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Author Topic:   Flight modeling?
Maury Markowitz
Pilot
posted 01-22- 03:22 PM     Click Here to See the Profile for Maury Markowitz   Click Here to Email Maury Markowitz     Edit/Delete Message   Reply w/Quote
Hi, this is my first post, so please forgive the newbiness.

I just picked up SDoE for a mere $35CND thinking it to be a great bargain. Sadly I can't say I'm terribly happy.

Much of this comes from the flight modelling. I tried this simple test - take up a 190 and pull up to cause a stall. That alone seems almost impossible, the plane continues to climb happily until just mushing out. At high power such behaviour should result in something pretty nasty happening, no?

Once in the "screen shake" mode I leveled off, then started a maximum performance turn. Now with the plane at stall speeds, the 190 should _barely_ be able to turn. In SDoE however the plane happily entered a very good turn with no odd behaviour at all, and was able to sustain a turn rate enough to make me black out.

Simply put this seems rather shocking, notably after coming in from the WarBirds world. I assume many other people here are also WB players, can anyone comment on this? Is SDoE's model as way off as it seems, or is WB's, or are they both on either sides of reality?

Let's assume for the moment that SDoE's is not right, how much control do we, the players, have over the game engine in order to correct for these sorts of issues? I see an amazing amount of new planes and such, which is very refreshing, has the 190 been fixed, or was it never broken to begin with?

Maury

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JV44Siggi
Pilot
posted 01-22- 03:50 PM     Click Here to See the Profile for JV44Siggi   Click Here to Email JV44Siggi     Edit/Delete Message   Reply w/Quote
Hi Maury.
We had all this out a year ago. Since then there have been constantly evolving plane-packs that address the flight modelling very well. In fact we're just waiting on pack 5.3.
If you stick around, read some of the archived posts I'm sure you'll get a feel for this place and see what's coming in the future...a lot.

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Maury Markowitz
Pilot
posted 01-22- 04:30 PM     Click Here to See the Profile for Maury Markowitz   Click Here to Email Maury Markowitz     Edit/Delete Message   Reply w/Quote
I assume from your post that many corrections have been made. This is most welcome news, because there are definitely some things in this sim that hint at hidden greatness. The clouds alone - wow.

Can you recommend a page that talks about these issues and the solutions that have been applied in the newer plane sets? Is there such a page? Is this an area where perhaps I could help out?

Also there are other issues that seem to need addressing - for instance I noted that there appears to be no flak of any sort around the airbases. The terrain, well, let's just say that needs some work.

I think if I could buy the ultimate sim, it would be Jane's immersive world (and excellent flak!) combined with a large plane set that appears to be developing here, this weather, this damage modelling, and EAW's massive formations.

As noted in other threads, it appears this is the only game in which we can address these concerns to any degree. That alone is an interesting concept. I'm curious if the items above are within our ability to change? How about some of the z-ordering problems I see sometimes? The cockpit instruments?

Sorry to ramble...

Maury

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Nat
Pilot
posted 01-22- 05:11 PM     Click Here to See the Profile for Nat   Click Here to Email Nat     Edit/Delete Message   Reply w/Quote
I hate to do this (lol) but as was said, loads has been done to improve on SDOE, and seeing as no-one else has done it yet, let me jump in and give you the address to my site which has quiet a few downloads, and I'm expanding on all the time, but to upgrade your game to a "better" version, you can get most of it on my site, or some of the other guys sites that I've posted links to... You'll find pretty quickly that this sim has more potential than you can imagine

------------------
If you can't beat em.... out run em!

http://members.xoom.com/naturlich/

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Jaguar
Pilot
posted 01-22- 05:11 PM     Click Here to See the Profile for Jaguar   Click Here to Email Jaguar     Edit/Delete Message   Reply w/Quote
hi, and welcome! (wouldn't happen to be from calgary eh? )

Can't think of a page off hand that has what your asking...... if you feel like making one be my guest I'm sure people here would be happy to tell you what new with FS.

The flak is an easy fix. Just use the mission creaor and place how ever many flak units around an airbase as you want. You can even set the skill, agressiveness, etc of the flak gunners. I catually like SDoE's flak over Janes..... I don't know what it is...... just preference I guess...

Basically anything is the game is open to change except for hard coded stuff like changing weather, Sun, and stuff like FPS hits (without making a whole new plane). But all this might (and hopefully will) change soon. I mean, a year ago we didn't even have the game! It came out in March right? then the first user edited plane was the B-17F and that took 4-5 months, if memory serves. Now compair the B-17F to the Zero

I haven't noticed any of those problems on the new planes, but I did notice it on a few older planes. What type of Vid card do you have?

and don't forget to check the FS hangar for skins/planes/objects/and patches.
http://www.fshangar.com

------------------
Cheers!
Jaguar
The FS Hangar

[This message has been edited by Jaguar (edited 01-22-2000).]

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spin
Pilot
posted 01-22- 06:11 PM     Click Here to See the Profile for spin     Edit/Delete Message   Reply w/Quote
Make sure you have version 1.5 (the patch) as well. Good to have you aboard.

Download plane pack 5.2 and the beta version of 5.3 (if you want to have input into the characteristics of the new plane pack).

If you are interested in becoming part of the OPP (Open Plane Project) group I am sure Kopper will be able to help set you up. If you are interested in flight models this group is always looking for help in testing, researching and modifying.

If you're looking for a multiplayer game. Come to the California12 server after 9:30 pm EST.

[This message has been edited by spin (edited 01-22-2000).]

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Whirlwind
Pilot
posted 01-22- 07:47 PM     Click Here to See the Profile for Whirlwind   Click Here to Email Whirlwind     Edit/Delete Message   Reply w/Quote
That by chance wouldn't be a yellow RAAF AT-6 you are in that picture, would it, Jag?

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Mighty
Pilot
posted 01-22- 11:57 PM     Click Here to See the Profile for Mighty   Click Here to Email Mighty     Edit/Delete Message   Reply w/Quote
I would recommend the Online Standard page. Even though you haven't mentioned going online, most of the patch and flight model information applies to single-player, too.

http://www.fightersquadron.com/standard.html

The patch and the plane pack are the bare minimum. And the Handy Dandy Doc will answer a lot of common questions.

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Zoycite
JAG
posted 01-23- 03:30 AM     Click Here to See the Profile for Zoycite   Click Here to Email Zoycite     Edit/Delete Message   Reply w/Quote
A quick note,
The Standards page the Mighty is speaking about will be updated to reflect PP 5.3 when the "final" version is released. Also note that the current link to PP 5.2 is dead. Sorry I dont have the current link handy. Anyone have it??

And after you get PP 5.2 give the P 51 a go. It will spin for ya

------------------
Zoycite {GS}
GUNSLINGERS

visit The War Paint Factory

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Maury Markowitz
Pilot
posted 01-24- 08:17 PM     Click Here to See the Profile for Maury Markowitz   Click Here to Email Maury Markowitz     Edit/Delete Message   Reply w/Quote
Well I'vce been playing with the OPP5.3 stuff (trying my best!) and I have to say that the A8 model seems to be much more like what I'd expect of a 190. It accelerates wonderfully downhill, but loses speed faster uphill, and it's sustained rate appears much reduced. I'll spend some more time with it.

On the other hand I still can't get the D9 to work, I'll keep trying.

Finally, does the OPP stuff override the current plane sets? For instance is the A4 model changed at all in the OPP, or is that only possible via drop-ins in the Media folder?

Maury

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Tailslide
Pilot
posted 01-25- 07:52 AM     Click Here to See the Profile for Tailslide   Click Here to Email Tailslide     Edit/Delete Message   Reply w/Quote
Hi Maury, the A8 is a much heavier airplane than the A4. I'm pretty sure the A8 has the same FM as the A4 just the weight and engine power changed.

The A4 actually has a lighter wing loading than a P51 so I think the two perform correctly relative to each other considering I can barely out turn an A4 with a p51 in the horizontal but not go vertical with it. Some people claim the A4 can out-turn a p51 but it's a close call. The 190's got a bad rep because they had inflexible wingtips that made them tip-stall with less warning which is why the 190A4 is modelled the way it is in Warbirds.

TS

[This message has been edited by Tailslide (edited 01-25-2000).]

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Katana
Pilot
posted 01-25- 08:21 AM     Click Here to See the Profile for Katana   Click Here to Email Katana     Edit/Delete Message   Reply w/Quote
Ah,welcome aboard Maury.Its great to see new people interested in getting the benefits of this magic sim so far down the track.

------------------
Cheers
Kat out

[This message has been edited by Katana (edited 01-25-2000).]

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Maury Markowitz
Pilot
posted 01-25- 08:39 AM     Click Here to See the Profile for Maury Markowitz   Click Here to Email Maury Markowitz     Edit/Delete Message   Reply w/Quote
(this is mostly to Tailslide)

I've managed to get all of B8 running now. The problem was a corrupt or missing data12 file. Once I added that, presto.

As to the 190's, I always thought the WB version was far too mean. It's always been talked about as an excellent gun platform, but in WB even minor corrections can lead quickly to pre-spin behaviour and that simply didn't seem right.

On the other hand the A4 here can handily keep on the tail of a Spit Mk.Vb, which I don't believe is even remotely close.

The A8 does feel better, and the D9 better still. That said they all seem to be far too forgiving when going slow. Specifically they'll happily enter high g turns even at low speed, which should not be possible, and do so cleanly without any spin-like effects.

BTW, do the plane packs adjust the FM of the _original_ planes? If they do, I couldn't tell.

Also the D9 seems a little porky. After getting a Spit on my tail (in that test mission) I entered a low dive (30 degrees or so) and found that the Spit had no problems keeping up. Seems to me that a Dora should easily pull away from anything lower than a Mk.XIV, and even then shouldn't have too much trouble in a run fight.

More testing to follow!

Maury

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Tailslide
Pilot
posted 01-25- 08:43 AM     Click Here to See the Profile for Tailslide   Click Here to Email Tailslide     Edit/Delete Message   Reply w/Quote

>the A4 here can handily keep on the tail of
>a Spit Mk.Vb, which I don't believe is even
>remotely close.

Wow ! Are you sure you have everything installed ok ? I haven't tried beta 8 but if this is the case somethings really out of whack.

>they'll happily enter high g turns even at
>low speed, which should not be possible,
>and do so cleanly without any spin-like
>effects.

I'm starting to think maybe somethings not installed right on your system?

>BTW, do the plane packs adjust the FM of
>the _original_ planes? If they do, I
>couldn't tell.

All the original planes have their FM updated and it's very noticeable. Something's strange here..

TS

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Tailslide
Pilot
posted 01-25- 08:46 AM     Click Here to See the Profile for Tailslide   Click Here to Email Tailslide     Edit/Delete Message   Reply w/Quote

Maury, can you check your options settings and make sure everything is set as difficult as possible and that enable stalls is turned on? Also make sure you have data12,13,14,15 files in your media folder.

If you have a media\aircraft folder rename it to media\myaircraft to make sure you have no conflicting updates installed.

TS

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Tailslide
Pilot
posted 01-25- 08:51 AM     Click Here to See the Profile for Tailslide   Click Here to Email Tailslide     Edit/Delete Message   Reply w/Quote
Here's some info comparing the Spit V and 190A3 if you want to do some testing after you've verified your setup:
http://firelight.dynip.com/PlaneStats/spitfire-mkV.txt

http://firelight.dynip.com/PlaneStats/spitfirevb-vs-fw190.jpg

TS

[This message has been edited by Tailslide (edited 01-25-2000).]

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Maury Markowitz
Pilot
posted 01-26- 08:03 AM     Click Here to See the Profile for Maury Markowitz   Click Here to Email Maury Markowitz     Edit/Delete Message   Reply w/Quote
Thanks for all the hints and tips Tail, I'll take a look and get back to you.

Maury

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Maury Markowitz
Pilot
posted 01-26- 12:58 PM     Click Here to See the Profile for Maury Markowitz   Click Here to Email Maury Markowitz     Edit/Delete Message   Reply w/Quote
Tail, you're right, I'm wrong. The new plane pack indeed fixed many of the problems I was seeing. I was indeed able to spit (heh) a 190 off my tail in the Vb, and the 190's stall performance is indeed _much_ improved. In fact I managed to spin it by manhandling it when I was going too slow, ahhhh.

It's feeling a lot better overall!

Some other points:

The Go-229 is odd. Once it gets going strange things happen. Is this supposed to be the case?

This morning (with the patch) I took off in a 262 and started drifting off the runway. So I pulled up, and lo, I was airborne after about 300 feet. Didn't the 262 have _super_ long TO runs, like on the order of a mile?

I'll just keep posting on this here I suppose, as I find odd things. Or is there a better place?

But now I can't help but start thinking about a 163 model...

Maury

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Tailslide
Pilot
posted 01-26- 02:43 PM     Click Here to See the Profile for Tailslide   Click Here to Email Tailslide     Edit/Delete Message   Reply w/Quote

The gotha was an experimental plane I wouldn't be surprised if it had some odd handling characteristics. I know panzer put tons of time into the FM.

The 262 is still a half baked version of the shipped one. Someone's working on a 262 update but it wasn't ready for 5.3

TS

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Maury Markowitz
Pilot
posted 01-26- 04:47 PM     Click Here to See the Profile for Maury Markowitz   Click Here to Email Maury Markowitz     Edit/Delete Message   Reply w/Quote
I can wait for the 262, c'est la vie.

On the Go topic, who is Panzer? The effects I'm seeing appear to be compression related, does the engine simulate transonic effects?

Maury

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Tailslide
Pilot
posted 01-26- 04:59 PM     Click Here to See the Profile for Tailslide   Click Here to Email Tailslide     Edit/Delete Message   Reply w/Quote
No, the engine doesn't support mach effects. Superchargers are also not modelled.

There is a way to make the controls travel less when the plane is going faster but it affects the plane at all speeds. It doesn't work very well for modelling compressibility since it throws everything else off at slower speeds.

You can cause the wings to be sheared off at high speeds by making the joint to the fuselage 'springy' causing oscillations that rip them off at high speeds. Take the b17 into a dive for an example of this.

TS

[This message has been edited by Tailslide (edited 01-26-2000).]

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