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Author Topic:   The 162 take off issue
Maury Markowitz
Pilot
posted 02-02- 10:19 AM     Click Here to See the Profile for Maury Markowitz   Click Here to Email Maury Markowitz     Edit/Delete Message   Reply w/Quote
I think the issue with the nose wheel being forced into the ground by the engine doesn't make any sense. Ok, maybe I'm looking at this the wrong way, but here's my logic.

Essentially for the plane to climb it needs to have some level of positive AoA. This might be small depending on the chord line, but it's usually positive in the 5 to 10 range. For a fighter with high performance cruise, it's likely even higher, and we see planes with climbout angles in the 30's, which is likely an AoA of 10 or so.

Now essentially the problem with the 162 is that the controls can't lift the wheel off the runway due to the downforce of the engine. BUT, if the plane can't get the nose up at 150mph, it shouldn't be able to climb at 150mph at 100% throttle either - the problem is identical. However the plane does indeed climb at 150mph, even if you start nose down like it does on the runway.

So does that make any sense? if the elevator can lift the nose as 150mph (which it does with wild adbandon in the air), it should be able to do it just as well on the ground at the same speed. There's the possibility of surface blanking, but does the game even "do" that?

Maury

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Lothar
Pilot
posted 02-02- 06:17 PM     Click Here to See the Profile for Lothar     Edit/Delete Message   Reply w/Quote
I'm not familiar with the issue at hand, but it sounds like there is too much drag on the nosewheel. If that were the case you would have the back of the plane constantly trying to out-run the front, which would pin the front to the ground.

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