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Author
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Topic: Bug reports for Beta 3
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Mirthain Pilot
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posted 01-26- 09:15 PM
Are we just doing online bug reports or actually sending them to someone? The only real nasty bug I have had was using the enhanced 38 cockpit in one of the Jeeves africa campaign missions, I went to switch planes, and just as I hit the F6 key, I CTD. I don't know if anyone else has had this happen with intense and large offline missions, but I thought I would toss that out, If I rename the p38j folder and just use the normal cockpit, it is fine. BTW, I edited the Jeeves missions and replaced the 109g with the F. More accurate historically, although a P-38F or G would be nice as well. With the original radiator cowlings, before the J's and the "Bearded" cowls. Dogfights with the F's seemed really good. I think that the 190's could be a bit too good. I haven't flown against the A8 yet, I will set something up tonight or tomorrow to test against those.... ;} Mirthain=FC=IP: Logged |
Tailslide Pilot
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posted 01-26- 09:41 PM
The 190A4 in 5.3 is 20mph slower than 5.2. The speed at alt and climb rate is realistic if I tested correctly. It does seem pretty potent though. Maybe I should make it bleed more speed in the turns.. TS
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Mirthain Pilot
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posted 01-26- 11:37 PM
I set up a mission with the a8's and 38's... the a8's wouldn't engage, but the when i flew the a8, the 38's did, and wow, the a8 is dog...Perfect. Just like it is supposed to be... ;} I also did a 109evspitmk1.... WOW! PERFECT! Talk about using your head in a fight. The planes are perfect. They are just about evenly matched and with the lower capabilities of the aircraft it really makes you pay attention to what you are doing in the air. I will continue to do testing as the week goes on. So far everything looks pretty good. Mirthain=FC= P.S. I am getting used to the reduced 38... one place I think that she couldbe improved is her sustained climb, she should be close to staying with most planes, if not better, including the a4. The a4 could probably pull away over time, but they should be pretty close in a race to 20k.
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Tailslide Pilot
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posted 01-26- 11:58 PM
Zur and I just tested Initial climb rate. Here's the figures I have for sustained if you can check them by taking off with full tanks, no bombs and timing to alt that would help alot. Somewhere between 200 and 220 is a good climb speed. http://firelight.dynip.com/PlaneStats/p38jstats-nosource.txt (it doesn't wrap you have to scroll over) also the p38j manual has lots of tables and such http://firelight.dynip.com/PlaneStats/p38jmanual/ TS
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Tailslide Pilot
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posted 01-27- 12:23 AM
Great to hear the 109E and Spit 1 are evenly matched I still haven't had a chance to fly them against each other. Sounds like alot of fun !
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Sv Pilot
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posted 01-27- 05:50 AM
How do you increase speed bleed in turns TS? Do you always edit the airfoil? If you do, do you only increase drag at a certain AOA? All drag over a certain AOA? Inquiring minds want to know  ------------------ -Sv =FC= WWI in SDOE!
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Razer Pilot
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posted 01-27- 08:14 AM
OMG!, Someone said the FM's was perfect, and it wasn't an OPP member!!! WWOOHOHOHH!!!!!  Raz
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Mirthain Pilot
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posted 01-27- 08:38 AM
I did test the 38 in climb and she was darn close. I climbed from 1k to 21k with the 38 using the loadout that the hangar test flight gives. I made it to 21k in 7min. That seems normal for the J and should not be changed. I don't have much for info on the a4.... ;[ My source on 190's for some reason didn't put in stats for the a4.... I have stats for the a8, dora, TA series.. but not the a4.... And what I have seems to match your numbers as well. I have yet to setup a high altitude mission with the TA to test them in the element they were designed for.... High altitude bomber intercept. I am impressed so far. It will frustrate many of the 38 jocks to have her turn so slow now... One thing I did notice on the 38 though... the roll rate seems set. She seems to stay with a very slow roll although she should actually start to roll quicker after the initial few degrees. I don't know if this can be actually modeled or not. I have also done some testing with the 51b's, A-36's and the 109F's.... very nice. I have a bombing mission that would be much better as an online then offline mission, but just for dogfighting and how much you need to kill another plane, the realism seems much better. It is harder to just pump a short burst into another plane and get a kill. You actually have to fly, the FM makes ACM a requirement. I am hoping the P-39 comes out soon. With the planes we have, it will be a great addition. Mirthain=FC=IP: Logged |
Tailslide Pilot
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posted 01-27- 10:42 AM
SV, I haven't done alot of twiddling for specific handling features so far. Just trying to get weights, CG's, climb rates, speed at alt etc historically correct so far. Everything else is a function of that. In FM 5 it was spins, in 5.1 it was top speeds and CG, in 5.2 it was speed at alt and ceilings. Started out painting with the big fat brush and now getting down to the little details. Generally speaking moving CG a little farther forward and increasing control travel a little more will cause more speed bleed. I'd only do this for planes like the 190 where we don't actually know *where* the heck the CG is supposed to go. Re: editing the airfoil, I try to change as little as possible. CFL3D is about as good as it gets I don't think I could do better by hand. I just try to remove any tweaks that were put in them to make the unstallable and leave everything else unchanged. TS
[This message has been edited by Tailslide (edited 01-27-2000).] IP: Logged |
Mirthain Pilot
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posted 01-27- 12:10 PM
One more thing I forgot... why do the german guns seem to go willy nilly all over when you shoot and the american and british guns seem to be "straight" on target? I noticed this flying the 109's and my MG's in particular, haven't checked by turning off cannon, seem to shoot all over. that is watching tracer, which I assume shows where the rounds are travelling. Mirthain=FC=IP: Logged |
Tailslide Pilot
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posted 01-27- 01:19 PM
Mirth, I did the latest updates on the spits, the tiffie, the p51, and the 190A. I set the convergence on all the planes I did at 300 yards using OPStudio. It's possible some of the planes didn't get this set. I've been thinking someone should go through and set convergence on the bomber turrets too.. TS
[This message has been edited by Tailslide (edited 01-27-2000).] IP: Logged |
Mirthain Pilot
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posted 01-27- 01:49 PM
Were the turret's set to converge? I didn't think they were. I suppose they may have been... just never thought it about it before. MirIP: Logged |
Mirthain Pilot
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posted 01-29- 10:51 AM
Well, I think this was posted somewhere else.. but the front turret on the Lanc still won't turn for me.... ;{ Also the TA doesn't sit level on the runway. For some reason she tilts on the ground. I was also wondering about getting the templates for the 109's. I have some paint I would like to do for the F's, but I am not real big into unbigging and untiffing. So if someone could send at least the 109F tif to me it would be very nice.. ;} Mirthain=FC=IP: Logged |
Kite Pilot
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posted 01-29- 09:56 PM
Problem with BF-109F : texture(inside and outside!!) become all black after a while in a mission. Maybe after a hit?! The strange thing is that if I jump to another BF-109F, it is all black also. Other planes are fine. Any suggestions, or is this a bug with the BF109F??IP: Logged |
Yardstick Pilot
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posted 01-30- 04:54 AM
If you are refering to the windscreen, this is oil on it due to engine damage. When the engine damage reaches a certain level the clear texture is swapped for the oil splattered one. It's a feature common to all the 109s - easy to avoid ... don't get shot in the engine  ------------------ Yardstick painted this
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Kite Pilot
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posted 01-30- 08:56 AM
Nope. The whole cockpit, and the entire outside of the plane becomes black, not just oil splatter like the Spit!IP: Logged |
Spanky the Mad Dog Pilot
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posted 01-30- 09:20 AM
Spanky here... Kite it sounds like your having a texture ram problem. As in your running out of it. Thats why it effects all the plane you jump into of the same make. How many megs of ram does your vid card have? and how many different planes are loaded in that mission? ( as in plane types not actuall planes)
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nealg Pilot
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posted 02-01- 12:45 AM
As Kite has started a query similar...I have noticed that all of the plane cockpits seem darker, by varying degrees, but darker nonetheless. I run the beta in a new install, and both original and new install in Glide, and my original is much lighter and brighter. Brightness in my original is set to 1.5; I have set the beta 5.3 install to 2.0 with absolutely no effect. Could I have to set Ambient Lighting for 5.3? The cockpits are so dark that I can barely make out gauges. One other thing I have noticed....the Spit MkV. I can't loop it....stalls and wings over before reaching the top of loop. The 1a and IX seem to do this fine, so it may have something to do with my sensitivity settings, but I'd like to make sure. Same thing on a sustained turn with the MkV...it will suddenly roll over and basically ' hang' upside down, like a plastic model with it's wires twisted. Doesn't spin...but it will slowly descend as if stall speed is reached ( gravity?? ) and this is even at a speed of 205+; once it did it at 235. This in a nose down turn...I checked cause thought I was gaining alty without noticing. Probably nothing to it...but thought I'd mention it. Thanks
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Tailslide Pilot
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posted 02-01- 02:24 AM
Hi Neal, I read your post and loaded up the air to air training in 5.3 and did about 10 back to back loops.. I was just about to give up when I decided to try one without enough speed to start with. I began the loop doing about 200mph, and when I hit the top I was about 90mph and couldn't pull the plane over the top.. it started auto-rotating about the prop (hanging on a string?) then finally did a tailslide and flipped over nose down. The 5.3 Mk IX should be a good match for the 190A4 but the Mk V doesn't climb nearly as good as 5.2 so it gets tromped by the 190A4 now (as it should). This means you really have to watch your speed going into loops and be gentle on the stick to keep your speed up. The Mk1a should also do this.. although the stall shouldn't come on as early or severe since it has a lot more wing twist and doesn't stall at the tips as easy. I gave the prop of the Mk1a a tweak so it accelerates better from very slow speeds (near and below stall). I did this so the AI wouldn't smash into hills on takeoff but it's probably giving it an unrealistic advantage at the tops of it's loops. Realistic loops or AI-wall-art ? TS [This message has been edited by Tailslide (edited 02-01-2000).] IP: Logged |
nealg Pilot
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posted 02-01- 11:39 AM
Thank you, Tailslide, for checking it out..as usual, you are right!  I tweaked my joystick sensitivity a tad..seems my starting deadzone was a bit much, allowing for too much speed bleed prior to beginning the climb..can't seem to get it quite the same as my 'playing' install, hehe. And, in the takeoff training just a few minutes ago, got the V to do just fine. So, it was mostly me.. In combat with the V I try to avoid 'pure' loops anyway, but it is obvious now I will have to be even more cognizant of the speed...altitude...AOA situation than before. So...those of you who have found me an easy target in the past will likely want to save me for last in 5.3, as I will be an even quicker kill!!!!  I know...I should really spend more time with the other planes...but darn it, I LIKE the Spitfires...  I still cannot get the cockpits to lighten up, though. Any suggestions? A non-techie tester..hehehe Oh...as for the AI - let em hit the hillside!! They keep shootin me down anyway!  ------------------ nealg=FC= [This message has been edited by nealg (edited 02-01-2000).] IP: Logged |
Tailslide Pilot
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posted 02-01- 02:28 PM
Neal's been one of the few giving feeback on the FM's right from the first 5.3 beta FM's.. thanks Neal = ) It's a tradeoff between stick forces and realism.. if a real spit took 40 lbs of stick force to spin at 300mph, how do we model that on a PC sim? Either you set it so the planes don't fly as they should or set it so they feel "twitchy" until you get used to flying with small stick movements. Either way, not a great outcome. Someday I'll get a 40lb-force-feedback setup that actually works = ) Since the V is worse and the IX is now as good (little better?) than the 190A neal, you may want to try editing some missions for 5.3 and swapping the MkV's for Mk IX's, or at least add an extra spit V to make up for it's shortcomings. I haven't noticed the cockpit thing..except the A36 has tinted windows on the inside so everything looks dark to me. TS
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Mirthain Pilot
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posted 02-01- 07:08 PM
Odd, I haven't noticed any darkening at all. Everything is working perfect on my system. I will write out a nice FM5.3 later tonight... Just thought I would post this. I am using Voodoo2 for those who are looking into this problem.. but I use a TNT and still don't have the problem.....
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nealg Pilot
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posted 02-02- 01:27 AM
Thank you, Gentlemen. Appreciate the feedback, and any help; the brightness problem may go away when I put 5.3 on my 'playing' install. When I get to that point, I will post the result. I made this testing install after updating both my TNT and Voodoo 2 drivers...maybe that is it.Mirth...I have tried it with TNT and it is even darker. Hey!! Maybe it's the new monitor...grrr...so many possibilities, so little sleep!  I have flown the 5.3 beta 8 MkV in some of Jeeves' Dover Pack missions, and I am a rocking Ace!! Maybe the change suits me...hehehehe!! You can still let the AI crash into the hillside, though. Wouldn't it be nice to get that tactile feel from your joystick in all the planes? Er...without the bullets tearing your body effect....or the exploding plane feeling...or....enough!!  ------------------ nealg=FC= IP: Logged |