posted 02-03- 10:09 PM
A way for DOF's to be bonded to other model's parts or dofs, i.e. a catapult on a carrier can be temporarily attached to the nose gear strut / launch bar of, say a Tomcat and then, after the attach occurs, after so many seconds it automatically fires and you go flinging off the ship (this would rule!)An easy way to implement WORKING arrestor hooks and wires. Right now it's so painfully difficult and very "touch and go." It really feels impossible to me in the games current state, but maybe someone can work some voodoo on it.
Allow DOFs that are moving something like a train or tank to pull the object up and down hills without going "into" them. Basically have terrain following DOFs.
Proportional DOF extremes. The dof reaches its limit and smoothly reverses to go the other way. Right now it's like JERK back the other way. Looks somewhat silly up close, but still works. Not as bad from a distance.
Animated texture mapping! This would open up lots of interesting doors. (like animated gifs, but with Tifs).
The biggies...
Variable day-night lighting, even real-time would be incredible. The sky gets lighter and darker by itself. It the weather is bad and getting worse the sky "fog" color darkens. Actual light sources in the game, for runways and such, flames, etc.
More control over weather, and more weather variety. Rain, snow, better wind control, with gusts and so forth.
DOPPLER SOUND! And more sound features. Be able to add sound to ANTHING in the game, and define new sounds. This would be GREAT! And let's not forget multiple sounds for a planes engine. From startup, to idle, to low rpm, mid, and then high, and even afterburner sounds for those of us who need it right now. And lastly, flyby sounds like you are standing on the ground at an airshow and a P-38 roars past you... that sound in the game would be killer! 
I think that's enough for now.
[This message has been edited by Pete Hawk (edited 02-03-2000).]