the element of surprise boys. Not every unit was flying the most recent aircraft. Hell toward the end of the war the Japs were flying anything with wings and a gun. I've landed on strips of hard packed dirt where the Sea Bees still had their bulldozers running. Flew a mission once where we didn't have enough fuel for the return trip. The strip we landed at had no fuel either. We were stranded for 3 damn days, waiting for them to ship it in. You gotta fly your mission under any circumstances. If all we had to fly were captured Zeros with a hundred rounds a piece, we would paint the stars and hit the skies. Your main objective is survival though. Remember that those who fight and run away live to fight another day. You never fight it out to the last man unless you have to. A lot of your aces were made by good timing and dumb luck and war heros often took unnecessary risks. I've seen green pilots get 2 kills when squadron C.O.'s barely got out alive. Good pilots aren't greedy for kills. The most realistic element you boys will never achieve is fear, it effects every decision you make. The sound of bullets ripping through your hull will change your life. P-38s fighting each other is not realistic but it is good training. My grand son has shown some of your other messages, and some of you boys need to relax. I'm sure that any of us vets who run across this game will be proud (as I am)of your interest and what you are trying to achieve. Remember that this is a game and enjoy yourselves."

Commander Frank Heakin USNret
Sundowners forever

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Private Roger
Pilot
posted 03-11- 08:04 PM     Click Here to See the Profile for Private Roger   Click Here to Email Private Roger     Edit/Delete Message   Reply w/Quote
Commander

Great post!

The "fear" factor is one that is very difficult to achieve in sims. It's easy to go guns blazing at a large group of bombers when you know that if you get blown out of the sky you can exit out to the lobby and do it all over again.

I guess all we can do to try and achieve at least a small portion of that is to keep track of pilot deaths, bailout's, successful missions, succesfull landinds at base, etc. Maybe on some kind of tally board.

If we all get dinged in points for losing a pilot, maybe we would be more careful with our virtual lives.

Thanks for your contribution to this site.

I know we would all enjoy hearing from you again.

PR=FC=

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