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Author Topic:   Beta5 Build 65 and Online Standard
Stark
Pilot
posted 03-05- 01:50 AM     Click Here to See the Profile for Stark     Edit/Delete Message   Reply w/Quote
OK... heres the deal, earlier this evening 5 of us took Beta5 Build 65 out for a little spin. What we found was good. Read on...

Testers:

Spin
Reaper
Mirthain
Zoycite
Stark

We all found that there was no noticeable drop in FPS and in some cases a marginal increase. There was no desktopping during transmittal of missions. There was less choppiness in other planes online. The damage bug was less evident (P51's succesfully killed BF109's with less than 150 rounds).

So, we (the above testers) would like to put forth to the community that the standard for online flight be changed to include the use of Beta5 Build 65.

We found no negative repurcussion to doing so and some definant positives, like no CTD on mission sends and smoother gameplay.

What does everybody else think?

-Stark_33rd~GS

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Zoycite
JAG
posted 03-05- 02:00 AM     Click Here to See the Profile for Zoycite   Click Here to Email Zoycite     Edit/Delete Message   Reply w/Quote
Heya,

Yup, it was good. No problems what so ever.
I see no reason not to switch over. Asided from what Stark mentioned, it cant be any worse than the current state of the online portion of SDOE.

I'm all for the switch

------------------
Zoycite 33rd~GS

visit The War Paint Factory

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ReaperMan
Pilot
posted 03-05- 02:22 AM     Click Here to See the Profile for ReaperMan   Click Here to Email ReaperMan     Edit/Delete Message   Reply w/Quote
Two more advantages :

Running in 1024X768 and higher in Glide without the HUD being off-center

The option to not show enemy aircraft on map.
Combined with turning off the HUD and clouds on, this could make for some more realistic air battles.

-=TheReaper=-

P.S. A while back I _always_ flew 1.5.1b65 offline. I fly online a lot more now, so I tend to use 1.5 to keep things simpler.

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Stark
Pilot
posted 03-05- 02:34 AM     Click Here to See the Profile for Stark     Edit/Delete Message   Reply w/Quote
BTW... if you want the beta and don't know how to get it...it's available here
www.dragonseye.com/FSBeta

follow the download link.

-Stark_33rd~GS

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Hawker
Pilot
posted 03-05- 03:15 AM     Click Here to See the Profile for Hawker   Click Here to Email Hawker     Edit/Delete Message   Reply w/Quote
Heya guys does the beta support the extra added user planes?? just asking i dont know And did ya test for bomb bug tho i beleive last time i had the beta in I never noticed it,but that needs to be confirmed.

[This message has been edited by Hawker (edited 03-05-2000).]

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Zoycite
JAG
posted 03-05- 03:25 AM     Click Here to See the Profile for Zoycite   Click Here to Email Zoycite     Edit/Delete Message   Reply w/Quote
Stark and I will be testing this again tomorrow at noon. One issue was that of airfoils. I'll look into this more tomorrow.

------------------
Zoycite 33rd~GS

visit The War Paint Factory

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Spyder
Pilot
posted 03-05- 04:06 AM     Click Here to See the Profile for Spyder   Click Here to Email Spyder     Edit/Delete Message   Reply w/Quote
Ok if the fps is up a tad, how much better could it be without the debugging code?
Will this spin some new guys out after going through the 5.3 - 5.3a mismatches and now having to install the beta? Probably.
MH you said you were going to remove the debug code on this before xmas I believe, is it wasting my time to ask for it again?
I welcome the chance to play without the mission send bug, it's been my wish for ages.
I'm for it as long as we post what's going on for a few days and allow people time to get ready.
The time spent getting people sorted out with mismatches and flying has been a handful this past week.
No enemy on map, yeehaa.

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spin
Pilot
posted 03-05- 07:36 AM     Click Here to See the Profile for spin     Edit/Delete Message   Reply w/Quote
Hey no-one mentioned my favorite addition:

The Flyby (it is soooo cool).

We need more people in the missions to test fps more aggressively. 5 people always usually does pretty well in 1.5. So if you've got the build dust it off and join us for some tire kickin'. Also more testers will help confirm removal of the desktop bug.

Lag isn't perfect and when fps drops (which it still does but in a similar/lesser extent than 1.5) guys with slower machines still slow down and they start stopping and starting in front of you (no different from 1.5). I believe I have an idea that will reduce this significantly (but I need some help testing variables and effects more thoroughly before it goes further). If your fps drops below 20 regularly in tight furballs and want to know more, let me know.

The biggest challenge we will face in using this is online mismatches (specifically airfoils). But, it's important to know that these mismatches exist in the current game and the airfoil test was added to eliminate "unfair" airfoils being slipped into the game. We fixed the problem last night by renaming the airfoils folder or removing any files in the airfoil directory. This will be important for developers as they may have custom airfoils in the directory that may be unrelated to online planes but will cause mismatches. I have a suggestion here - put your development projects in par files and store them in the OpenPlane folder - then you can enable them (for testing) and disable them(for online compatibility) whenever you want. This would be a great way to release beta planes by the way - and there isn't a limit to the number of par files (they just go in their own folder in OpenPlane).

Spin

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spin
Pilot
posted 03-05- 07:43 AM     Click Here to See the Profile for spin     Edit/Delete Message   Reply w/Quote
I believe Beta5 is the "Patch" we all continue to pester MH about.

If we kick the Beta5 tires a bit harder (play it) then our bug feedback to MH will be much more useful and may help him release the next version more quickly.

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Whirlwind
Pilot
posted 03-05- 09:22 AM     Click Here to See the Profile for Whirlwind   Click Here to Email Whirlwind     Edit/Delete Message   Reply w/Quote
Apparently, none of you run glide. As I recall, that patch broke glide worse than what beta4 fixed. The game was just too unstable for me to use with Beta 5. I'll reaffirm that today, but I think that Beta5 wasn't worth its salt for the glide people.

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Hawker
Pilot
posted 03-05- 09:40 AM     Click Here to See the Profile for Hawker   Click Here to Email Hawker     Edit/Delete Message   Reply w/Quote
I run glide actually and no it didnt mess it opp completely and i also have new drivers sincethen.I had a minor flicker in the bombsite but it wasnt a huge problem I found fps improved,there was another minor thing but been so long i cant remember.

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Whirlwind
Pilot
posted 03-05- 10:49 AM     Click Here to See the Profile for Whirlwind   Click Here to Email Whirlwind     Edit/Delete Message   Reply w/Quote
I just ran the following test at 1024x768 - glide:

* B-17 Attack (over dover,no PP) - bombsite flicker, clouds had the occasional lighter grey box around them
* The mission just before the above mission (over dover, no PP) - same results as above, NOTE: The bug I remember disallowed 2 games in a row for Glide users.
* Calone (over Africa, no PP) - same as above
* B109G6 - (over rhineland, PP5.3, no patch) - no noticeable bugs, aside that the D9 flew like a hog - I couldn't loop it, and it shook like it was always going to stall, even at 270mph (not patch related ).
* B19OD9 - didn't last long enough to find any bugs - the hog died when I blew away it's engine.

I am running the final driver release of Feb. Frame rate appears up (I don't log it, and while developing, I used D3D since you can't ALT-TAB out of the menu's after running glide). The only bug I found is that the post game screen has slid down.

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Tailslide
Pilot
posted 03-05- 12:02 PM     Click Here to See the Profile for Tailslide   Click Here to Email Tailslide     Edit/Delete Message   Reply w/Quote

Wasn't the beta missing the 'overcast layer' ??

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Rattler
Pilot
posted 03-05- 12:56 PM     Click Here to See the Profile for Rattler   Click Here to Email Rattler     Edit/Delete Message   Reply w/Quote
Great News for Online Play. But, however,the Glide issue is imparative,did any of the 5 beta testers listed above run in Glide?

Thanks
Rattler

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spin
Pilot
posted 03-05- 01:33 PM     Click Here to See the Profile for spin     Edit/Delete Message   Reply w/Quote
TS,

Your right the overcast layer isn't the same, it's more like a fog bank. There is no ceiling to it either. It's just grey sky all the way up.


But on the other hand we get different sky colours (time of day changes). And night dover is possible can have dark sky.

Tradeoffs ??

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Zoycite
JAG
posted 03-05- 01:47 PM     Click Here to See the Profile for Zoycite   Click Here to Email Zoycite     Edit/Delete Message   Reply w/Quote
Ts its different then the one we are waiting for. The one that fixes TNT's

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Zoycite 33rd~GS

visit The War Paint Factory

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ReaperMan
Pilot
posted 03-05- 02:23 PM     Click Here to See the Profile for ReaperMan   Click Here to Email ReaperMan     Edit/Delete Message   Reply w/Quote
Yep I was running in Glide with no noticeable problems.

-=TheReaper=-

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Condor
Pilot
posted 03-05- 04:14 PM     Click Here to See the Profile for Condor   Click Here to Email Condor     Edit/Delete Message   Reply w/Quote
Spyder

I have been using beta5 since MH put it out
back in October. I do not see debug code on my screen. Is this different from what you see? Again, all I see on the main screen is the acknowledgement that it is build 65. During a mission all I see in the lower left corner is my frame rate only. Just wondering.
Condor out

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Spyder
Pilot
posted 03-05- 05:42 PM     Click Here to See the Profile for Spyder   Click Here to Email Spyder     Edit/Delete Message   Reply w/Quote
You can view what's going on with some keypress which I can't remember what they were right now.
Either way it's in there and does affect the running somewhat.
Spin, beta 5 is old and a lot has been added since or fixed, I think if you want to test something then the most current beta should be the one?
How about just having 1.5 with the send mission bug removed, no stuff ups with the airfoils or anything.

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Mirthain
Pilot
posted 03-05- 05:50 PM     Click Here to See the Profile for Mirthain   Click Here to Email Mirthain     Edit/Delete Message   Reply w/Quote
I run 2 voodoo2's SLI and had no problems. No visual oddity or any bugs at all. Frame rates were ok, I tend to get around the mid 20's when zoomed out of cockpit anyway, so it wasn't any worse. The Damage seemed better. Needs more testing with PP5.3.
Mirthain=FC=

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Ishmael
Pilot
posted 03-05- 08:47 PM     Click Here to See the Profile for Ishmael     Edit/Delete Message   Reply w/Quote
I just got this game and all the patches and planepack 5.3 and 5.3a, but with the beautiful graphics I'd like to see the fly by view added, as well as a player to target view. I would love to have the player to target to keep up with wingmen and be able to enjoy the graphics without the direction keys for outside views. I think this game is great and I appreciate all the work you are doing (love the new aircraft in the planepack), but those views would make the game more cinematic, and help to enjoy the great graphics. I like that you cant turn off the cockpit though, but IMHO the chase view doesn't really help situational awareness. It amazes me you can change anything, so I thought I would ask about that.

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Tailslide
Pilot
posted 03-06- 12:43 AM     Click Here to See the Profile for Tailslide   Click Here to Email Tailslide     Edit/Delete Message   Reply w/Quote

If beta 5 fixes the damage bug should we be using it online? If so do we set a date to switch?

TS

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Zoycite
JAG
posted 03-06- 12:58 AM     Click Here to See the Profile for Zoycite   Click Here to Email Zoycite     Edit/Delete Message   Reply w/Quote
I think what might be helpful is to have a bigger test group take part. Then we can get an even better idea on how it will perform on any number of systems and setups.

Spyder, the only noticable drop due to the debug, might only affect the host. Still not sure about this though, just seemd that way.

But like I said if the Damage bug is fixed and can bd confirmed though a few more test, then we should make the switch.

Again a complete patch with tnt fixes would be extra nice... hint hint

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Zoycite 33rd~GS

visit The War Paint Factory

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LLv34_Camouflage
Pilot
posted 03-06- 02:32 AM     Click Here to See the Profile for LLv34_Camouflage   Click Here to Email LLv34_Camouflage     Edit/Delete Message   Reply w/Quote
Hi guys!

I suggest us europeans try the beta5 next sunday evening at UK1. The topic was mentioned last night and most people seemed to support it. This way the beta would get the needed multiplay testing!

Camo

------------------
Camouflage
XO, Lentolaivue 34
www.muodos.fi/LLv34

"The really good pilots use their superior judgment to keep them out of situations
where they might be required to demonstrate their superior skill."

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JT
Pilot
posted 03-06- 07:52 AM     Click Here to See the Profile for JT   Click Here to Email JT     Edit/Delete Message   Reply w/Quote
>But on the other hand we get different sky colours (time of day changes). And night dover is possible can have dark sky.

Have I missed something? Are you saying this is possible now?

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JantarSTD
Cadet
posted 03-06- 08:52 AM     Click Here to See the Profile for JantarSTD     Edit/Delete Message   Reply w/Quote
I tried the patch this week-end and all my display was fucked up:
- No display of the loading progress during mission loading.
- The fps was unplayable.
- The view in the plane was offset and I couldn't see the different overlays (pause game, weapon state, etc).
- The map was not displaying.
- Etc...

My system:
PII 400mHz, Viper 550 (TnT), 128ram, and well enough place on my HD.

If I run the game without the path (I had to deinstall SDOE and reinstall everythig), I can play well in 1028x768 and everything's great.

Any solution or idea??

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Tailslide
Pilot
posted 03-06- 08:56 AM     Click Here to See the Profile for Tailslide   Click Here to Email Tailslide     Edit/Delete Message   Reply w/Quote

Been awhile, but I had those problems with OpenGL mode on my TNT make sure you have your display preferences set to Direct 3d.

TS

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Stark
Pilot
posted 03-06- 11:00 AM     Click Here to See the Profile for Stark     Edit/Delete Message   Reply w/Quote
Janstar -

Yeah, that was definantly running in OpenGL, which was something sorta tagged on to see if it would work.

I did find one bug in the UI though, at least I think its a bug - could just be me. When I change resoltuions or display modes they arent always refelcted correctly in the Options/Display screen... however, they are correct in the sim, just not reported correctly in the setup screen.

So Janstar, it's possible your setup screen says your in D3D and your actually in OpenGL (mine did). Just set it to D3d and start the sim again, should be fine.

Also, you dont need to reinstall to go from Beta5 to 1.5 - the beta puts an entirely new executable in to run the sim - app.exe. To switch between the two just run the old .exe (cant remember the name). It is in fact possble to have both running at once - at least in the online lobbies, but I dont recommend it!

-Stark_33rd~GS


[This message has been edited by Stark (edited 03-06-2000).]

[This message has been edited by Stark (edited 03-06-2000).]

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JantarSTD
Cadet
posted 03-06- 11:32 AM     Click Here to See the Profile for JantarSTD     Edit/Delete Message   Reply w/Quote
Stark,
Actually, I did exactly what you say:
- Make sure to reset to D3D (because it was effectively not displaying the right options in the option screen), restart the app : still bogus...
- I did restart the game by using the original EXE : still bogus.
- I've reinstalled SDOE over the one already installed (to replace drivers, etc) : still bogus.
- I've deinstalled the patch : still bogus.
- I've deinstalled and reinstalled everything (PP5.3a, etc): finally OK!

Is it safe to reinstall the patch and retry it by making sure I will never get in OpenGL mode??

[This message has been edited by JantarSTD (edited 03-06-2000).]

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Stark
Pilot
posted 03-06- 11:45 AM     Click Here to See the Profile for Stark     Edit/Delete Message   Reply w/Quote
Janstar,

Well, if HD space is not an issue - what I did for testing purposes and woul recommend is that you install another copy of FS to a different directory and install the patch there. This way if it kills your setup (it is a beta after all - anything is possible) you still have a working copy immediatly available.

I've installed the beta on 6 different machines though and had virtually no problems (except for the incorrect video mode being reported) so I'm inclined to think it was an unlucky accident that caused your problems the first time. I feel it's definantly worth trying again, the online play is excellent and offline is as well.

-Stark

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Jetlag
Pilot
posted 03-06- 12:22 PM     Click Here to See the Profile for Jetlag   Click Here to Email Jetlag     Edit/Delete Message   Reply w/Quote
Camo,

Good idea! I'll notify everyone who attends regularly soon.

------------------
Jagdverband 44


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Rattler
Pilot
posted 03-07- 02:29 PM     Click Here to See the Profile for Rattler   Click Here to Email Rattler     Edit/Delete Message   Reply w/Quote
I've DL'd and tried beta 5 Offline, my results:

20% increase in FPS ( running in 600 X 800 glide)V2 12 mb,celi 450
Decreased visual appearance of Terrain tiles is Notable (extremely obvious,but acceptable)
Decreased visual range(distant mtns)
(I double-checked all settings,nothing changed)
Gunsight flicker is there.Not that bad.
Clouds have box frames that appear on them from time to time.
Clouds in -cloudy weather- set-ups generally look less appealing...... scaled back abit.
Personally, I like the overcast better,especially in Rhineland Winter.

The better FPS are I'm guessing related to some of the visual penalties decribed above.

All in all,the increase in FPS should enable less warping,and the ONLINE tests done should confirm the better Damage Model and elimination of CDT.

I still however Completely Hard LOCK requiring a Reboot on occasions when exiting missions, as I do currently with the standard patch 150.exe (could be caused by overclocking/poor RAM?)

I'd say lets make the switch and test her out good.

Rattler

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Falck
Pilot
posted 03-07- 03:16 PM     Click Here to See the Profile for Falck     Edit/Delete Message   Reply w/Quote
Ive noticed the gun sight flicker too. Not a huge problem for me though. Other than that Ive noticed no texture problems yet. Also Ive noticed the guns fire at the next higher rate now. 50 cals set at 750 rpm now fire at 1200 instead of 600 rpm.

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Stark
Pilot
posted 03-07- 05:17 PM     Click Here to See the Profile for Stark     Edit/Delete Message   Reply w/Quote
Falck -

Good point there! I think this could also be related to the seemingly decreased damage bug. Throwing out mor lead per simulation frame, so when a packet reporting damage gets through there is more being reported.

Not sure that was clear so I'll try again. Higher gun rate = more damage per sim frame. So if the packet for that frame gets through to the other machine then there is more damage applied.

In other words the damage bug may still be in full force, just less evident...which is still a plus.

-Stark

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Falck
Pilot
posted 03-07- 05:46 PM     Click Here to See the Profile for Falck     Edit/Delete Message   Reply w/Quote
Not a plus in my opinion stark
We could always up the rates of fire even in the current version, but it wouldnt be realistic.

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