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Author Topic:   Planepack Patches. How should we handle them??
Razer
Pilot
posted 03-03- 05:41 PM     Click Here to See the Profile for Razer   Click Here to Email Razer     Edit/Delete Message   Reply w/Quote
OK, We've been talking about this in OPP for a few days. Here is what we want to do. Instead of releasing a Planepack Patch as a media folder extract, How about when we release a patch we make it Data 14.par. Since weno longer use 14 and 15, it would be easier on the community to install if it was just one file. This way all you have to do is install that one file and overwrite it if a newpatch comes out. When a new planepack is released you'll simply just delete it with the old planepack.

Does this sound better then filling your Media folder with all the stuff in the patch?

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Tony "Razer" Martin

http://www.fshangar.com

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STef
Pilot
posted 03-03- 05:45 PM     Click Here to See the Profile for STef   Click Here to Email STef     Edit/Delete Message   Reply w/Quote
Sounds good to me.

BTW, wouldn't it be wise to have one data file per nation for example? it would also help a lot for updates.

Of course, we should first clean up existing data files.

My 2 cents.

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P/O STef
Editor
http://stephan.bondier.free.fr/gazette.html


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Werner Molders
Pilot
posted 03-03- 06:38 PM     Click Here to See the Profile for Werner Molders   Click Here to Email Werner Molders     Edit/Delete Message   Reply w/Quote
Just a reminder, Nations has called data6.par

Thanks!

Werner

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DOWNLOADS+PILOT ROSTER+FAN SITE INNOVATION=B.C.A.T.P. Visit Today!

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Confusion
Pilot
posted 03-03- 09:18 PM     Click Here to See the Profile for Confusion   Click Here to Email Confusion     Edit/Delete Message   Reply w/Quote
I said a bunch of stuff here that I probably should have justkept to myself lol

[This message has been edited by Confusion (edited 03-14-2000).]

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Sv
Pilot
posted 03-03- 09:37 PM     Click Here to See the Profile for Sv   Click Here to Email Sv     Edit/Delete Message   Reply w/Quote
Please don't roll patches every week! If something was left out or what-not, suck it up and put it in the next pack. It is sad, but better than having a new planepack version all of the time.

Also don't forget that the WWI PlanePack needs its own par file number! These are gonna be very hard to come by soon

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-Sv =FC=

WWI in SDOE!


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nealg
Pilot
posted 03-03- 11:25 PM     Click Here to See the Profile for nealg   Click Here to Email nealg     Edit/Delete Message   Reply w/Quote
Data14.par sounds good...we are already somewhat used to it, and it is easier to track than a directory full of different directories.

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nealg=FC=

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Zoycite
JAG
posted 03-04- 02:45 AM     Click Here to See the Profile for Zoycite   Click Here to Email Zoycite     Edit/Delete Message   Reply w/Quote
Heya,

Yes the WWI guys need to have a par number. How about saving data15 for us

Recently I updated the Online Standard doc to reflect the new PP and patch. I sent it to the MH for posting on the fs.com site. NOt sure if its up yet. You can find my copy at: www.fightersquadron.com/warpaint/standard.htm

Razer,
What I'd like from you is to maybe when a new patch or PP is released, to shoot me a mail with some install info,link an so forth before the release. So maybe that way I could up date the page before the release, giving people one place to go to get the info and file links. It may save alot of confusion.

What I 'll do in the mean time is add the current PP version title in the doc header so people know straight away what PP version is being used online.

Note that this doc does not list specific planes and betas. I'm afraid people will be on there own with that.

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Zoycite 33rd~GS

visit The War Paint Factory


[This message has been edited by Zoycite (edited 03-04-2000).]

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Mk10 225th
Pilot
posted 03-04- 11:45 AM     Click Here to See the Profile for Mk10 225th   Click Here to Email Mk10 225th     Edit/Delete Message   Reply w/Quote
When I used to fly Fighters Anthology years ago, there was a fella by the name of Greg Pierson with the 714th VFS. He made .lib files for the game, that added tons and tons of new aircraft, flight modeling tweaks, and weapons variations.

Greg liked to tinker daily, and would often change the .lib file frequently. We'd get online, and someone would ask if we had the new lib file. The date was always part of the file name, so you'd know what was what.

If you didn't have it, it wasn't that much of a hassle. You'd simply go to the 714th VFS's web page that you had bookmarked, and everyone knew right where the latest .lib file would be posted.

You didn't even need to delete the old one. After downloading, the new one unzipped right over it.

In this way we were able to keep current, or quickly update in a hassle-free manner our files so everyone was always flying the latest file.

The file would show up on the main screen just like 5.3 does now.

The other day trying to get the Corsair, at one point, Jedi had the latest on his page, but the Hangar had the old version. I think that's what caused a lot of the confusion. Also the Zero had changed a time or two, and that caused the other half of all that fun.

So basically, I think everyone needs to know where to go for this stuff. CONSISTENTLY. It sure would be easy to point people to the FSIC from the lobbies if we knew that the latest planepack, patches, etc. were going to be here. Seems like a logical place to me.

It really isn't a problem to update a game if you know right where to go for something, and it is consistently going to be available, and you know exactly how to load it.

Part of the problem with the "a" patch was that the readme said to install it to the FS directory, not the media folder where it should have gone. Not to knock the person who made the patch. Thank you a thousand times. I can see how it would be quite easy to overlook when trying to do all the other stuff invovled with making it, leading a life of sorts other than with us guys, etc.

Since I was online and very suspicious, I asked around. Someone said, "No, unzip it to media." I went, "Oh, Ok, Cool..." and was back in action in just a moment.

If you're not online all the time, or not naturally paranoid like me, it wouldn't be quite that easy. Add-in the Zero/F4U excitement, and I can see where people would be driven crazier than shithouse rats by all this stuff.

So I'm not really that smart or that capable of doing anything REAL around this place, so I thought I might try to help out by explaining how some people might feel about all this stuff.

I think if we started having the needed update file in ONE PLACE it would help. Hell, make the date part of the name if possible. Then you could say, "Hey, are you flying 030400?" If not, you'd know RIGHT where to go to get it. And have simple, basic procedures available on how to install it and get it running.

How many times have you give links to people who are new, only to have them come back in 5 mins. unable to find it? Hell, how many times have you given links to people who've been around FOREVER, only to find they're no good? The links, not the people! LOL

Anyhoo, that's my 37 cents. We just need to streamline all this stuff, and BE CONSISTENT in the place where we put all this crap, and how it is installed. Really, this can be a fairly pain-free procedure.

The only reason I know this can work, is that my knowledge of software, and computers in general is probably about 6th grade level, and even I was able to figure out how to use those old .lib files with ease. Hey folks, if I can do it, ANYBODY can do it! Hee-hee!

And another tip of the 'ol Tophat-in-the-ring to all the folks who DO work hard on this stuff, and who make this game so enjoyable for idiots like me.

S!

Mk10=225th=

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Burkey
Pilot
posted 03-04- 12:14 PM     Click Here to See the Profile for Burkey   Click Here to Email Burkey     Edit/Delete Message   Reply w/Quote
Mk10, you've solved my problem! I couldn't connect for internet play and I couldn't figure why; it turns out I'd unzipped the PP3 patch into tht FS folder and not the media folder.Thanks! I can now reach the lobby, but I still don't see anybody else there. When do all you guys play?

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Mk10 225th
Pilot
posted 03-04- 12:47 PM     Click Here to See the Profile for Mk10 225th   Click Here to Email Mk10 225th     Edit/Delete Message   Reply w/Quote
Burkey, most of the times you'll find folks on the california12 server 0300-0800 or so GMT.

Our Esteemed European contingent populates the UK1 server many evenings. They are of course straight GMT or GMT +1. Many people fly after dinner, putting kids to bed, walking the dog, and slipping sleeping pills in their spouses' food.

European and players all over the world have been trying to meet on weekends 1430 GMT or so. JV44 hosts a shindig on Sundays.

I only learned a month or so ago about double-clicking the lower right time dealy-bob in Windows98.

It's changed my life. I've been losing weight, sleeping better, and recently wrote that novel I had always wanted to. Not.

Welcome to the fold.

Here is the ICQ Fighter Squadron Active List number: 50340507

That's a good way to keep in touch with other players. Here's Spyder's web page with links to Roger Wilco for the latest version, and a list of Commonly Used Frequencies (ip's) for use with SDOE: http://www.southwest.com.au/~awhite/

Hope this helps.

Mk10=225th=

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Burkey
Pilot
posted 03-04- 01:41 PM     Click Here to See the Profile for Burkey   Click Here to Email Burkey     Edit/Delete Message   Reply w/Quote
Thanks MK10, I hope to see you soon!

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Mighty
Pilot
posted 03-06- 12:17 AM     Click Here to See the Profile for Mighty   Click Here to Email Mighty     Edit/Delete Message   Reply w/Quote
I think people are forgetting the difference between the online standard and beta releases.

I know the new beta planes are cool. But you have to be very judicious about using them in online missions. They're changing often, which causes this sort of mass confusion.

I recommend sticking to plane pack aircraft for public online missions. That will make it much easier for people to join the fun.

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Tailslide
Pilot
posted 03-06- 12:38 AM     Click Here to See the Profile for Tailslide   Click Here to Email Tailslide     Edit/Delete Message   Reply w/Quote

Mighty's got a point.. the plane packs are about compatibility online.. I haven't flown much in the past week since I spend more time waiting in the lobby than anything else these days.

TS

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jedi
Pilot
posted 03-06- 09:01 AM     Click Here to See the Profile for jedi   Click Here to Email jedi     Edit/Delete Message   Reply w/Quote
So, let me see if I have this straight.

You guys DON'T want me to release the new beta Corsair, with FM fixes, the right shadow, CV practice missions, and the fixed pilot until the contest submission date??

OK, saves me some time

How bout the "parked" Corsair for the mission builder types? That one's ready for testing too, but if ya want me to keep it under my hat...say no more.

I guess the counterpoint to this is that the Corsair, if held out of beta for 3 more weeks, wouldn't have worked on 50% of the guys' boxes, and I bet almost everyone has it working now.

So I'm kinda leanin' towards just puttin those betas up and letting God sort it all out I announce it pretty conspicuously in the forum, but it's pretty hard to get a simultaneous release on my site AND the Hangar. As the planes become "finalized," the download mania should settle down some.

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--jedi--

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Razer
Pilot
posted 03-06- 12:54 PM     Click Here to See the Profile for Razer   Click Here to Email Razer     Edit/Delete Message   Reply w/Quote
No jedi, What they are saying is to not use beta planes online so much since they change often and it makes mismatches happen a lot more. The planepack is for online play. It has always been that way. thats why the planes that have so much done to them is included and beta planes are not.

If you wan to release the plane go ahead. Untill it's considered finished by you (all but FM tweaks) then it will be placed in the pack.

Very few people have been using the Online game nameing standard set by OPP many months ago. If you host a mission with beta planes. stick the names of the planes in the game name. Like so, "Great Missions 5.3a F4U,Zero" Or "5.3a F4U/Zero Testing" Beta planes should not be tought as a standard for online play. To many mismatchs.


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Tony "Razer" Martin

http://www.fshangar.com

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mposis
Pilot
posted 03-06- 01:09 PM     Click Here to See the Profile for mposis   Click Here to Email mposis     Edit/Delete Message   Reply w/Quote
I agree with Mighty. The reason for the Planepack is to prevent mismatches. If people want to play online they should stick with the planepack.

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ReaperMan
Pilot
posted 03-06- 02:37 PM     Click Here to See the Profile for ReaperMan   Click Here to Email ReaperMan     Edit/Delete Message   Reply w/Quote
Agreed, most people should stick to the PP planes, but that doesn't mean that a few of us brave souls can't do a little "beta testing" of new beta planes online. We'll put up with mismatches to no end, but it's our own damn fault for not playing with the PP planes. Beta planes online are not for the faint of heart, or impatient types.

Also, I know we may run out of par files, but I think that the Pacific planes should _NOT_ be included in the regular Plane Pack.
I honestly think there should be a seperate "Pacific Pack" with new aircraft, squadrons, etc.
If we ever get an updated beta build, or everyone starts using build 65, the number of par files should no longer be a problem.
Oh well all I can do is sit here and hope, pray to the gods of OpenPlane for a new, stable beta build.

-=TheReaper=-

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Mighty
Pilot
posted 03-06- 03:10 PM     Click Here to See the Profile for Mighty   Click Here to Email Mighty     Edit/Delete Message   Reply w/Quote
Please, please, keep releasing betas. You'll still get very useful information back from offline players.

If you want to test betas online, you should probably set up a private game with people you've arranged to meet ahead of time. Or, make sure the name of the game includes "BETA" so that people will know ahead of time whether they want to risk the hassle of joining.

But for maximum enjoyment with the greatest number of people, stick with plane pack aircraft. Basically, we just need a clear distinction so that people who just want to jump in for a mission or two will feel confident that they can get in on the first try.

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Zurawski
Pilot
posted 03-06- 04:22 PM     Click Here to See the Profile for Zurawski   Click Here to Email Zurawski     Edit/Delete Message   Reply w/Quote
RE: Par limitations ...

I think this is a forgotten point! The Beta5 has the capability of having "if memory serves me correctly" ...30 pars ..

Neat thing is you can select what pars you wish to utilize via a GUI selection screen ...

It works great ... I have the PP stuff set up in one default ... the Highrez/poly cockpits in another ... a few "secret" things in another ...

I personally have 16 pars in my Beta5!

So if/when the patch is released the par-limitations is reallya mute issue!

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