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Author
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Topic: How get an FW off my tail
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kopper JAG
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posted 01-08- 01:57 PM
Yes, I admit it! I have been practising in a fighter. I am doing the training mission with the Spit IX chasing the Fw.The problem I have is the FW gets on my tail and I can't get him off. If I try some wild manouver to do it, I black out. I thought a spit could out turn an FW. So why can't I get the guy off my six? ------------------ Kopper Fortunae Nihil (Nothing to Chance) OPPs Making SDOE a Dangerous place. One plane at a time. IP: Logged |
juzz Pilot
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posted 01-08- 02:25 PM
Don't black out! Keep it at 5 g's and simply do the trademark Spitfire flat turn - eventually the Fw190 goes from 6 to 12. Boom, he's dead.IP: Logged |
Jaguar Pilot
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posted 01-08- 04:00 PM
just jump to the tail gunner!Hey JAG, shouldn't this post be in the help section? J/K. I have pretty much given up on fighters myself. A. somethings wrong with my joystick, and i don't get full deflection for a sustained period of time, and B. I like to have atleast 1 gunner position on my plane! ------------------ Cheers! Jaguar www.fshangar.com
[This message has been edited by Jaguar (edited 01-08-2000).] IP: Logged |
Zurawski Pilot
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posted 01-08- 04:17 PM
..Kopper,Flatten out your turn ... and hold it on the fring of blacking-out ... The 190 will quickly loose airspeed and in doing so it's ability to hold the turn. Actually the 190 has excellent "instant" turn speed ... equal if not better'n the Spit. However the 190 bleeds speed like a brick, which is why it sucks for a turn-fighter.  IP: Logged |
kopper JAG
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posted 01-08- 05:18 PM
Jag,We should have an ACM section for this kind o stuff. Flatten the turn, means what? I am a neouphite when it comes to this. I admit it! Does that mean just use rudder and skid the turn keeping the wings level? Or does it mean bank the wings less? I notice when the 'instructor' is on my tail he hangs back about 1,000 - 2,000 ft it seems. Does the distance from me make any difference in what manoveur I use to get him off me? ------------------ Kopper Fortunae Nihil (Nothing to Chance) OPPs Making SDOE a Dangerous place. One plane at a time. IP: Logged |
Zurawski Pilot
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posted 01-08- 06:03 PM
"flatten" ... banked 90 degrees to your turn ... parallel to the horizon ... (don't climb or decend while in the turn)RE: "hanging back" ... Chances are he's flying "lag persuit" ... i.e. he's not pointing his nose ahead of your craft, so as to not pull as many "G"s and conserve "E" ...  IP: Logged |
kopper JAG
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posted 01-08- 08:42 PM
I am trying to do this flat turn with little success. I keep losing height or gaining I push stick forward or back and it doesn't seem to slow alt loss. I also end up losing my speed and stalling. I tried less and more rudder and opposite rudder to try and maintain height and no luck. When I start fooling with the rudders my kite pitches and bucks and I lose speed in my turn. So how does one master the flat turn? ------------------ Kopper Fortunae Nihil (Nothing to Chance) OPPs Making SDOE a Dangerous place. One plane at a time. IP: Logged |
Spyder Pilot
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posted 01-08- 08:47 PM
Sounds like you're going too fast anyhow Kopper. If you drop the speed a little and pull it back it should turn inside that 190 without the blackout. The 190 will be too slow to do much at this point.
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kopper JAG
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posted 01-08- 09:40 PM
What speed should I be going at, approx?
------------------ Kopper Fortunae Nihil (Nothing to Chance) OPPs Making SDOE a Dangerous place. One plane at a time. IP: Logged |
Jeeves Pilot
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posted 01-08- 09:52 PM
Cutting the throttle to 70-80 % should lessen the chances for blackout- decrease more if you're daring- but when I had a lesson with Shadow early last year, he gave me a great tip- use your fingertips to control the stick when you're trying to outturn the enemy (9 times out of 10 it will prevent a blackout)- at first it may look as if you're falling behind- but I guarantee if you hang in there and keep your turn and alt steady, he'll soon fall behind as his speed bleeds off and you'll find yourself on his 6. This is not easy to do in the sense that you'll want to crank the stick- but be patient and it'll pay off.[This message has been edited by Jeeves (edited 01-08-2000).] IP: Logged |
kopper JAG
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posted 01-08- 10:33 PM
Alright! I did it at 75% throttle still couldn't keep the alt steady, I was pulling about 3.5 g's and I got on his 6 in about 2.5 turns. Then he went straight up and over and on he was on my 6 again. I tried to follow and no way!So went he goes straight up what would be my next move? Fly under him, turn in the opposite direction? ------------------ Kopper Fortunae Nihil (Nothing to Chance) OPPs Making SDOE a Dangerous place. One plane at a time. IP: Logged |
Spyder Pilot
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posted 01-08- 10:52 PM
Keep facing him, whatever he does don't let him see your tail waggling.
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nealg Pilot
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posted 01-09- 02:31 AM
Kopper; I'm far from expert, but have had a bit of success in the Spit...except for being a lousy shot.  I have found that if he goes up and over, don't try to follow....just keep watching and try to gain a little altitude without bleeding E. Watch for what it looks like he will do when he comes down....then turn into him. A good Split S sometimes works, but the disadvantage is you may end up below his AOA...not good. Or...my favorite...just keep turning until he follows ya ( Or you run out of fuel!) ( Wish some of this worked online...but the pilots are too good!! ) Hope it helps..
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Yardstick Pilot
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posted 01-09- 04:13 AM
If you are flying a Spit V against an Fw190A-4, then unless the Fw pilot is a complete idiot, you are always going to struggle. The only area that the Spit V outperforms the Fw is in sustained turn. The Fw pilot can Hi G Yoyo and engage the Spit at will. The Spit pilot can make it difficult for the Fw but unless the Fw makes a mistake the Spit can't touch it.The Spit IX is a far more difficult proposition and is able to compete better in the vertical. However the A-4 still has the advantage and should be able to chose the terms on which to engage. ------------------ Yardstick painted this
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juzz Pilot
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posted 01-09- 08:04 AM
Exactly. Climb, dive and rollrate are more important qualities in a fighter for offensive manouevering. Good sustained turning ability is only really useful for defensive manouevering.That's why in Spitfire MkV vs Fw190A-4 or Me190G-6 fights, assuming the LW pilot doesn't turn, the Spitfire has no chance to kill them or disengage, but might be able to evade attacks. IP: Logged |
nealg Pilot
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posted 01-09- 12:08 PM
Yeah..um...Like they said!  Spit V vs 190's....best bet is good comms with your wingman and squad. If you can survive, it's a victory, hehe! And if you find yourself in a Spit V 1 on 2 or more 190's....bail!!  There is some great stuff in here....a ACM related section might come in handy for a lot of the new arrivals - and some of us veterans. I am always looking for advice on flying the Spit in combat  ------------------ nealg=FC= IP: Logged |
mposis Pilot
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posted 01-09- 01:16 PM
Does this mean that the FW190A-4 FM in the game is accurate?Will the suggestions here work if it is not? ------------------ Glad I had my seatbelt on... IP: Logged |
Yardstick Pilot
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posted 01-09- 02:04 PM
I believe both the Spit V and Fw190A-4 are accurately modelled. The RAF was so concerned by the superiority that the 190 had over the outclassed Spit V that they even considered trying to steal one to learn it's secrets. When the Spit IX came out with its Merlin 61 with the 2 stage supercharger, the British were in a position to better compete at lower levels and even surpass the Fw at altitude.------------------ Yardstick painted this
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