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Author Topic:   Opp people and programmers please read....
MrBlob
Pilot
posted 03-01- 01:11 PM     Click Here to See the Profile for MrBlob   Click Here to Email MrBlob     Edit/Delete Message   Reply w/Quote
Firstly congradulations on all the work you have been doing...Keep it up : - )

Well there is something that has been bothering me for a while. The attitude of the flyers of SD is that of "I want relistic Air to Air combat" not necessarily realistic missions. Faior enough I have no objections.

But my question is how can we have acurate Air to Air combat when we have:

-Target padlock
-View enemy on map
-(DeafaultHaving )to use num pad for best views
-Zoom function on GUN sight (cockpit is fine)
-And no way of talking (with out RW) to your own team members and squadron to give orders or ask for help.

My friend mailed this message to me (he used to be an RAF pilot in the 70's (if i remember correct???) : - )He never saw combat or action but:

"I really appreciate the effort the FS crowd put into developing their sim; the WW1 terrain and aircraft types sound great. But it'll be all for nought if they don't sort out a more realistic views system. It surely wouldn't take a genius to 'back-engineer' WB's hat-switch set-up and icons, surely? All the time the hat-switch views are limited to 'on-the-level-or-straight-up-only' and the unrealistic zoom-views and padlocks remain, FS pilots will never develop decent situational awareness, because they don't have to - and ol' hands like me will stay away, regardless of the other great ideas 'n' possibilities"

This was NOT NOT NOT a flame, but mearly a problem that exsists. Is there anything that can be done?

MrBlob

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~MrBlob~

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Tailslide
Pilot
posted 03-01- 01:21 PM     Click Here to See the Profile for Tailslide   Click Here to Email Tailslide     Edit/Delete Message   Reply w/Quote

When/if the patch ever comes out there is a online option to turn the enemy off on the map for all players. I think this will make the bomber missions MUCH more interesting.

Padlock, this borders on a religious debate, the two sides being

padlock - more realistic because it simulates the motion of the pilots head tracking a target.

hat views- more realistic because some padlocks do not break off when plane leaves sight.

I'd rather see SDOE padlock get fixed when it goes opensource than remove it.. after all real pilots could look more than four or eight directions. The hat system of Aces High ruins the immersion for me and it's kept me from enjoying it. I get the same feeling flying padlock as in a real plane.. same hand eye movements everything.

(waiting for the pro-hat-view flames)

TS

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Tailslide
Pilot
posted 03-01- 01:23 PM     Click Here to See the Profile for Tailslide   Click Here to Email Tailslide     Edit/Delete Message   Reply w/Quote
Re: zoom I think this is a very valid feature, it helps overcome the limitations of the screen resolution to aim at distant targets. You're not seeing anything you couldn't see in real life IMHO.

How are "WB icons" more realistic?
(It's been ages since I've flown warbirds)


[This message has been edited by Tailslide (edited 03-01-2000).]

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ReaperMan
Pilot
posted 03-01- 01:32 PM     Click Here to See the Profile for ReaperMan   Click Here to Email ReaperMan     Edit/Delete Message   Reply w/Quote
I have my hat set to do digital pan around the cockpit. For me, this increases the immersion factor as I am always following planes with my eyes, and the plane (hopefully) follows. It's especially fun in those gorgeous slow-moving WWI era birds.
I still use the numpad sometimes just for a quick glance at my 6 or to either side.
It gets really wacky if you're panning around to look on your 6 and becomes very hard (for me, at least) to control the aircraft. If I look too far back or get disoriented, it can be pretty scary. Numpad UP comes up pretty handy though to center my view back on the cockpit. If only I had a better setup, I could zoom out a bit and the rest of the cockpit wouild be a better reference whilst panning around.

-=TheReaper=-

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Sv
Pilot
posted 03-01- 02:30 PM     Click Here to See the Profile for Sv   Click Here to Email Sv     Edit/Delete Message   Reply w/Quote
I use mouse-panning only. Mouse in left hand, stick in right. Left-click = zoom in, right-click = zoom out.

I LOVE this set up. SDOE pans so smooth with the mouse, and in the new planes with canopy reflections the feeling of "being" in a plane is completely awesome, especialy with 3D glasses on

I could never fly any sim that does not let me mouse pan. I asked for this at the B-17 II forum and it seemed to stick - but I bet you won't be able to do this when it comes out If I can't then I won't fly it... I just can't go back. Once you get used to mouse panning, it is much more like being in a plane - you learn to move the mouse instead of your head. I can keep a plane in view and still make quick looks around for other friend/foe without losing SA or my focus on the target.

I still suck though, but that is not a SA problem, I just can't aim - my gunnery is terrible. I can stay right on someone's six in a spit, or dive on them in a 190, but no matter how great the shot opportunity I miss LOL!

------------------
-Sv =FC=

WWI in SDOE!


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Tailslide
Pilot
posted 03-01- 02:36 PM     Click Here to See the Profile for Tailslide   Click Here to Email Tailslide     Edit/Delete Message   Reply w/Quote

I'll have to try that SV..

Isn't it awkward when you need to control throttle?

TS

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MrBlob
Pilot
posted 03-01- 02:50 PM     Click Here to See the Profile for MrBlob   Click Here to Email MrBlob     Edit/Delete Message   Reply w/Quote
Sv, what are 3D glasses? Does anyone know where I could by a Virtual reality helmut where by when I move so does the screen? or hasn't it been invented yet!

But what are 3D glasses?

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~MrBlob~

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Tailslide
Pilot
posted 03-01- 03:43 PM     Click Here to See the Profile for Tailslide   Click Here to Email Tailslide     Edit/Delete Message   Reply w/Quote

They're glasses with LCD shutters that alternate dark/clear 60 times a second. The eye that is clear sees one image then when the other eye is clear it sees a different image.

I also have them and the effects are good, especially with the canopy reflections. My poor 450 can't keep my FPS high enough for online play at a decent resolution with them so they're in a box waiting for the day I get a CPU upgrade

(It also requires a good monitor that can handle 100 or 120hz refresh since it does 50 or 60hz for each eye)

TS

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Burkey
Pilot
posted 03-01- 04:32 PM     Click Here to See the Profile for Burkey   Click Here to Email Burkey     Edit/Delete Message   Reply w/Quote
This might sound like a stupid question Sv but where can I configure the mouse to as pan view?

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Sv
Pilot
posted 03-01- 04:57 PM     Click Here to See the Profile for Sv   Click Here to Email Sv     Edit/Delete Message   Reply w/Quote
TS,

At first, a bit. But I noticed over time that I fly right hand on the stick, left hand on the throttle. Then I make mouse adjustments as needed - only a sec at a time. You don't even think of it after a while. In a dogfight I find that most mouse activity is nudging up a bit to keep the enemy in view in a turn and stuff like that.

It is weird for a little while, I admit your disire to be able to "See" the world in a new way must outway the learning curve. Now that I have done it forever, padlock, and to a greater extent view-keys just seem primitive. Mouse-panning really brings the SDOE 3D cockpits to life for me...

Burkey,

Edit your keybaord.inp file in your Fighter Squadron directory. Add/edit the lines to look like this:

inpViewPanXAnalog = MouseAxisX
inpViewPanYAnalog = MouseAxisY

inpViewZoomIn = Bounce MouseButton0 inpViewZoomOut = Bounce MouseButton1

Let me know if you need more help on this...

-Sv

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Tailslide
Pilot
posted 03-01- 05:06 PM     Click Here to See the Profile for Tailslide   Click Here to Email Tailslide     Edit/Delete Message   Reply w/Quote

Do you normally use the mouse with your left hand? It sounds great but dunno if I am that ambidexterous (sp?)

TS

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Burkey
Pilot
posted 03-01- 05:23 PM     Click Here to See the Profile for Burkey   Click Here to Email Burkey     Edit/Delete Message   Reply w/Quote
Thanks Sv, I'll try it now....

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Bryan Russell
Pilot
posted 03-01- 05:40 PM     Click Here to See the Profile for Bryan Russell   Click Here to Email Bryan Russell     Edit/Delete Message   Reply w/Quote
Does anyone know if you can map the mouse wheel to the throttle? This would be great both for keeping your hand on it (the mouse that is ) and for poor slobs like me with out a analogue throttle!

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jedi
Pilot
posted 03-01- 05:53 PM     Click Here to See the Profile for jedi   Click Here to Email jedi     Edit/Delete Message   Reply w/Quote
Not sure what the beef is with the snap views. I can get the diagonals and 45-up views on my hat switch (TM gear). I have the identical setup for Warbirds and SDOE (except that WB allows using the 1,3,7,9 keys for the diagonals as well as combos of the other four keys). Maybe the Sidewinder and some of the others can't be programmed for this?

I've always preferred snap views for combat, but that's just personal preference.

Someone asked about WB icons. They're the same as they always were. Plane range in "country color" at 6900 yards. Aircraft type at 3000 yards. Range readout goes to decimal under 100 yards (i.e. 0.9 = 90 yards). In the Historical Arena, the icons are reduced in range. Country color aircraft type at 1000 yards, range at 300 yards. If I could change one thing about SDOE icons, it would be to eliminate the airspeed readout. It's more or less useless IMO, and just clutters up the screen. I think I might rig up a joystick command to just "flash" the icon on for a second and then make it vanish when I release the button. I just use it to find targets against the terrain anyway.

My Suncom throttle has a couple of hatswitches that I'm going to program for panning around. Pretty neat throttle if you're looking for a new one.

Personally, I don't see any big problem with SDOE's view system...

------------------
--jedi--

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Burkey
Pilot
posted 03-01- 06:13 PM     Click Here to See the Profile for Burkey   Click Here to Email Burkey     Edit/Delete Message   Reply w/Quote
;}Tailslide these things come easy after a while.......I'm naturally left handed but I use a right hand joystick[ sidewinder force feed back] which is made in such a way that I have to use my right hand. I tried a Saitek Cyborg but it would never work properly[ I hated that joystick! ] I thought I could never use my right hand but it comes pretty natural now....

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Burkey
Pilot
posted 03-01- 06:13 PM     Click Here to See the Profile for Burkey   Click Here to Email Burkey     Edit/Delete Message   Reply w/Quote
Note failed first attempt to post smiley face....

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silas
Pilot
posted 03-01- 06:14 PM     Click Here to See the Profile for silas   Click Here to Email silas     Edit/Delete Message   Reply w/Quote
Hi Burkey.

In the "view Movement" section of the keyboard.inp have the two lines that handel the mouse panning. The last two lines below

inpViewPanUpDigital = Bounce Shift Numpad8
inpViewPanDownDigital = Bounce Shift Numpad2
inpViewPanLeftDigital = Bounce Shift Numpad4
inpViewPanRightDigital = Bounce Shift Numpad6

inpViewPanXAnalog = MouseAxisX
inpViewPanYAnalog = MouseAxisY

someone beat me to it.
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silas
Fortune favours the brave.
Demon's Runway


[This message has been edited by silas (edited 03-01-2000).]

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Burkey
Pilot
posted 03-01- 06:29 PM     Click Here to See the Profile for Burkey   Click Here to Email Burkey     Edit/Delete Message   Reply w/Quote
cheers silas, you can never get enough help!

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Tailslide
Pilot
posted 03-01- 06:35 PM     Click Here to See the Profile for Tailslide   Click Here to Email Tailslide     Edit/Delete Message   Reply w/Quote
Jedi, I only have 8 directions on my new stick (4 on my old TM setup)

Burkey, I'm left handed too but years of right handed sticks and mice "converted" me. I'll give it a shot.

I like flying without icons.. glowing numbers over the planes kinda kills it for me. Running hires on a decent screen it's much more do-able than the old 640x480 14" days but for people with limited systems I know they can be necessary.

TS

[This message has been edited by Tailslide (edited 03-01-2000).]

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kopper
JAG
posted 03-01- 08:30 PM     Click Here to See the Profile for kopper   Click Here to Email kopper     Edit/Delete Message   Reply w/Quote
Yes, the all too familiar 'realism' debate!

First off, I think having the map with the aircraft of both sides on it is OK. German pilots (day and night) did not take off blind doing standing patrols waiting for enemy. They had radar. The map is a reflection of it. That being said it should function more like radar. If we are flying low the plane shouldn't register on the map.

Padlock to me is invaluable and it more realistic because I can follow the plane no matter what. In real life do you just snap your head around or do you follow the target. I agree you shouldn't be able to padlock when the guy is 5 miles out, behind a hill or in the clouds.

To me as well, RW is realistic. It is radio or you can type. I can't figure out how some guys type and dogfight at the same time.

MrBlob these are bugaboo's that have been id'ed in the past and we anxiously await the day they will be improved if ever. Perhaps when Semi-Open Source is finally available they will be done.

------------------
Kopper

Fortunae Nihil
(Nothing to Chance)
OPPs Making SDOE a Dangerous place.
One plane at a time.

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Tailslide
Pilot
posted 03-01- 09:03 PM     Click Here to See the Profile for Tailslide   Click Here to Email Tailslide     Edit/Delete Message   Reply w/Quote

The fighters didn't have radar except for the night fighters. Most radar information came in the form of radio calls giving a general (not exact) indication of where the enemy was, and each plane wasn't in constant contact with their own radar operator to tell them everytime a plane was heading towards them.

If I remember right, EAW did a good job in this area.

TS

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Mirthain
Pilot
posted 03-01- 10:37 PM     Click Here to See the Profile for Mirthain   Click Here to Email Mirthain     Edit/Delete Message   Reply w/Quote
I really must say though, if you broke padlock anytime you lost sight of a plane, you would have to have it break if the nose of the plane came up, when the plane passes under your wing. Anything. I know that many don't like the 360 deg. head thing.. but there are things that we cannot actually do in any sim, and many of them are in the cockpit movement. We can't press our faces to the side of the cockpit looking back to see if someone is on our tail. We can't shove our heads into the bulge on a P-51B to see around the nose a little. We don't have the rearview mirrors on the spits and other AC that were on the real planes. There is alot about Situational awareness that is taken for granted until you try and model it. Perhaps a padlock that broke when the plane was under your plane for a few seconds would be realistic, but just when it broke the feild of view is not. I would hate to try and move the mouse for my Head to Head slashes that I do... it would be a pain, since at the same time I am adjusting trottle too. There is also the fact that we can get a good idea of what a plane is doing by watching what it does just before we lose sight of it.
Also, we will never have accurate combat. There are things that we do that no pilot would do unless in an extreme situation. There were some pilots that would constantly push the G's in an aircraft, warping the metal in the wings consistantly. BTW, they also got reamed by the Company CO every time as well. Most of the time, pilots on escort or even sweep missions, would never fight to the death like we do. They try, and if they can do it, they would press the attacks, but most of the time, and this is documented all over, especially on heavy bomber escort, if the enemy fighters were forced to dive and run, they were not chased. Yet we will chase them. We don't have the mindset that if we die, that is it.... no more second chances.
I must say though, the more technical aspects of the game are incedental to how we actually fly. Our FM's are damn near as close as they come, and we are tweaking those all them time. I think now, we need to practice our missions in a way that is reflective of how planes were flown. Not just how we fly now. ACM is nice, but I will tell you what, you could be the best dogfighter in the air, but if your bombers were shot down that you were supposed to be escorting, you would be in the biggest pile of crap you could ever imagine.
We really do want historical accuracy here, lets show it in the way we fly. When on escort, force the bandits away from the fighters. Attack planes, defend if necessary, but remember, your payload is needed on the ground.
I am thinking about putting together little contest for squad v squad. it will be mission oriented, and there will be observers to "score" ground targets. Mission objectives are the point, not just ACM.
Let me know what you guys think. One more point on the "contest".... The missions will be secret. Known only to the observers beforehand. That will keep the realism up.
Just some thoughts.

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Mirthain=FC=

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Tailslide
Pilot
posted 03-02- 01:03 AM     Click Here to See the Profile for Tailslide   Click Here to Email Tailslide     Edit/Delete Message   Reply w/Quote

Good points, a big thing missing right now is good balanced historic online missions or even campaigns.. something like what Jeeves did for offline. You could do a whole branching set of campaigns.. axis wins this mission, play that mission next. Lose a factory, have less planes next mission. Lose your bombers, you have to wait for new ones, etc..

A padlock that breaks off is not all that bad ... when it breaks off under your nose you can always turn it back on with a stick button when he returns to view.. padlocking stuff under the nose is a bit of a cheat for leading shots, I can blast away at stuff I can't see just depending on where my view is pointing.

TS

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Spanky the Mad Dog
Pilot
posted 03-02- 02:05 AM     Click Here to See the Profile for Spanky the Mad Dog   Click Here to Email Spanky the Mad Dog     Edit/Delete Message   Reply w/Quote
Spanky here...

K a question and a couple comments

ReaperMan How did you set it up for digital pan? i want to do that bad. I think that would rock
I would like it to do the snap views but not snap but instead quick pan.

jedi How did you set up for the 45 up views? use and extra button on the stick as a shift type thing? that also sounds cool. let me in on the secret.


Mirthain K I'm a little new to good FM as long as it flew realisticly to me then I was happy. Now i'm a little picker since I want to learn ACM or what ever HAHAHA.

but as new as i am. BOY DO I AGREE.

You guys ever play roleplaying games? I know its supposed to be geeky and stuff but its fun playing a role. And in our missions i want to play a WW2 pilot.

I want to ESCORT. I want to TAKE OFF and LAND.

If i get in a fight on the way to a bombing run in my FW190 you can be sure i want to drop my bombs and get the hell out of there. (that is what you did right?)

If your successfull then the mission isn't over till you land. AND you have to land at a friendly base.

I'm all into that stuff. Lets BE pilots guys Not virtual pilots.


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Tailslide
Pilot
posted 03-02- 02:12 AM     Click Here to See the Profile for Tailslide   Click Here to Email Tailslide     Edit/Delete Message   Reply w/Quote

Yeah the mission should be over without the last two guys fighting it to the death.. it's not realistic and it drags the missions out.

If the missions have heavy flak/defenses at the airbases and you get low on ammo or fuel you could return to your base and actually have a chance of surviving. From the books I read you wouldn't want to fly over an enemy base when they know you're coming.. a wall of flack and AA.

TS

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Spyder
Pilot
posted 03-02- 02:49 AM     Click Here to See the Profile for Spyder   Click Here to Email Spyder     Edit/Delete Message   Reply w/Quote
I disagree somewhat with you Kopper in that while radar may have been in use, many raids involved distraction in areas while the main force went to the target.
Without the map we could almost have something along these lines because someone may spot a bomber but it could also be a decoy while the other guys go to the main objective.
The map gives away where the target is and spoils it all.
I remember Archy made some mission or two that had specific information for your plane/squad which made it really interesting. You never knew what the other guys had to do in the mission unless you joined a new game and tried a different squad.

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Spanky the Mad Dog
Pilot
posted 03-02- 03:06 AM     Click Here to See the Profile for Spanky the Mad Dog   Click Here to Email Spanky the Mad Dog     Edit/Delete Message   Reply w/Quote
Spanky here...

Thanks for reminding me Tail. I think Flak and AAA should be around every base. Or at least the ones people start from.

And i'm not talking ten 1 or 2 seem to be VERY effective and anymore then that can really hurt the FPS.

God damn how much better would games be if we didn't have to worry about FPS all the time.

Anyway I think its very important. If I get damaged and have to head home. I would like to feel safe being at my home base. In real life someone might follow you partway home to try and finish you off but I don't think they would chance getting it from the flak.

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MrBlob
Pilot
posted 03-02- 10:07 AM     Click Here to See the Profile for MrBlob   Click Here to Email MrBlob     Edit/Delete Message   Reply w/Quote
My God, isn't it supprising that we all want the same thing.

Historic missions & Historic flying yet STILL major companies insist on pumping out S**ty arcade style games! : - (

Anyway if you are interested in making and flying some historic missions then mail me, and we could make one/plan one and get it running by sunday night? Then we could test it with as many peoploe as possible.

just to try, we could set some rules like:

Everyone turns enemy seen on map off, clouds on, No hud and no padlock. It would be interesting to see if we all did this how much better the mission would be.

If a sucess then maybee the programming ones amongst us could set out to change things?

Role on Historic accuracy.

I do recall oneday when I played WB in a historic arena. I was flyinf for 2 hours, no Auto pilot, no radar (only call outs), at a high altitude.
It felt REAL, I was actually scared as if I was shot down that was it, i was out of the game!

I lost my squad after being assigned to chech out a dot in the distance.!!! Panic!

Then I found a lone p38 stragler with one engine. dove from 10000ft onto his tail and wasted all my ammo but 3 rounds on him before I saw his shoot! I then landed and exited my plane.

Never since have I come close to this realism. I had been flyinf for 1 and a half hours when I landed and I was physicaly tired!!! GOD alone knows how the boys back in WW2 realy did it!!!

MrBlob

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Rattler
Pilot
posted 03-02- 01:59 PM     Click Here to See the Profile for Rattler   Click Here to Email Rattler     Edit/Delete Message   Reply w/Quote
Ok,I sorry for not candy coating this, but its tough medicine

Padlock:

Yes,it has a realistic smooth panning effect where-as snap views don't. BUT, that is where ALL realism ends.

To all Padlock guys I offer this challenge.
Take-off padlock and set up your sticks to smooth pan in 4 seperate directions.

(I've got mine currently set this way,and I also use snaps)

FIND and Follow your targets WITH-OUT Computer AID. If your talking F-16's then padlock is fine.

If your talking WWII sims then it should be
snaps views or smooth panning,Not computer
TRACKED smooth panning.

I'm sorry, but, Padlock to me in anything other than modern jet sims, is a cheat.

And I for one would love to see it as a seperate user definalbe in online play(check box) in a patch they may appear.

Map: mixed feelings

Icons/plane tags :I prefer off

I'm pulling on the flame retardent clothing as we read........

Rattler

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Tailslide
Pilot
posted 03-02- 04:24 PM     Click Here to See the Profile for Tailslide   Click Here to Email Tailslide     Edit/Delete Message   Reply w/Quote

What does the ability to follow the plane with your head easily have to do with an F16?

They had necks in WW2 too

TS

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Spyder
Pilot
posted 03-02- 07:47 PM     Click Here to See the Profile for Spyder   Click Here to Email Spyder     Edit/Delete Message   Reply w/Quote
Do you:
a) Follow with your eyes and head, a spunky chick walking down the street with all the right gear showing and nearly have a collision or:
b) See her briefly because your eyes will only rotate in their sockets so far when they reach their limit of view?

Tail and I have front end damage on our cars...

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Tailslide
Pilot
posted 03-02- 09:20 PM     Click Here to See the Profile for Tailslide   Click Here to Email Tailslide     Edit/Delete Message   Reply w/Quote

Just front end damage on my head when wifey whallops me with her purse

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Mirthain
Pilot
posted 03-02- 11:04 PM     Click Here to See the Profile for Mirthain   Click Here to Email Mirthain     Edit/Delete Message   Reply w/Quote
Another point about the girl.. when she crosses your blind spot, do you forget where she was? Or do you watch the other side of where she will be in just one second? This is my problem with the break the padlock when you lose sight. If the target is out of site for more than say, 3 seconds, then ok.. but if the plane flew under your nose from the left, and was not in a bank, then you look out the right front and lo and behold, there it is. See what I am saying?
Now, Padlock is the computer representation of a pilot tracking the target with his eyes. Not all of us think that using panning is correct either. I like snap views and Padlock. I use the snap views just like the name implies, as a snap look to another quadrant. I like the padlock, becuase I feel it is the best representation of my own reactions. I do fully concentrate on that target. Yes, the 360 head movement isn't correct, and I have padlocked more than 3 seconds at a time. So I am not the uber pilot of realism.... but it is easier and more comfortable for me that way. I will also never host a non hud mission. Let me tell you why. This is not the real pilot training program here. Many people that play are not even close to being able to see like I can. Or be able to judge what the ammo expediture is by memory. Or know what the loadout of a plane is and whether they are armed or not without a visual cue. I believe in the honor system boys and girls. If we get into a realism game and you need to have the target markers on because you have a hard time seeing the planes, then use them. I have no trouble with that. But please refrain from using the "Radar". That is a cheat in a fighter. If you are new to the sim, but want to fly anyway, and are still getting used to the way that the planes move and need the visual cue, then please use the ladder. I use the ammo counter. I also use the one line HUD when in german planes, I still can't do the metric conversions in my head, so I use them to help me translate. I will not create a flying envinroment that is not going to help us all, new person or long time flyer. If you don't want any help from the HUD.. Turn it all off. If that helps you, then use it. Don't say that it is an unfair advantage, that is garbage and we all know it. If you are good enough to fly without tags in a no hud mission, then even flying with someone in a mission with tags turned off, but they have it on is still not a real advantage to them. Their using the ladder to realize they are too close to the ground is something that you learned how to gauge a long time ago.. when you used the hud. Radar is a cheat in everything except bombers. They need that info since our bombsights are really bad. If that gets fixed, then they won't need it, but till then.....
Until there is some way to implement these things in the game without the Hud, they will stay in any game I host. Realism is not pinned on making the game uncomfortable to those that need these things.
And please, don't mis-read me on this either.. when I talk about realistic fighting, I cannot say I am the history monger around here... I fly my planes apart.. I would be in the C/O's office getting my butt chewed every time I fly. but please remember that this game is really mission oriented... be it a dogfight, or G/A mission, or an escort mission... our setup points to the mission first, personal gains second. If you come back without scoring a kill, but land your plane, you are doing your job, and did it well. if you score 5 kills, but get shot down, and you didn't finish your mission, you failed your job.
As for the realism in flight sims... yeah, they will continue to do this becuase there is NO WAY a truely realistic sim would make dime one. The market is niche, and really rather small. Programmers are expensive and the whole marketing, packaging, production costs would completely outweigh any amount that most could afford. That is the reason that "Arcade" sims are released. That is the glory of sims like this, where those in the community can adjust the sim to be correct. And the game was designed around that as a concept.. not an afterthought.
There ya go boys... I spent so much time on this I timed my connection out... I hope you see my points.... ;}

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Mirthain=FC=

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Tailslide
Pilot
posted 03-02- 11:44 PM     Click Here to See the Profile for Tailslide   Click Here to Email Tailslide     Edit/Delete Message   Reply w/Quote

Yes it's too much of a learning curve for new pilots to get thrown into a hudless game.. that's why it works so great as a online option. If we come up with a padlock that's limited by clouds, terrain, the sun (what sun? = ) and deep six views then we can make that an online option too. It takes away a lot from the game not being able to sneak up on anyone though, since all you have to do is keep whapping the "padlock nearest enemy" key and no one can low-six you the way things are right now.

TS

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Rattler
Pilot
posted 03-03- 04:10 AM     Click Here to See the Profile for Rattler   Click Here to Email Rattler     Edit/Delete Message   Reply w/Quote
Computer Tracking is my key arguement with Padlock.

In WWII, pilots could not hit a button and have their head auto-track targets.

Padlocking a plane when its out of sighting distance,whips around your six,over your head,ect,is totally lame in my opinion.Takes out the skill in tracking targets yourself and hands it to the onboard computer?

Maybe the word CHEAT,is incorrect. Crutch and/or training wheels is more fitting.

I'm sorry,but when it comes to WWII flight sim realism,there just isn't no way anyone can honestly substantiate padlock when, smooth panning buttons in 4 directions is available.

Again I'd vote for a check box for online arena options to promote play balancing in regards to the padlock debate.

Rattler

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Spyder
Pilot
posted 03-03- 05:52 AM     Click Here to See the Profile for Spyder   Click Here to Email Spyder     Edit/Delete Message   Reply w/Quote
Rattler I think as Mirthain was suggesting that if you think the other guy is using padlock as a crutch then isn't that ok for him? If you get by better with your view system then aren't you providing your own crutch?
I see the sneak up aspects of the hud off as a great potential for added realism but at the same time we all need the option to turn on or off the aids as befits us.
Each to their own I guess, we might argue that some form of message across the screen telling us what systems have been damaged is unrealistic too but how else could we know when we have so little real life environment to notify us of the event?
Interesting debate though.
cheers

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Tailslide
Pilot
posted 03-03- 08:19 AM     Click Here to See the Profile for Tailslide   Click Here to Email Tailslide     Edit/Delete Message   Reply w/Quote
a
>In WWII, pilots could not hit a button and
>have their head auto-track targets.

They didn't have to bother with hitting any buttons to track targets, they could just move their head

>Padlocking a plane when its out of sighting
>distance,whips around your six,over your
>head,ect,is totally lame in my
>opinion.

I agree.. it sounds to me you are saying a poorly designed padlock feature is a cheat.. and it is. Thats why I said fix the padlock not remove it.

A well done padlock feature enhances realism rather than takes away from it IMHO. I've flown sims where you can't engage padlock on anything thats not centered in your view, and it breaks off when the target goes out of your view.. it's great, much easier (and more realistic) than fumbling around with a hat.

TS

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Rattler
Pilot
posted 03-03- 02:44 PM     Click Here to See the Profile for Rattler   Click Here to Email Rattler     Edit/Delete Message   Reply w/Quote
A padlock option where it tracks a target in one's normal/realistic rhelm of view,would be fine, Agreed

But only if the pilots spots the aircraft on his own, and can't simply Cycle thru targets the computer has found for him.

And Mirthain: I'm talking about this Sim and Realism, the Subject of the original Post.

I'm not discussing helping out new guys,thou I do believe this sim supports that allready.

The entire reason behind the Hosting Players Arena's options are to play balance, address
frame rate options,and above all I do believe ,is to ensure all players follow the same protocol for the said game.

If Padlock is disabled for the game,its because the hosting player wishes the game to played under that current level of realism.
If its disabled for one,it would be unfair to have it enabled for another.Its plane & simple.Just as if its left ON, then all players can use it.Same with other options such as unlimited ammo,clouds, ect.

My intention is not to trade foul words with anyone on this board,but rather defend my beliefs, and what I feel is the truth.And, I'm prepared to defend it

Rattler

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ReaperMan
Pilot
posted 03-03- 03:04 PM     Click Here to See the Profile for ReaperMan   Click Here to Email ReaperMan     Edit/Delete Message   Reply w/Quote
Padlock? What's that?
Honestly I have never used it and I haven't even bothered to look at what the key command is for it. I try to keep on an enemy's tail using the POV hat. It's not as fast as the mouse pan, but I don't know if I could manage what Sv was talking about.

Spanky, what stick are you using? Mine's a MS Sidewinder PPro and I just programmed it so the hat moves the view around. For example, hat UP = SHIFT+NUMPAD8 and so on.

-=TheReaper=-

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Mirthain
Pilot
posted 03-03- 06:23 PM     Click Here to See the Profile for Mirthain   Click Here to Email Mirthain     Edit/Delete Message   Reply w/Quote
Rattler,
This is about realism. I don't think that panning around the cockpit is any more or less realistic as well designed padlock. For me it takes up an action that I could and probably should be making with my thumb. I don't have to do anything to move my head to follow my target, so that is why I use padlock. I agree, it isn't well designed at the moment, but that is, to me, more realistic than using your thumb to move your view. I don't know about you, but I don't need to move my head with my fingers.... I doubt you do as well. For me, I will use the padlock till it gets fixed as it is the currently most realistic way to track an object. I agree with Tail though, it should be fixed...
Just my opinion....
Mirthain=FC=

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