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Author
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Topic: New PlanePack
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semmern Pilot
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posted 12-25- 02:44 PM
Okay! I know planes are supposed to spin, but not every time you touch the stick. Please: Tone down the spin effects before you officially release the '5,3.------------------ We shall fight on the beaches, in the streets, on the sea, in the air.... and in SDOE!!!
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Spanky the Mad Dog Pilot
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posted 12-25- 02:48 PM
Spanky here... Well I havn't tried it yet but i must say your scarring me cause thats what bugs me most about some planes (p51,b109) in 5.2 Ya know what everyone is going to say though "be lighter on the stick" i am boys but i don't like to fight the stick to keep it in a banked turn with out falling over on its back if thats what you mean semmern, if you mean flat spins those bug me too but not as much as the tendancy of flipping over in a banked turn or a loop.
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graymon Pilot
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posted 12-25- 04:20 PM
I stopped flying online when 5.2 came out for the same reason,the game ceased being enjoyable to me when the slightest twitch on the joystick caused the plane to flip over.I was hoping 5.3 would be different.I am not aware of any other game doing this,or RC planes which I have flown a lot of,also most pilots were very ordinary blokes and not aces and would also not have coped with such twichy planes.I think sometimes the quest for realism goes too far- and possibly the online presence has suffered as a result.I purposely have not "beta tested" the 5.3 FM's as I wanted to see what the final product would be like-so we will wait and see......IP: Logged |
graymon Pilot
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posted 12-25- 04:23 PM
I stopped flying online when 5.2 came out for the same reason,the game ceased being enjoyable to me when the slightest twitch on the joystick caused the plane to flip over.I was hoping 5.3 would be different.I am not aware of any other game doing this,or RC planes which I have flown a lot of,also most pilots were very ordinary blokes and not aces and would also not have coped with such twichy planes.I think sometimes the quest for realism goes too far- and possibly the online presence has suffered as a result.I purposely have not "beta tested" the 5.3 FM's as I wanted to see what the final product would be like-so we will wait and see......Hopefully the result will not make me move to other pastures as otherwise this sim is most enjoyable.IP: Logged |
Speedbrake Pilot
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posted 12-25- 06:13 PM
I tend to agree with you guys! There is a fine line between 100 percent accurate (if it is truly possible to know what is accurate on over 50 year old planes) and flying enjoyment. However, there are a few planes that really still fly great - the P-38, The Spits, the Zero to name a few. write missions and for those and fly them on-line, I do, not as much as I used to but I've been known to fly for hours 1v1 or 2v2 in these aircraft.------------------
[This message has been edited by Speedbrake (edited 12-25-1999).] IP: Logged |
Razer Pilot
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posted 12-25- 08:49 PM
Ok, everyone pretend that i'm not working on the planepack, and that i play with SDOE and Openplane on a daily basis. (Razer is about to RANT, so watch out. Please do not take this the wrong way.) Now, I'm not sure how you stick yankers fly. But! you can't take the stick and slam it one way and think the planes not going to spin. I've read TONS of WW2 pilot notes saying "It doesn't matter what figher you flew, spin happened in ever plane, it just depend on how they happened." you can't yank ont he stick when playing. i've flow every plane in this game. i've not had a single plane spin on me in the last 14 online/offline games. I have to force planes to spin now. your problem may be a crappy joystick, sencitivity is to high. The list can go on and on. i'm not sure about your guys. but i know we are not going to turn the spin down. you just don't do that in a SIMULATION. Thats just what SDOE is, a SIMULATION. it's not called a Flight Arcade Game, It's called a Flight Simulation. The guys working on Flight Models have spent hours apon hours looking for Pilot notes and real Flight data on the planesto make then fly as close to the real planes as possiable. The new 109's that Zur has been working on are just mind blowing. The Spits Tail's been working on are too. This is the kind of stuff that makes people fly SDOE. bad flight Models was the one thing that made thousands of people not buy the game when it first came out. Planepack 5.3 is by far the best planepack SDOE has seen to date (well at least i think it is.) After PP5.3 is release, if you don't like the way the planes fly. then i think you should just uninstall SDOE and reinstall it with no add-ons and fly the old arcade Flight models. I don't mean to piss anyone off, but this is how it is. Things get better, games will get even more realistic cause thats the way games are. You don't make a game then work really hard to make it as unrealistic as you can. You make it as realistic as you can. And thats what we are all are trying to do. (Razer ends his RANT.) sorry for being pissy. i see how hard these guys work on the flight models and people say "they are to hard" or "I can't fly it, it spins everytime i touch the stick" If flying planes was so easy, then everyone would be doing it. Everyone just enjoy a good flight sim. IT's Christmas..
[This message has been edited by Razer (edited 12-25-1999).] IP: Logged |
Falck Pilot
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posted 12-25- 09:41 PM
re: Razer's xmas rant  razer i agree with you completely moreover, isnt there a setting in the game to disable stalls and spins? i dont have sdoe on my hd right now but you can b e sure when i get back to school ill reinstall it to fly 5.3 with you all merry xmas IP: Logged |
Spanky the Mad Dog Pilot
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posted 12-25- 10:39 PM
Spanky here.. Razer I said right in my post that i DON'T yank the stick. I have set my sensitivity at the lowest it can and the travel is just right. Right at the end of the travel the surface is done moving. Its not like halfway into the throw the surface is done moving. Flack i don't want to disable spins and stalls. I'm not asking for an easy flight model. Just one that we can fly. I'll have to take a look at the 5.3 before i can say if i like it. But in 5.2 i just can't stand the p51 thats the plane that bugs me the most. We may be talking about diffrent things though I'm not talking about spins I'm talking about the tendancy in a banked turn or attempting a loop the plane just wants to flip over. And this is with speed. I'm not trying to do this at 150mph. I'll have to check it out and see though.
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graymon Pilot
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posted 12-25- 11:02 PM
I agree with the above,spin is good,butwhen the plane flick rolls when you try and loop something is wrong.Possibly my MSFF stick may have something to do with it,but even VERY carefull movement of the stick causes the plane to flick roll instead of bank turn,loop etc.Is there a problem that MH can fix.I really dont want arcade,but I want something that is flyable.Thanks for the comments.IP: Logged |
Pang Pilot
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posted 12-26- 01:16 AM
Last I heard, MH or Mighty was working on a joystick routine fix. Think we have some good stuff to look forward to here. Pang IP: Logged |
semmern Pilot
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posted 12-26- 04:34 AM
Hi guys. Take note of this: I, and I bet many others too, DO NOT YANK THE STICK AROUND. I've been aviation nuts since before I could walk, and I know planes spin and flick, but not as much as this. You should consider to reduce the spin and flick effects. Planes flick stall in a turn only if you yank and pull the stick very quick and hard. It's not funny flicking every time you turn! It's also funny spinning, but not as much as this.------------------ We shall fight on the beaches, in the streets, on the sea, in the air.... and in SDOE!!! [This message has been edited by semmern (edited 12-26-1999).] IP: Logged |
Smokey Pilot
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posted 12-26- 07:50 AM
If your stick is too touchy get a free program called CTFJ from www.stickworks.com. you can set several variables that control the sensitivity of your stick. It really helps SDOE.IP: Logged |
Spanky the Mad Dog Pilot
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posted 12-26- 08:26 AM
Spanky here... Thats the thing Smokey my stick ISN'T too touchy. I'm at the limits of my travel just as my stick hits the limits. And if it was our sticks and yanking then how come its only certain planes that do this?
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Hawk JAG
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posted 12-26- 09:37 AM
Some of the planes are too sensitive. Real planes that are twitchy in flight, such as the Pitts Special, do not jump or snap at the slightest stick movement. The natural free play from the control system mutes the neutral and prohibits instant response at minimal input. The Microsoft sticks are known for their sensitive nature in many games but are not totally at blame here. We need to calm down some of the planes that exhibit this snapping tendency so we can lure and hold more pilots to SDOE. I have many buddies that refuse to play this game because of the odd and touchy behavior of some planes and a couple of these guys are pilots in real life. [This message has been edited by Hawk (edited 12-26-1999).] IP: Logged |
Falck Pilot
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posted 12-26- 10:49 AM
One big problem is that in the real world the stick is getting feedback directly from the control surfaces, so moving it takes a considerable amount of force. When you only need to apply a pound or less of force to a stick to move it to its extreme then sure, its gonna be somewhat unrealistic. I use a MS Sidewinder 3D Pro. When i play sdoe i never hit the maximum in any direction. I really just move it an inch or so in any direction, just using my fingertips. takes some getting used to but it works well enough for me.IP: Logged |
Razer Pilot
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posted 12-26- 11:21 AM
you guys took my rant better then i thought  well, i see some of you use the MS sticks. i'd never use an MS stick even if it was the only stick on the planet. i would build my own stick before i'd use one of those.  I use a TM TOP GUN USB with a few modifications. It's very stiff. now back to the spins. i guess you all talking about the 190 when you say you don't like it flipping over when your turning. well from pilot notes from german and us pilots that flew the plane. they all said if you was turning the plane and you pull to hard on the stick, the plane will flip 180 degres on you if your not watching. thats why the plane does that. I think you should wait till PP5.3 before you really make any choices. We've fixed all the flight models so take offs are all 100 times better,, planes no longer dart to one side or the other. i know in the spits that the plane weights feel better when flying. and thenew 109s rocks. i haven't had time to test the tiffie's new FM or the mossie or the others. but i'm sure they all are great. [This message has been edited by Razer (edited 12-26-1999).] IP: Logged |
nealg Pilot
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posted 12-26- 12:20 PM
Hey, All!!:>)I know better than to get involved in this...but I do anyway... Everyone has valid points, that is a given. I agree on some...particularly the 51's tendencies. I finally was able to make a self-comparison...I find the 51 to fly as if it were a paper plane attached willy-nilly to thread and swung any which direction, hehe. But this is with my stick setup...others find it different. Over time, I think it has become clear that one's stick setup/sensitivity has the greatest effect on the FM changes; thus, a game specific stick routine would be a welcome and invaluable addition if it can be done. I have tested some of the 5.3 changes done by Tailslide and Zur on the Spits, 51, 109's, etc.....and have to echo Razer and say...I think the greatest number of SDOE'ers will be very pleased with 5.3! And I am not easily pleased, as I base all my opinions on how the sim 'feels' ( as I have absolutely no tech knowledge hehehe!! ). The progression of FM changes has been amazing, and the work being done now and on previous Packs deserves praise above and beyond that which mere words can convey. Yes, there will be some things to gnaw over, but overall, 5.3 looks like the direction is still moving forward in a positive manner. It is going to be fun to give it a whirl, and I am willing to wait until the group feels comfortable with it before they release it. A note on stick setup routines like CTFJ...I tried that, could not figure out just what the heck it did and how it did it and didn't want to spend the time to learn; but for those who understand the terminology, it appears to be a great tool! I came to the conclusion that each plane flies differently thus requiring different tactics and 'touch' on the controls - and isn't that what it is all about in the final perspective?? Sorry for the long post, but so many valid points were brought up here that it looks like a good discussion topic. I for one would like to see a joystick routine that is game specific, and would even be willing to pay a small fee for it as an add on...but I envision it as being a daunting task ( probably because I don't have the tech knowledge necessary ). So count me as a supporter of that idea, for what that is worth. Again, good points folks....but wait til ya see 5.3 complete...think you will like more about it than dislike! Thanks for reading!! ------------------ nealg=FC= IP: Logged |
bakunin Pilot
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posted 12-26- 01:16 PM
Hi,I think both sides of you are right. May be I can add some of my personal experience to it. I already have flown a real Pits and you cant yank the stick at all. The first steep turn I did was only about 3 g's. It takes a bit until you pull hard enough to get more g's. The next time I played SDOE I thought all the FM are much too sensitive. I used CTFJ and had reduced the sensitivity to 90 to get full aileron deflection related to full stick movement. Still too responsive. But then I reduced it down to 70% and oops much better. I am still able to pull tight turns, but much harder to flip the plane. My theory is that with a too responsive stick you are able to change the angle of attack just too fast and therefore you get into stalls and spins. Just give it a try and reduce your joystick sensitivity below the full deflection angle of the control surfaces. Just my 2 cents Bakunin IP: Logged |
Spanky the Mad Dog Pilot
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posted 12-26- 04:19 PM
Spanky here.. Falck I can't do it with just my fingers man, my stick has too high of a tension. Which also means I can't just throw it around. Razer Thats the wacky thing man I LOVE the fw190 the A and the D its pretty much my fav fighter. The ones i have probs with flipping over are the P51D and BF109g. I loved the BF109g in 5.1. bakunin I see what you mean about reducing the sensitivity below the min for full control travel but isn't that similar to changing the FM? Its kinda cool like you are setting the FM to your own personal liking but then the planes that fly good for ya have less manuverablity. Good fix for people that find ALL the planes are too sensitive though.
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Jerry Pilot
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posted 12-26- 04:46 PM
Spanky, your last point is crucial. Sure, I can adjust my MS Precision Pro with CTFJ to make the P-51 controllable in a loop or high G turn...I also found that lowering the sensitivity to 65-70% like bakunin did the trick.But how does this affect the flying of the planes that don't need it? Are they now bricks in comparison? By the way, does anyone familiar with CTFJ know the difference between the X,Y,Z,R,U,V axis's.....and what does centering do? IP: Logged |
Sv Pilot
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posted 12-27- 06:16 AM
Stick sensitivity is one fix, but if the plane is too "twitchy" I suggest that the control deflections be reduced. However, this may cause poor low speed handling  I set my Logitech Force up so that the control surface still moves full deflection, but moves the control surface only like 45% of its total travel for 75% joystick input - so the very end of the joystick range pushes the control surface faster - that way the plane is controlable, but you still get full deflection. This is a very old debate in SDOE - I remember when I could not fly the FW190 at all, any turn input, no matter how small, caused a spin. When I complained about it I got flamed to hell - and I understand how they feel, the FM work is tireless with so many compramises. However the story has a good ending; All I needed was to lower the sensativity of my joystick - not in SDOE, but the joystick itself. This is key. If you set up your joystick correctly for SDOE you will be rewarded with a GREAT flying experience  Whatever is said, please remember that just because someone questions the FM, this does NOT mean they want realistic flight! Far from it! Telling them that they can turn of stalling/spinning will almost always be quite an insult - I know, I've been there  ------------------ -Sv =FC= WWI in SDOE! IP: Logged |
Himdog Pilot
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posted 12-27- 11:40 AM
"now back to the spins. i guess you all talking about the 190 when you say you don't like it flipping over when your turning. well from pilot notes from german and us pilots that flew the plane. they all said if you was turning the plane and you pull to hard on the stick, the plane will flip 180 degres on you if your not watching. thats why the plane does that." Thanks Razer, this has happened to me soooo many times that I stopped flying the 190, at one time this was the plane for me. Just wanted to know why the plane flipped and now I know. The funny thing is I don't have much of a problem with the P51 or the 109. Thanks, this was a good one, it informed me well, maybe I should be more gentle with the 190 and no I do not have a MS stick. Himdog out.IP: Logged | |