posted 02-23- 05:16 PM
you need to save keys, because you want to assign some actions to used ones?edit the keyboard.inp file and paste this in place of the engine binding:
beginning (do not copy this line)
;---------------------------------
;
; Engine
;
;---------------------------------
; The 0 on inpToggleEngineState indicates that all the engines should be toggled.
; Individual engines may be controlled with a 1, 2, 3, etc.
inpToggleEngineState = E : 0 | Shift 1 : 1 | Shift 2 : 2 | Shift 3 : 3 | Shift 4 : 4
;inpSetEngineState = Shift E : 0 1 | Control E : 0 0 | Shift 1 : 1 1 | Control 1 : 1 0 | Shift 2 : 2 1 | Control 2 : 2 0 | Shift 3 : 3 1 | Control 3 : 3 0 | Shift 4 : 4 1 | Control 4 : 4 0
inpThrottleAnalog = JoystickAxisZ : 0
inpThrottleUpDigital = Equals : 0 5 | NumpadAdd : 0 5
inpThrottleDownDigital = Minus : 0 5 | NumpadSubtract : 0 5
; the 0 on inpFeatherPropToggle indicates that all the props should be toggled.
inpFeatherPropToggle = Control P : 0 | Control 1 : 1 | Control 2 : 2 | Control 3 : 3 | Control 4 : 4
;inpFeatherProp = Shift P : 0 1 | Control P : 0 0 | Shift 5 : 1 1 | Control 5 : 1 0 | Shift 6 : 2 1 | Control 6 : 2 0 | Shift 7 : 3 1 | Control 7 : 3 0 | Shift 8 : 4 1 | Control 8 : 4 0
end (do not copy this line)
You will have engines start and stop on the same keys (shit + engine #) and feathering too (control + #). It allows keys 5 to 8 (with shift and control) to be free for anything you want.
I would recommend this to be the standard!
------------------
P/O STef
Editor
http://stephan.bondier.free.fr/gazette.html