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Author Topic:   SDOE's 1st "Flying" Ground Object (DOF powered)
Pete Hawk
Pilot
posted 02-03- 09:16 AM     Click Here to See the Profile for Pete Hawk   Click Here to Email Pete Hawk     Edit/Delete Message   Reply w/Quote
http://members.xoom.com/hawkersop/images/upcoming

balloon.jpg

I now have this German Observation Balloon as a flyable vehicle by us, and now as a "flying" ground object as well! You hop in it (F6) and hit (for now) Q (for canopy on players airplanes) the this balloon slowly rises way up high a few thousand feet and at the same time is swaying back and forth / side to side as if by the wind. There's no noise but a little wind sound and it's really beautiful to see. At the top of it's DOF it hovers for a couple minutes (this can be easily changed/longer or shorter) and then slowly floats back down.

It'll make the game much better, maybe (hopefully) online as well. Can't wait to get her finished up for you guys. That pic was one of the "copies" I mentioned in the other thread. While the other balloons (I placed in the mission editor) were in southern England, I found that one up North by the rainbow

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nuum
Pilot
posted 02-03- 10:11 AM     Click Here to See the Profile for nuum   Click Here to Email nuum     Edit/Delete Message   Reply w/Quote
Pete,

This slowly movement will be lovely to watch.
The WWI crew is very grateful.

Great idea !
Thanks!

Hey guys, we need to model all the alies and axis observ. baloons and use the standard one from Pete as template.

nuum
WWI aircraft

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roadtoad
Pilot
posted 02-03- 10:28 AM     Click Here to See the Profile for roadtoad     Edit/Delete Message   Reply w/Quote
Frank Luke would love this one

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Sv
Pilot
posted 02-03- 12:09 PM     Click Here to See the Profile for Sv   Click Here to Email Sv     Edit/Delete Message   Reply w/Quote
Pete,

This is truely great work! I can't explain my excitement.

It kicks so much ass that you have been dabling with these WWI objects - this will add SO much well-roundedness to the WWI planepack.

Thanks for your work, and thanks even more for keeping us posted and posting screen shots! This can be more time consuming (and much less fun) than building it. But posting this new stuff makes this board (and being a part of this community) so fun!

I can't believe it, its like every four hours there's some new object, plane, or breakthrough! And we are just warming up.

I hope the people who vote for the best plane keep in mind that there is a one year Creator liscence on the line! Who's hands do you want Creator in?

------------------
-Sv =FC=

WWI in SDOE!


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Pete Hawk
Pilot
posted 02-03- 12:41 PM     Click Here to See the Profile for Pete Hawk   Click Here to Email Pete Hawk     Edit/Delete Message   Reply w/Quote
I'm glad to help out SV, your kick ass airplanes need some equally cool balloons to go with them. I'll be doing others as well (allied).

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Stark
Pilot
posted 02-03- 03:22 PM     Click Here to See the Profile for Stark     Edit/Delete Message   Reply w/Quote
Pete -

Just a thought, and I know you've already got alot goin on and all but... do you think you could put together a DOF powered V1? I know that making it explode at the end of the line would be tough to work out (maybe even impossible) but it would still be cool to be able to fly out and intercept an incoming V1. I would think this would be a perfect application for the DOF method because these were 'straight line' weapons - they go up and fly straight to target with no turns (except for wind induced ones).

What do you think?

I'd try to do it myself... but, well, as I have stated before I have NO modelling skill whatsoever. Although, maybe if you send me one of your existing creations I can figure out how to apply the DOF settings on my own...

-Stark {GS}

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Pete Hawk
Pilot
posted 02-03- 03:51 PM     Click Here to See the Profile for Pete Hawk   Click Here to Email Pete Hawk     Edit/Delete Message   Reply w/Quote
I'll give it a try. I'd say more but I'm needing sleep bad... very tired. Going to bed soon.

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Private Roger
Pilot
posted 02-03- 04:45 PM     Click Here to See the Profile for Private Roger   Click Here to Email Private Roger     Edit/Delete Message   Reply w/Quote
Sleep! Ah ha!!! Then he is human!

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Tailslide
Pilot
posted 02-03- 05:10 PM     Click Here to See the Profile for Tailslide   Click Here to Email Tailslide     Edit/Delete Message   Reply w/Quote

I'd like to see a V1 that actually flies.. then you can shoot off a stab and make it spin, or nudge it with your wing to throw it off course. Plus with the AI flying it, it would be easier to specify targets.

TS

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Stark
Pilot
posted 02-03- 06:12 PM     Click Here to See the Profile for Stark     Edit/Delete Message   Reply w/Quote
So would I TS, but this would be nice interim step until the problems with a flying V1 and the suicide AI it needs are worked out. I believe MH stated that suicide AI will be a part of the Pacific theatre sim so there is hope, but not for awhile yet.. So meantime, it would be fun to at least be able to blow up a 'flying' V1.

-Stark {GS}

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Tailslide
Pilot
posted 02-03- 07:04 PM     Click Here to See the Profile for Tailslide   Click Here to Email Tailslide     Edit/Delete Message   Reply w/Quote

I figured out a way to make the AI fly into the target but OPP cancelled their V1 project and I don't think panzer has any plans to make a "pilotless" v1.

TS

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Pete Hawk
Pilot
posted 02-03- 08:27 PM     Click Here to See the Profile for Pete Hawk   Click Here to Email Pete Hawk     Edit/Delete Message   Reply w/Quote
TailSlide please share it with us! I've got lots of time on my hands and would love to work on that and maybe even some sort of V2 Rocket as well. With the Dofs a V-2 may be doable, but using whatever method you suggest maybe that'd be better.

As a test as one of my German balloons was hovering up high, I crashed the Zepp into one of them to make sure it would die, and sure enough we both exploded. It was cool

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Stark
Pilot
posted 02-03- 10:15 PM     Click Here to See the Profile for Stark     Edit/Delete Message   Reply w/Quote
Pete -

Do you realize what you have done? That was prbably the worlds first dirigable head on collision!!

TS -

Yes, please do share!! If you can make the AI fly into the target then I imagine finding someone to make a V1 model fly wouldnt be too tough! Hey, in fact Pete has already done that! Shame on you TS, holding out on us like that..

-Stark{GS}

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Tailslide
Pilot
posted 02-04- 02:32 AM     Click Here to See the Profile for Tailslide   Click Here to Email Tailslide     Edit/Delete Message   Reply w/Quote

If you do a search for "buzz bomb" on the OPP forum you'll turn up a bunch of discussion on this.

Here's some ideas I think they all would work:

- Just set waypoints so AI flies into ground where the target is (waypoint 0 alt)

= Since the AI already controls a DOF when bombing (the bomb bay doors) make the V1 a bomber and make a bomb door DOF that is connected to an airfoil causing the plane to dive.

- Alternately, connect it to an airfoil that makes an (invisible) part detach right away. The invisible part would also be the fuel source for the engine = )

TS

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Tailslide
Pilot
posted 02-04- 01:29 PM     Click Here to See the Profile for Tailslide   Click Here to Email Tailslide     Edit/Delete Message   Reply w/Quote
bump

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Stark
Pilot
posted 02-04- 06:03 PM     Click Here to See the Profile for Stark     Edit/Delete Message   Reply w/Quote
I really like the fuel source idea in conjuction with the dive airfoil. This would be almost exactly how the real one functioned.

-Stark

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Pete Hawk
Pilot
posted 02-04- 06:16 PM     Click Here to See the Profile for Pete Hawk   Click Here to Email Pete Hawk     Edit/Delete Message   Reply w/Quote
Well, I setup a dive airfoil on the elevators. I really thought it'd work, and it does if I'M flying the V-1, I hit D for bombbay doors open and drop like a rock. But when the AI does a bombing mission, they open and shut the doors so fast that it has little effect. After a couple hours of trying only ONCE did it look like the AI got it right. So, who knows. I'll think about it more and try to come up with a relible working method.

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roadtoad
Pilot
posted 02-04- 06:26 PM     Click Here to See the Profile for roadtoad     Edit/Delete Message   Reply w/Quote
Could you tie landing gear DOFs to the elevators?

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Michael
Pilot
posted 02-04- 09:47 PM     Click Here to See the Profile for Michael   Click Here to Email Michael     Edit/Delete Message   Reply w/Quote
For the V-1, why not just have it run out of fuel like the real ones. If you made it fairly nose heavy it would even go into a bit of a dive on the way down. Getting it to crash by tipping it with your wingtip would be more of a challenge. If you gave it extremely ineffective ailerons I suppose it might work. Or hidden airlerons that would become useless or break off with any degree of contact.

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Pete Hawk
Pilot
posted 02-04- 10:49 PM     Click Here to See the Profile for Pete Hawk   Click Here to Email Pete Hawk     Edit/Delete Message   Reply w/Quote
Today I did try the running out of gas thing. But you know what? If the mission starts and the V-1 knows it does't have enough gas to make it to it's waypoints, it crashes IMMEDIATELY! It took me a while to realize this was happening, but as soon as I gave it enough gas it worked fine.

The reason Tailslide liked the downelevator tied to the bombbay doors is this. It reaches a target city, opens the doors to drop bombs and as the door opens, DOWN IT GOES! It worked while I'd fly it and was awesome, but the AI, like I said before is just too quick with the open and shut of the doors to affect it.

Man, everything is tied to the AI being to quick to open and shut the bay doors when bombing. It ruins my ideas. This was best too because they would be over their target and take an action that effects their flight path. I don't know if I can edit a 'bayDoor DOF to go any slower. Is there a way Michael?

Or better yet have the baydoor dof trigger another dof to go ONE WAY and not return, like a CG movement. But it's tough. Still trying. Just seeing a V-1 fly is way cool, but if I can get this to work right it'll be that much better. (I have a real V-1 sound to go with it!)


Ok, back again... what was I thinking, this is easy! Herein lies the key...

inpToggleBombDoorsState = D

Now I make a new DOF up called CGMOVE and when the D key gets hit by the AI for the doors, this DOF will go ONE WAY and screw the AI pilot by making him nosedive! More in a few

[This message has been edited by Pete Hawk (edited 02-04-2000).]

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Tailslide
Pilot
posted 02-05- 04:16 AM     Click Here to See the Profile for Tailslide   Click Here to Email Tailslide     Edit/Delete Message   Reply w/Quote

How about making it so the DOF with the airfoil breaks off in the wind, and in the ondmg line unhide a duplicate airfoil that isn't a bomb bay door so the AI won't be able to close it?

TS

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Pete Hawk
Pilot
posted 02-05- 07:00 AM     Click Here to See the Profile for Pete Hawk   Click Here to Email Pete Hawk     Edit/Delete Message   Reply w/Quote
TS, I tried that. Those darned AI pilots are good. It didn't work either.

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Tailslide
Pilot
posted 02-05- 01:05 PM     Click Here to See the Profile for Tailslide   Click Here to Email Tailslide     Edit/Delete Message   Reply w/Quote
What happened? I hope they can't defy the physics engine. I spent all day yesterday zipping ICQ messages back and forth to you about this instead of working it would be cool to actually get it going = )

If you send me the plane I can have a crack at it.

[This message has been edited by Tailslide (edited 02-05-2000).]

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Pete Hawk
Pilot
posted 02-05- 01:20 PM     Click Here to See the Profile for Pete Hawk   Click Here to Email Pete Hawk     Edit/Delete Message   Reply w/Quote
See the V-1 thread Tailslide, it's already posted as a bomb dropper for now. If you can fix it great!

But I do think the AI is somewhat superhuman. Why, because when I did the airfoil on the bomb bay door that was connected to one of the elevators, I opened the doors and promptly nosedived into the ground. When the AI did it he opened and shut the doors so fast (while dropping his bombs in that split second) that it didn't effect him.

I guess you could try putting in a oscRuntime of 10 or something, that way the bomb door dof may run extra slow. But I have a feeling the AI would work around it.

[This message has been edited by Pete Hawk (edited 02-05-2000).]

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Serval
Cadet
posted 02-05- 04:03 PM     Click Here to See the Profile for Serval     Edit/Delete Message   Reply w/Quote
Just some thinking:

Maybe AI closes the bay again because it detects something is wrong. You set it to dive when the bay is opened.

What would you do if you open your bay and you start to dive? Right, close it again.

But the idea with waypoints is also good. Just set the las waypoint down to earth =)

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Tailslide
Pilot
posted 02-05- 04:57 PM     Click Here to See the Profile for Tailslide   Click Here to Email Tailslide     Edit/Delete Message   Reply w/Quote

If you set it so the airfoil gets ripped off when the AI opens the door and you add another one in the ondamage event it should work.

You said it ripped the whole tail off the V1 when you tried it Pete, can't you just make the breaking point lower so it doesn't destroy the whole rocket?

TS

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Pete Hawk
Pilot
posted 02-06- 12:08 AM     Click Here to See the Profile for Pete Hawk   Click Here to Email Pete Hawk     Edit/Delete Message   Reply w/Quote
It's worth a try if anyone wants to try it TS. It really would look great in the sim, but it's so frustrating when the AI overcomes these FM quirks and continues on. I've seen it too many times now to want to continue tinkering with it. I've put a good 2 days into the V-1 and ended up posting the bomber one. It still does it's job and dies in the process. Really, anyone feel free to open it up in OpenPlane Studio, and in another instance (open it up again with say the B-17G and copy the bombay with both it's doors), and paste it on the V-1. Then once you get a door positioned whereever you want it, attach something like a copy of the horizontal stab (L or R... I used L), and attach it to the bomb bay door. The idea is that the AI will open the door which lowers the attached Horz Stab and it dives to earth.

It works if YOU fly it, but not when the AI does. TS, I really think the dof needs to be slowed down. I'm saying all this because I've had it with trying to get it right. It frustrated me more than you know. I'm on to the V-2 now.

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Pete Hawk
Pilot
posted 02-06- 12:11 AM     Click Here to See the Profile for Pete Hawk   Click Here to Email Pete Hawk     Edit/Delete Message   Reply w/Quote
I really liked Maurys idea of plugin AI's. That way I could get a little module going that causes the AI (if the plugin is present in the SDOE directory) when flying certain airplanes, to go "suicidal" at waypoing "x", this being your target. That would solve these problems!

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