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Author Topic:   Isent there a way
AE71_INFERNO
Pilot
posted 02-20- 03:29 PM     Click Here to See the Profile for AE71_INFERNO   Click Here to Email AE71_INFERNO     Edit/Delete Message   Reply w/Quote
Is there a way that we can get more than 1 pilot in a plane, like on the B-17 it only showes the pilot, what about the co-pilot?

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Watch For Falling Focke-Wulf's

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Razor747
Pilot
posted 02-20- 04:11 PM     Click Here to See the Profile for Razor747   Click Here to Email Razor747     Edit/Delete Message   Reply w/Quote
That can be done easily, but it will make the FPS even lower.

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Thanks,

James "Razor747" Smith


Check out the SDOE Flight Line! I am constantly adding new things. Click on image above to go to my site.

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AE71_INFERNO
Pilot
posted 02-20- 04:29 PM     Click Here to See the Profile for AE71_INFERNO   Click Here to Email AE71_INFERNO     Edit/Delete Message   Reply w/Quote
well that sucks, isent there a ay we can do something with out makeing the FPS slower?

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Watch For Falling Focke-Wulf's

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Spyder
Pilot
posted 02-20- 06:21 PM     Click Here to See the Profile for Spyder   Click Here to Email Spyder     Edit/Delete Message   Reply w/Quote
Maybe remove something else like the rear eye candy structures in the bombers. Being able to add 1 or 2 bombers more and keep the fps up would improve the sim immensely.

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Captain CanucK
Pilot
posted 02-20- 08:31 PM     Click Here to See the Profile for Captain CanucK   Click Here to Email Captain CanucK     Edit/Delete Message   Reply w/Quote
I agree - we really need to do something to keep the FPS down, thus making the game more playable. I run a PII 300 w/ 64 megs of ram and a CL TNT, and during some missions I could really use a few extra FPS. I've thought about this for a long time, trying to think of things that are very unnecessary and could be removed with no real effect to the visual aspect of the game, other than speeding it up a little. Unfortunatly, I'm not very familiar with modeling or openplane, so I cannot really apply any of my ideas =(
If anyone has any thoughts/ideas on what can be done here and how, it'd be great to try and get a project going.... as I understand it, this is something that has turned many people away from SDOE, the fact that it requires a very fast machine to run a more complex/interesting scenaro.

Cheers to all....

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-Capt. CanucK
166 Bulldog Sqn, RCAC

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Nat
Pilot
posted 02-21- 05:32 AM     Click Here to See the Profile for Nat   Click Here to Email Nat     Edit/Delete Message   Reply w/Quote
A quick "patch" for those that can do it relating to FR. I'm sure you've noticed that all the texture maps in SDOE are in 24bit color, I'm also sure you all know this is so unefficient it's unreal! The terrains only need 256 colors, you really don't need more, and from what I can tell a/c skins and textures are the same. I'd suggest batch converting all textures to 256 colors, or at the very least into 16bit color, anything but 24bit it really will make a big difference. Also, open up PP5.3 and batch convert all the TIF files for the a/c using infraview and add ZIP compression to the textures. After all, it's the textures that are our main concern, and we're using colors that are both unneccesary and a bit format that causes slow loading

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Michael Harrison
General
posted 02-21- 07:33 AM     Click Here to See the Profile for Michael Harrison   Click Here to Email Michael Harrison     Edit/Delete Message   Reply w/Quote
Nat,

That will have no effect on frame rate. All textures are converted on startup to the format best used by your 3d card. Most of the time this is a 16bit format.

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Captain CanucK
Pilot
posted 02-21- 01:14 PM     Click Here to See the Profile for Captain CanucK   Click Here to Email Captain CanucK     Edit/Delete Message   Reply w/Quote
Don't mind me, I'm just keeping the topic current...

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-Capt. CanucK
166 Bulldog Sqn, RCAC

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Jaguar
Pilot
posted 02-21- 05:47 PM     Click Here to See the Profile for Jaguar   Click Here to Email Jaguar     Edit/Delete Message   Reply w/Quote
I was looking at the pilot, and he has quite a few polys to him. You could probably 1/2 the polys, and still maintain a decent looking pilot, then copy him to another position. This wouldn't do anything to the frame rate.

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Cheers!
Jaguar
The FS Hangar

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AE71_INFERNO
Pilot
posted 02-22- 03:35 PM     Click Here to See the Profile for AE71_INFERNO   Click Here to Email AE71_INFERNO     Edit/Delete Message   Reply w/Quote
That sounds good, if we take out 1/2 of the polys then adding another copilot would work just fine

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Watch For Falling Focke-Wulf's


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Nat
Pilot
posted 02-22- 07:32 PM     Click Here to See the Profile for Nat   Click Here to Email Nat     Edit/Delete Message   Reply w/Quote
Michael, thanks for that, this means that converting any textures is unnecessary (which I had done alot of) I saw that the textures were done in 24bit color and naturally assumed this would be how they are displayed.

Thanks

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spin
Pilot
posted 02-23- 08:44 PM     Click Here to See the Profile for spin     Edit/Delete Message   Reply w/Quote
changing lod distances may help. I had recently tried pushing the distances for the higher detail lods closer to the b17. this seemed to help a bit offline. I actually was able to play (at a reasonable fps rate) missions with 6 17s in them. The next thing that might help is a very basic lod for long distance.

The challenge I think is to keep the detail high enough from 3500 to 350 feet without killing fps. This is the typical close fighting distance while anything less is usually just for admiring the 3d models.

If we add a second pilot the make sure the lod distance is close so he only appears when you are in the cockpit.

By the way Kopper the survival rate was pretty good.

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Captain CanucK
Pilot
posted 02-24- 03:48 PM     Click Here to See the Profile for Captain CanucK   Click Here to Email Captain CanucK     Edit/Delete Message   Reply w/Quote
Just wondering how would I go about changing these lod distances... Is it a feature you can change in the in-game options?

Duh - maybe I should go check..
heh

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-Capt. CanucK
166 Bulldog Sqn, RCAC

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Spanky the Mad Dog
Pilot
posted 02-24- 04:00 PM     Click Here to See the Profile for Spanky the Mad Dog   Click Here to Email Spanky the Mad Dog     Edit/Delete Message   Reply w/Quote
Spanky here..

In a way yes. If you turn down your object detail all the way you will notice that the highest level LODS almost never switch in except when your REALLY close. even that doesn't seem to help my FPS too much in huge missons. I think it is more of a CPU thing then a vid card thing sometimes.

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