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Author Topic:   Flyable V-1 (by AI too) is posted!
Pete Hawk
Pilot
posted 02-05- 06:40 AM     Click Here to See the Profile for Pete Hawk   Click Here to Email Pete Hawk     Edit/Delete Message   Reply w/Quote
http://members.xoom.com/hawkersop/SMs
V1.zip

The AI can land and take off with it, and you can fly it as well. Includes a REAL V-1 sound and an Africa "V-1 Kill" mission. I tried to perfect it's "suicideness" and have it crash itself but it never was reliable. So what we have here is a "bomber" type airplane that you load up for a heavy bombing mission, set waypoints VERY low (like around 20-50 ft), and when it releases it's bombs it'll blow up too in all the explosions. It's cool! Looks very neat flying w/ the sound and all.

Read the readme. Enjoy!

Pete

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Pete Hawk
Pilot
posted 02-05- 06:43 AM     Click Here to See the Profile for Pete Hawk   Click Here to Email Pete Hawk     Edit/Delete Message   Reply w/Quote
I suppose I'll have to do a V-2 now as well (see that sucker rolling down a runway on it's side)... haha!

Actually I have been meaning to do a scene where in one SM file there is a launch site. I'll add that to my ever expanding list. Maybe make that a DOF object as well where you have X minutes before the thing blasts up onto it's course, and if you don't get to it in time, it's over... hey this could be cool! As long as I can have it blow up at the end of it's flight, upon ground impact.

[This message has been edited by Pete Hawk (edited 02-05-2000).]

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Jeeves
Pilot
posted 02-05- 07:42 AM     Click Here to See the Profile for Jeeves   Click Here to Email Jeeves     Edit/Delete Message   Reply w/Quote
OK--- I can't explain all of this. I mean I am pretty sure you're human, so that's not it. Maybe this- are you bionic? I mean really- one day I'm flying a Tomcat...then a Zeppelin...than an Observation balloon...and now this? You are beginning to impress and amaze me. Are you Houdini reincarnated? Can't wait to see what's next, Pete!

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Spanky the Mad Dog
Pilot
posted 02-05- 07:45 AM     Click Here to See the Profile for Spanky the Mad Dog   Click Here to Email Spanky the Mad Dog     Edit/Delete Message   Reply w/Quote
Spanky here...

Let me be the first to say YOU THE MAN.

I haven't tried it out yet (dling now) but i sounds great and you just keep plugging away. I'm going to miss all this cool stuff when you go back to work. When is that?

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Pete Hawk
Pilot
posted 02-05- 08:00 AM     Click Here to See the Profile for Pete Hawk   Click Here to Email Pete Hawk     Edit/Delete Message   Reply w/Quote
Feb 21st. I won't stop then either. I'll get home from work and do this for a few hours. Get up, do this for a few hours, go to work, etc etc.

I've finally gotten to a pretty proficient modeling point where it's just easier for me now. It will be for anyone, given that they have the time to brush up their skills regularly. Just gotta work at it

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Spanky the Mad Dog
Pilot
posted 02-05- 08:12 AM     Click Here to See the Profile for Spanky the Mad Dog   Click Here to Email Spanky the Mad Dog     Edit/Delete Message   Reply w/Quote
Spanky here...

K there either i'm doing something wrong or there is an error in the way the zip was packed. The mission ends up in the right spot but the SM. lodeout. SOund and texture folders end up in the aircraft folder all by them selves instead of in their own folder

For people trying to fix it just put the V1.sm the loadout file and the sound and texture folders in a folder called "V1"
then it worked fine

Looking good so far pete No prob at all to fly. That cockpit hanging in mid air and the fact that the wheels don't retract is just from a lack of time right?

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Pete Hawk
Pilot
posted 02-05- 08:17 AM     Click Here to See the Profile for Pete Hawk   Click Here to Email Pete Hawk     Edit/Delete Message   Reply w/Quote
Well, the cockpit thing I'll look into, since on mine pc I didn't see it (it's part of my F-14 now and is invisible at the moment). Thanks for pointing that out. But yes, the wheels do retract. Your's don't?

Let me look at it for a few. I just yanked it from the site. Sorry guys, let me fix this first. I thought I looked it over well enough but in my excitement... you know.


Ok, new one is uploading now. Thanks for pointing this stuff out Spanky. I've got lots of modeling stuff on my mind and it's easy to overlook the small stuff. I had just changed all the names in the SM to match the V1.sm name, and didn't realize that it killed the gear DOFs.

It's working now, and that silly "cockpit in space" is gone too. If you want to know Alt and speed, use the HUD!

[This message has been edited by Pete Hawk (edited 02-05-2000).]

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Private Roger
Pilot
posted 02-05- 08:37 AM     Click Here to See the Profile for Private Roger   Click Here to Email Private Roger     Edit/Delete Message   Reply w/Quote
Pete the "Six Million Object Man"

Injured in a terrible RC modelling accident Pete was taken to a top secret facility, only to find it was closed for Washingtons birthday and White Sale! So, he was then taken to a doctors office, but the doctor was a vet! So, now fading quickly he was taken to Inertia. Michael Harrison , and Mighty were working hard on a game of Quake...when Pete's near lifeless body was brought in. "Can you save him" someone asked? Michael Harrison examined Pete for a few minutes and then looked up and said...."We can make him BETTER!"

Michael, and Mighty worked for hours, but when they finished they had a Super Human Modelling Machine!!!!

Or, maybe Pete just doesn't have a life...like me!


PR=FC=

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Pete Hawk
Pilot
posted 02-05- 08:43 AM     Click Here to See the Profile for Pete Hawk   Click Here to Email Pete Hawk     Edit/Delete Message   Reply w/Quote
Actually I'm having the "time of my life", so I'd say yes, my life is here (i.e. I have one) and is good In fact great ever since OpenPlane was invented.

PR, learn modeling damn it! Then you'll have a life too (or lack there of) Wives tend to not be into this kinda stuff. Although she does like the Zeppelin and balloon stuff so far... and that waving flag thing.

Switching gears now, in case anyone hasn't noticed... instead of getting deep into doing a plane right now I'm gonna be cranking out some nice ground object stuff. I have a V-2 launch site in work right now and it will be a moving one, with a launching V-2, moving people, etc. Should be the best one yet! (er, that's the plan anyhow).

Michael told me I could go DOF crazy, because as long as the parts don't have inertia they don't kill the CPU cycles too badly. So that's great news!

[This message has been edited by Pete Hawk (edited 02-05-2000).]

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Pete Hawk
Pilot
posted 02-05- 12:42 PM     Click Here to See the Profile for Pete Hawk   Click Here to Email Pete Hawk     Edit/Delete Message   Reply w/Quote
This is working fine guys, don't be afraid to download it.

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Jeeves
Pilot
posted 02-05- 12:59 PM     Click Here to See the Profile for Jeeves   Click Here to Email Jeeves     Edit/Delete Message   Reply w/Quote
Man- I set up a mission in Dover where British bombers are sent to take out a launch site at Doullens and I placed the ground objects there. Then, I sent a V-1 from Doullens to Ticehurst. Man- it was like watching the camera on a terrain-hugging Tomahawk missile! The V1 would gently glide along, then jerk up to miss a hill, then a sharp bank to line up a shot... and goodbye Ticehurst. I also set up a Spit IX to chase it down and that worked pretty well. Didn't take much to shoot it down...maybe two hits. I haven't tried tipping it yet though- the sucker's too fast Nice job, Pete!

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Pete Hawk
Pilot
posted 02-05- 01:15 PM     Click Here to See the Profile for Pete Hawk   Click Here to Email Pete Hawk     Edit/Delete Message   Reply w/Quote
Thanks! Well, I like that mission that I included in the zip, because by the time you take off and are heading towards it you need to sort of arc to get in behind it close. I did this and no kidding, I kept firing and missing it. Finally my LAST bullet blew him up just before he was going to drop his bombs! My airbase was saved... it was awesome!

If you go into OPS and click on the main V1 object, and then go to the main properties column on the right, you can specify how many hits it takes to kill it. I guess maybe I should tweak that a little higher huh?

[This message has been edited by Pete Hawk (edited 02-05-2000).]

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Stark
Pilot
posted 02-05- 03:56 PM     Click Here to See the Profile for Stark     Edit/Delete Message   Reply w/Quote
Oh great and glorious Lord Hawk...

We, your humble subjects thank you for your kind benevolence... and this kick-butt cool V-1!!!

May the gods of OP (and God too!) continue to smile upon you!!

-Stark{GS}

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Nat
Pilot
posted 02-05- 07:04 PM     Click Here to See the Profile for Nat   Click Here to Email Nat     Edit/Delete Message   Reply w/Quote
Pete, I don't see why you should lose all that time at work, not being able to model an all that.. go buy a laptop damit!

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Nat
Pilot
posted 02-05- 07:17 PM     Click Here to See the Profile for Nat   Click Here to Email Nat     Edit/Delete Message   Reply w/Quote
what altitude would a v1 normally fly at? I see no reason why when setting the way points they can't be set at it's normal cruising altitude, and then set the last way point very low as Pete said for the bombing

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Private Roger
Pilot
posted 02-05- 07:24 PM     Click Here to See the Profile for Private Roger   Click Here to Email Private Roger     Edit/Delete Message   Reply w/Quote
Wow!!!!

I just made and got done flying a mission with 3 V1's! I was in a Spit and I missed my opportunity as it flew past. It's speed was so fast I couldn't catch up! These things are so cool!

Really adds a new dimension to missions.

Great Work Pete!

PR=FC=

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Pete Hawk
Pilot
posted 02-05- 11:23 PM     Click Here to See the Profile for Pete Hawk   Click Here to Email Pete Hawk     Edit/Delete Message   Reply w/Quote
Cool! Glad you guys are enjoying this! My first mission, another one in Africa, I had the V-1 overfly an axis airfield on it's way to it's target, and it really did remind me of the Tomahawk's in Iraq they showed on CNN. Cool stuff!

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Pete Hawk
Pilot
posted 02-05- 11:26 PM     Click Here to See the Profile for Pete Hawk   Click Here to Email Pete Hawk     Edit/Delete Message   Reply w/Quote
I'm pretty sure it was an earth hugger Nat. BUT it's younger brother the V-2, WOW! I'm researching that for my V-2 site and that thing was FAST! WAY faster than I'd first thought!

a bit of info about it...
The V2 stood over 14 m (46 ft) tall and had a diameter of 168 cm (5 ft 6in). Launch weight was 12,873 kg (28,380 lb), including a 998 kg (2,201 lb) warhead containing 730 kg (1,620 lb) of high explosive. Propellant was a noxious mixture of liquid oxygen and a 75%-25% ethyl alcohol-water mixture. The lift-off thrust was some 25,000 kg (55,116 lb), giving the V2 a velocity of about 1,585 m/sec (5,200 ft/sec) (PER SECOND!) and a maximum range of between 306 and 322 km (190 and 200 miles). Guidance was by a primitive three-axis gyropilot acting on steerable exhaust vanes and aerodynamic rudders, which gave the missile a Circular Error Probable (CEP: the diameter of a circle within which half the missiles would land) of 17 km (11 miles).

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Jeeves
Pilot
posted 02-06- 12:13 AM     Click Here to See the Profile for Jeeves   Click Here to Email Jeeves     Edit/Delete Message   Reply w/Quote
OK Pete- I gotta tell you about this one! I don't know if it was a fluke or what- but here's what happened:

I put the V1 into one of my Dover campaign missions and set it to take off from Doullens and hit Eastbourne Field. Well- it almost got to the chalk cliffs before something "popped" when it hit just over 500 mph- the whole thing started vibrating and Fritz the pilot bailed (through the bottom of the V1 no less (was this programmed in, or was it going so fast, it just looked like he went through a bottom hatch?). Anyway, the V1 continued on it's own straight and level without a pilot and slowly nosed down. I kid you not- it landed nose down in the middle of Eastbourne without a pilot. And of course it blew the whole place to kingdom come (I changed the ordWarhead in the loadout to 1874 as that was the value I found in a book). So- it is possible to have it work like it was supposed to...you just have to hit over 500 mph near your target and eject and let it nose down at the precise moment it should! No big deal

[This message has been edited by Jeeves (edited 02-06-2000).]

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ReaperMan
Pilot
posted 02-06- 12:40 AM     Click Here to See the Profile for ReaperMan   Click Here to Email ReaperMan     Edit/Delete Message   Reply w/Quote
I changed the thing so it didn't have any bombs etc. in the loadout, but the V-1 itself would explode when it hit (obExplodes). I gave the AI pilot a bunch of waypoints, all in a straight line. Cruising speed and alt. 400mph at 1000ft. When it gets nearer to the target I have more waypoints, each one halving the altitude. The last two or 3 waypoints have an altitude and speed of 0.

Well, it crashed right into a bunch of crates in the middle of the airfield and, well, blew stuff up =)

For effect I put some klaxons at the airfield, and it is really cool to sit at the control tower and watch the V-1 come in, and hear the klaxons start blaring as it heads for your buildings.

This is awesome!
-=TheReaper=-

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Pete Hawk
Pilot
posted 02-06- 12:48 AM     Click Here to See the Profile for Pete Hawk   Click Here to Email Pete Hawk     Edit/Delete Message   Reply w/Quote
Jeeves, what you are hearing break off are the tail surfaces (invisible), since the V-1 is just one big object. Yeah, I've seen him eject many a time (Heck I'd bail out of that thing too before being blown to kingdom come! hehe).

Reaperman, that's way cool! I'll try that waypoint idea too. How did you get the Klaxons to go off at your airfield? And maybe could you email me that wav file (sounds cool!).

Update... Ok that worked! I set a long course across the Channel at Dover, the AI V-1 took off from Abbeville Field and climbed to 4000 feet. About midway across I had him drop his Alt like you said, halving it each time but keeping the speed a constant 400 knots the whole trip. Ensuring he could get over the cliffs, he went feet dry at about 1000 feet. The next very close waypoint was 500 feet, followed by 3 waypoints each of 0 alt 0 speed. That did it! It looked like it got confused cause it started tail waggling (best way I can describe it) and fell to earth! Now I need to set that (obExplodes) thing like you did. How do I set it so he hits the ground (or any object) and dies? Trouble with that though is you won't be able to bump his wings and make him crash.

Anyhow, this is another leap! The 3 zero waypoint rule. Thanks Reaperman!

[This message has been edited by Pete Hawk (edited 02-06-2000).]

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roadtoad
Pilot
posted 02-06- 08:14 AM     Click Here to See the Profile for roadtoad     Edit/Delete Message   Reply w/Quote
Thanks Pete!
Adding doodle chasing to the historic scenarios really adds a lot of fun!

[This message has been edited by roadtoad (edited 02-06-2000).]

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Jeeves
Pilot
posted 02-06- 02:36 PM     Click Here to See the Profile for Jeeves   Click Here to Email Jeeves     Edit/Delete Message   Reply w/Quote
Well Pete- actually, I watched it again from the F2 outside view. As it approaches about 509 mph, it starts resonating and you hear a sound like something breaking off- but what really happens is that something actually appears in front of the stabilizer- I can't quite explain it, but if you get it in that view- you should see what I mean- not too long after that happens, the pilot bails.

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ReaperMan
Pilot
posted 02-06- 08:08 PM     Click Here to See the Profile for ReaperMan   Click Here to Email ReaperMan     Edit/Delete Message   Reply w/Quote
Pete, the klaxon is a ground object that was included in the 5.2 Plane Pack. It's a hacked flak panzer where the sound has been changed to that of a klaxon and it only fires about once per minute. If you place it in or near a town or an airfield it creates a nice effect. I tried to edit the loadout for it so it wouldn't actually fire, but I don't think it worked.

If the V-1 hits the ground hard enough, it will explode. Problem is, we have him trying to go 0 mph so there's a chance the landing won't be hard enough. I wonder if there's a way to make it so the V-1 will explode more easily when he hits the ground.
Maybe changing the material type from cement to something else?

Anyway, I have been messing around with the V-1 all day trying to get it to take out some targets on the shores of Dover. It's tricky to get the thing to land where you want it. Then again, it was said before that they were only accurate to about 11 miles =)

Also, a question... these things weren't actually piloted, right?
And were they launched from a rail?
I've been thinking if a rail ground object had a rocket with the V-1 as the model, and the initial velocity and amount of fuel could be specified... well I guess we'll get that about the time we have delayed fuses on rockets and bombs.

-=TheReaper=-

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