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Author
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Topic: HUDLESS BOMBING
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Tailslide Pilot
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posted 01-26- 09:46 PM
I'm tinkering with the bombsight on the Lanc.. would you like this along with a speedometer? How about an adjustable sight as well so you can dial in speed and altitude and have it predict the impact point? TS
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Nat Pilot
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posted 01-26- 09:52 PM
I know I don't know much about WW2 bombers, but wasn't the reticule supposed to alter it's position to give you a reasonably accurate target area anyway? That aside, I'd rather not have that feature.. it'd just be a lil too easy hittin the target me thinks. To be honest here, I'd like it as "origonal" as you can make it, meaning if the bombadier had other instruments that we can't see in the bombadiers reticle, it'd be cool if they could be added  ------------------ If you can't beat em.... out run em! http://members.xoom.com/naturlich/
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Falck Pilot
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posted 01-26- 10:15 PM
Excellent tailslide! Yeah the norden was a pretty good predictor of the impact point, if you can emulate it well then I bow to you.Other thoughts...can we put a new tif on the bombsite so its not so pixilated? Its looking great! IP: Logged |
rattlesnake Pilot
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posted 01-26- 10:51 PM
Thats sweet Tail - I think it would be very useful! ------------------
-=BAB=- Rattlesnake Bad Ass Bulldogs http://www.oldpostoffice.com/badass [This message has been edited by rattlesnake (edited 01-26-2000).] IP: Logged |
roadtoad Pilot
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posted 01-27- 02:00 AM
sounds great!IP: Logged |
Sv Pilot
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posted 01-27- 05:49 AM
That is very cool TS! What an idea! Now we can turn of HUD on bombing missions...Could you add an artificial horizon? That way we can keep the plane level easier.... How would you "dail in" speed and altitude? ------------------ -Sv =FC= WWI in SDOE!
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Tailslide Pilot
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posted 01-27- 05:57 AM
SV, the artificial horizon is at the top right. The compass is at the bottom. I didn't do the speed yet because I'll have to cut the speed guage background out of the dash. You could dial in the range by having two DOF's tied to keypresses. One you would use to select the right scale for the altitude you are at (5k,10k,15k,20k) and another to pivot the bombsight forward and back until it lined up with the target speed shown on the scale (the bombsight would pivot but the scale would stay in the same place). When you get the bombsight lined up with the speed you are going the center of the sight will be where the bomb hits. Of course it will take a lot of work to calibrate the scale but it will just be a .tif you can update in a paint program. You could even customize it for the heights you like to bomb at. TS
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kopper JAG
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posted 01-27- 08:07 AM
Too cool TS. I suppose some people would rather have the bombsight move the way it did in the 'Big One'. Are you modelling the Mark IX, XIV or Norden bomb sight? ------------------ Kopper Fortunae Nihil (Nothing to Chance) OPPs Making SDOE a Dangerous place. One plane at a time. IP: Logged |
Sv Pilot
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posted 01-27- 09:29 AM
That sounds very cool indeed TS! Wow...-Sv IP: Logged |
Raider Pilot
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posted 01-27- 09:40 AM
Great Idea Tailslide, Setting alt and speed will be great.IP: Logged |
Mirthain Pilot
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posted 01-27- 10:17 AM
Now, I am totally ignorant of how textures work in the game, but it has come to light recently that you can use different textures for each part of a plane...(Thanks SV!) Is it possible to link a keypress to switch the textures? That way, you wouldn't have to switch before going into a mission. Or perhaps if you reached a certain altitude, then the textures switched automatically... something along those lines... Just an idea... ;} Mirthain=FC=IP: Logged |
Tailslide Pilot
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posted 01-27- 10:27 AM
I'm a bomb sight idiot Kopper do you have info on what the bombsights were like for the Lanc and the B17 used in the game? TS
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kopper JAG
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posted 01-27- 11:44 AM
Check my website at http://free.prohosting.com/~kopper/acmbs14.htm to start for a basic intro. I have some other info, which I will dig out.------------------ Kopper Fortunae Nihil (Nothing to Chance) OPPs Making SDOE a Dangerous place. One plane at a time. IP: Logged |
Tailslide Pilot
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posted 01-27- 11:51 AM
"The Mk XIV consisted of two main units, the sighting head and the computer. Mounted on the port sode of the nose and level with the bomb aimer's elbow, was the computer, an analogue system whick correlated the various factors associated with aiming, automatically converying adjustments to the bombsights.The sighting head contained the gyro, collimeter, reflector and drift scale. The collimeter was a tube which projected a graticule on the reflector. Looking through the reflector, the bomb-aimer saw the graticule moving over the ground below hime. If the aircraft was flying a correct course, the target appeared with slowness down the graticule's longer axis while the bomb-aimer provided the pilot with the necessary corrections over the intercom. When the graticule's shorter axis bisected the target, the bombs were released. " Translation? Does this mean the bomb sight was fixed and the crosshairs moved? That's doable. Do you have a pic of what the view out the sight looked like? TS
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kopper JAG
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posted 01-27- 12:52 PM
There was a mainline which didn't move and the granula moved down the line when it reached a certain point that is when you would release it. The Norden operated differently from this. I am no expert on the US stuff. Someone else will have to explain it. I will dig up something on what the bombsight looked like from the bomb aimers point of view. ------------------ Kopper Fortunae Nihil (Nothing to Chance) OPPs Making SDOE a Dangerous place. One plane at a time. IP: Logged |
Tailslide Pilot
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posted 01-27- 12:54 PM
How did the gyroscope work? Did it reflect the bombsight view so it was always pointing straight down? If so I think I can do this too. Ahh.. nevermind from your description I think the view is directly through a glass and the sight moves over it.. the gyroscope would keep the sight oriented down. This is doable too. Whats a granula? TS [This message has been edited by Tailslide (edited 01-27-2000).] IP: Logged |