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Author
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Topic: PP5.3 almost done - what next?
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Yardstick Pilot
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posted 02-11- 08:02 AM
I would suggest that with PP5.3 almost finished we might consider putting most of our efforts for PP5.4 into the damage model project. Currently DM is a sadly neglected area of SDOE. If we can transform the damage model in the manner that the FM has been transformed, I think we will have surpassed even the scope of the sim that Parasoft originally planned.Whilst there is a lot of work involved, if we can work on one aircraft to achieve a satisfactory damage model the others should be relatively easy to modify. Why? Because, as I see it if we sort out the DM on one aircraft, we can use this as a benchmark and adjust the other aircraft relative to this standard. So for example we choose the Fw190A-4, the A-8 would be comparatively tougher (improved cockpit and engine armour) the D-9 possibly about the same as the A-8 (larger airframe, liquid cooled engine but protected by armoured engine cowling, more vulnerable to frontal damage due to position of radiator). 109 series weaker than the 190A-4, (liquid cooled engine, less robust airframe). The E has less pilot armour than the later variants so this could be adjusted accordingly and so on. What to people think? One thing that we can't address is the on-line damage bug caused by packet loss. Jetlag and myself went on-line the other night with a Zero modified to reduced the amount of damage it could take. Jet hosted a few missions flying against 4 AI planes with regen on. It was clear that the host needed significantly LESS rounds to get a kill than the other player (I would estimate about 25% less rounds). When we reversed the experiment with me hosting the results were confirmed as he had far greater difficulty in downing aircraft than I did. I was surprised by these results and the connection was actually good with no noticeable lag. Whilst I know that packet loss is an issue, I had never expected it to be so serious. Flying against a human, if we roughly multiply the results by 2 i.e. I loose 75% of the hits I see registered and Jetlag looses in the return data transfer 75% of the 25% of my hit that he receives, then under 10% of hits are registered. No wonder we are firing away all night and not getting any kills! Even if I am out by a factor 100% and 50% of hit are registered, then I will only receive acknowledgement of 25% of these hits from my intended victim. Anybody care to comment? ------------------ Yardstick painted this
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kopper JAG
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posted 02-11- 08:32 AM
There is a DM project in place. We have everything set to go. We are just waiting for PP5.3 to become the oneline standard and that is when we will put our changes into place.
------------------ Kopper Fortunae Nihil (Nothing to Chance) OPPs Making SDOE a Dangerous place. One plane at a time. IP: Logged |
Tailslide Pilot
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posted 02-11- 10:36 AM
Yardstick, I did the same test you have and (in my case) the host did not have an advantage shooting down other players. The host did have an advantage shooting down AI though. Damage model does need looking at.. I hope we have a patch for the damage bug by 5.4 it's hard to get excited about adjusting all the damage models when you play online and there's no fix for the damage bug in sight. TS
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Jerry Pilot
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posted 02-11- 10:38 AM
I agree that making DM the next major project for existing planes makes good sense. But let's not forget that the contest is going to introduce a whole new set of planes that people will want to fly, and the FM of many of them will need tweaking. We could probably end up with a whole new plane pack just for the new planes.Just something to consider. IP: Logged |
Tailslide Pilot
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posted 02-11- 10:57 AM
(Zur and Tail furtively glance at the emergency exit, pondering an escape)IP: Logged |
Spanky the Mad Dog Pilot
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posted 02-11- 11:41 AM
SPanky here... Yep i would say that the DM if very important. BUT we should get MH's word first either on the patch or the NDA and SOS. That way he has room to work on the issue and doesn't have to worry about messing up all the work people put into it. What if we fix the DM and then he makes a patch and has to change somthing big to fix the online DM problem. Then all that work is wasted. And maybe he would be more interested in doing somthing he wants to try if he knows we will go through all the planes and fix them to be more compatible with said patch. Just a thought Lets coordinate this with MH. Also Jerry has a very good point. Maybe fix all the new planes first or at least the cream of the crop. Then see whats up with the patch and do the DM. We almost need a timeline That says when new planes have to be ready to be included in the next PP and what kind of conditions have to be met. Maybe even a vote to include planes (as in: " is this plane good enough and does it perform in a historicaly correct way?") Just some random thoughts 
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mposis Pilot
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posted 02-11- 12:34 PM
If only 25% of the hits is registered maybe we can reduce the damage a plane can take by 75%.IP: Logged |
Tailslide Pilot
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posted 02-11- 12:51 PM
Makes for some 'Ford Pinto' like action offline..
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Yardstick Pilot
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posted 02-11- 12:53 PM
I think you are missing the point here. There are 2 issues:1) The online damage bug - whilst the host will not have an advantage all players will have to score considerably more hits to get a kill. If my calculations are correct between 3 and 10 times as many! We can do nothing about it but this bug has virtually killed SDOE on-line in European (the only action now is by prior arrangement and at best once a week). I am not advocating adjusting the DM to make up for the deficiencies of the 'packet-loss bug' (that responsibility lies elsewhere). 2) The crappy damage model off-line - simply put, the DM needs overhauling. We have discussed this at length and most would agree that the concept of kills only through structural failure is far from realistic. SV and others have made great strides in DM for the WWI aircraft and I would like to see that sort of effort going into the DMs of all the planes. I'm sure there is more we can do on pilot kills, engine damage and elements of randomness in the damage model. Of course this will ultimately impact on the on-line game, just as the FMs do, but can a more realistic damage model be a bad thing? ------------------ Yardstick painted this
[This message has been edited by Yardstick (edited 02-11-2000).] IP: Logged |
Tailslide Pilot
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posted 02-11- 01:01 PM
If you have a peek on the OPP forum Kopper put quite alot of work put into researching damage stuff, and Pang made some progress on an engine damage model. I had some ideas about fuel leaks and such but I think I just posted em on the mailing list not the forum. TS
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Razer Pilot
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posted 02-11- 01:03 PM
5.3 will be the standard the min it's release. I'm looking over things with ronin right now, and if everything works ok, then we may loose to pak numbers. That means the planepack will only be two par files instead of 4. might make room for new terrain or what ever we find to fill the spot. I'm hoping to get the new P51D finished this weekend and get the final updates in the pack. I think there was some 109 changes i was waiting on, but i'm not sure. I'm sure there will be patchs for this planepack since SDOE is growing a lot faster now then when other packs was released. I'm going to go out on a limb here and say a week till the offical release of 5.3. (crossing fingers) Razer [This message has been edited by PéPé The Flying Monkey (edited 02-11-2000).] [This message has been edited by Razer (edited 02-11-2000).] IP: Logged |
PéPé The Flying Monkey Cadet
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posted 02-11- 01:09 PM
ha ha ha , yea what Razer said...... PéPé
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mposis Pilot
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posted 02-11- 01:57 PM
Tailslide,Are you saying Ford Pintos are bad cars? I don't know anything about them. IP: Logged |
Tailslide Pilot
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posted 02-11- 02:14 PM
They got a lot of press in the 70's since they had a bad habit of catching fire and/or exploding when in minor rear-end accidents. TS IP: Logged |
Tailslide Pilot
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posted 02-11- 02:17 PM
My friend had one in high school.. the gas tank leaked and he had a rag instead of a gas cap. We used to yell "BOOM" every time we stopped at a light and someone came up behind us.  TS
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PéPé The Flying Monkey Cadet
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posted 02-11- 02:49 PM
Ha Ha Ha, Pinto's suck....IP: Logged |
Maury Markowitz Pilot
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posted 02-12- 06:03 PM
Yard:Sounds like a great idea to me, kinda a "reflective" release. Maybe that would be a good time to take care of all the little things, like the bouncing when you start into the plane, making the flaps break off, etc. Nothing huge, just a collection of cleanup stuff that makes the end result more polished. Maury IP: Logged |
Nat Pilot
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posted 02-12- 06:40 PM
.[This message has been edited by Nat (edited 02-12-2000).] IP: Logged |
Nat Pilot
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posted 02-12- 06:40 PM
I completely agree with all thats been said about improvements for a PP5.4, but I would ask one thing, what about finaly making a good Midway/Pacific terrain, OK I heard that Jag has one already, but I've not seen it and I don't get the impression that he's overjoyed with it. We're getting so many aircraft added now, especially after the competition, adn with the added Jap Zero's etc now, I really think it'd be great if someone could spend a little time just making Midway. Once PP5.3 is finished I don't see the need to jump straight into 5.4, don't get me wrong, I look forward to any upgrades to it, but I'm sure some of the guys that are building like mad might like to have a lil change for awhile, and come back to the PP a lil bit fresh.IP: Logged |
Whirlwind Pilot
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posted 02-12- 07:00 PM
Just a second here, Nat. Let me hack Africa up and turn it into a 2 island map. One on one corner, and another the other. Should take about 5 hours to do, if it works . Someone else will have to make it stand alone because I am l-a-z-y.IP: Logged |
Nat Pilot
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posted 02-12- 08:05 PM
Nice one Whirlwind.. I'd do what I can to help, but the only thing I'm good at (well reasonably so) is the textureing i.e. I wouldn't know how to make texures to fit the model, but I can re texture whats there already.. guess that don't help much huh? (oh, can edit the sm file a lil too.. lol... I'm still learning )IP: Logged |
Mirthain Pilot
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posted 02-13- 12:16 AM
I agree with the DM stuff.... that needs fixing... but also, lets flesh out some of the planes... Like weapons options. I would also like to see some "campaigns" included. It is nice to have a campaign like the A-36 one in 5.2. It adds to the game. Also, at least one new mission per plane should be included, showing it off and giving us something to practice with offline. I am well aware that we can make our own missions, but it is nice to have some surprises.... something that happens when you play a mission written by someone else. BTW... the next PP (5.4) is going to be huge even if we just go with the WW2 A/C that are going to be released with the Contest. Perhaps someone enterprising can start to think about releasing the PP on CD and charge a little for it. I look forward to the future PP's and all the work that everyone has put into this game... Thanks,
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Jeeves Pilot
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posted 02-13- 07:06 AM
Mirthain--Wait until you see the 10 mission Midway campaign I created for the Dauntless-- it rocks! IP: Logged |
Werner Molders Pilot
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posted 02-14- 12:04 AM
Razer, please make sure you don't use data6.par for the 5.3 release. The nations project has claimed it, and while I know nations hasn't released yet, but we're waiting on TS's Russian contact and then we'll be good to go.Werner  ------------------ DOWNLOADS+PILOT ROSTER+FAN SITE INNOVATION=B.C.A.T.P. Visit Today! IP: Logged |
Whirlwind Pilot
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posted 02-14- 07:47 AM
I wonder if Michael could increase the number of allowable dataX.par files....I'm not joking about modding the africa.sm file - I've finished flattening the almose whole thing Sat night and I have a strategy to move the southern island to a more scenic part of the map. I also need to get rid of the 'suspended buidings' floating about the map. It's odd seeing a bridge to nowhere on the map. IP: Logged |