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Author Topic:   New Panzers for FS Webpage!!
Werner Molders
Pilot
posted 12-10- 08:54 PM     Click Here to See the Profile for Werner Molders   Click Here to Email Werner Molders     Edit/Delete Message   Reply w/Quote
Hey everyone!! Archy and I are now a team working on vehicles for Fighter Squadron, and as a part of my job, I've set up a Panzers for Fighter Squadron webpage. You can get the new vehicles here! The page is pretty bread-and-butter for now, but expect regular updates!

http://members.xoom.com/fs_catp/Vehicles/panzers.htm

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Jeeves
Pilot
posted 12-11- 06:17 AM     Click Here to See the Profile for Jeeves   Click Here to Email Jeeves     Edit/Delete Message   Reply w/Quote
I get a 404 Error not found for that

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spin
Pilot
posted 12-11- 08:11 AM     Click Here to See the Profile for spin     Edit/Delete Message   Reply w/Quote
The link works but the link to the download doesn't.

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Werner Molders
Pilot
posted 12-11- 02:54 PM     Click Here to See the Profile for Werner Molders   Click Here to Email Werner Molders     Edit/Delete Message   Reply w/Quote
Sorry about the probs. I did it in the wee hours of the morning. I'll fix is asap.

Werner out.

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Werner Molders
Pilot
posted 12-11- 04:34 PM     Click Here to See the Profile for Werner Molders   Click Here to Email Werner Molders     Edit/Delete Message   Reply w/Quote
The link now works. Achtung Panzer!

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Werner Molders
Pilot
posted 12-11- 04:34 PM     Click Here to See the Profile for Werner Molders   Click Here to Email Werner Molders     Edit/Delete Message   Reply w/Quote
The link now works. Achtung Panzer!

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Werner Molders
Pilot
posted 12-12- 05:53 PM     Click Here to See the Profile for Werner Molders   Click Here to Email Werner Molders     Edit/Delete Message   Reply w/Quote
Archy has rebuilt the Panzer VII (King Tiger) from the ground up, and it's now at the panzer site. Here's what he has to say about it:

"By the way, in this latest version of the tiger you can blow off the turret, or
tracks. All parts have their own damage model! if any Armor parts are
destroyed, the tank blows up and all the pieces go flying hehe. Still need to
work on fixes to the sinking parts effect."

Great work Archy!

Werner

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Jaguar
Pilot
posted 12-12- 06:30 PM     Click Here to See the Profile for Jaguar   Click Here to Email Jaguar     Edit/Delete Message   Reply w/Quote
I just tried it, and I haveto say that this tank is frekin amazong!!! you guys have got to try this! and the best part is: they have a very low impact on frame rate! check this out!


16 tanks and I still get above 20 frames per second!

Nice work guys!

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Cheers!
Jaguar
www.fshangar.com

[This message has been edited by Jaguar (edited 12-12-1999).]

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Archy
Pilot
posted 12-12- 06:51 PM     Click Here to See the Profile for Archy   Click Here to Email Archy     Edit/Delete Message   Reply w/Quote
I hadn't tried that many Jag, cool. Theres a lot of work to be done, I think creating some damage lods/parts. And I have to redo the main lod of the tank so it isnt so hollow looking, and has its own inertia box and dm.
Currently there are parts for:
Front Armor
Left side Armor
Right side Armor
Rear Armor
Right track / and wheel, + rear steering attached here needs to be moved back to main body when we get it "non hollow"
Left track /Wheel
Turret mount
Turret

hidden wheels need to be moved inside the tracks. I need to learn more about Openplane, and find out out to make parts solid so they dont sink in surface

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Jaguar
Pilot
posted 12-12- 07:05 PM     Click Here to See the Profile for Jaguar   Click Here to Email Jaguar     Edit/Delete Message   Reply w/Quote
Archy, that's great!...... Man, just look at that picture! I know people who would pay good money to have a tank sim like this hehehe

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Cheers!
Jaguar
www.fshangar.com

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Werner Molders
Pilot
posted 12-12- 08:53 PM     Click Here to See the Profile for Werner Molders   Click Here to Email Werner Molders     Edit/Delete Message   Reply w/Quote
Jaguar...

Just to pump up the anticipation a little...

Whether OP is capable of this or not yet I don't know, but here's my wish list for the vehicles we're working on, including the Tiger II.

-High resolution skin
-Instead of opening canopy, opening hatch with Tank commander that comes out
-Realistic traverse and elevation speed
-Engines placed front and back facing so that you can get into and out of hull down positions (or if you crash into a structure )
-One position to control instead of two, so a twist of the joystick turns the turret, front/back control elevation and left/right control tank direction
-Interior 'cockpit' that includes basic (and relevant) dials, and a view port with a crosshairs that follows the main gun
-North African versions that will have sand-coloured smoke coming off the back, so when flying at altitude vehicle convoys are realistically visible

Are you excited yet? I sure am!

Werner

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Jaguar
Pilot
posted 12-12- 09:46 PM     Click Here to See the Profile for Jaguar   Click Here to Email Jaguar     Edit/Delete Message   Reply w/Quote
Sure, you can do all of that. It IS possible right now.... I suggestion though, how about making the turret a separate pistion? that way you could drive and let the AI shoot, or be the gunner while the AI drives.

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Cheers!
Jaguar
www.fshangar.com

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Raider
Pilot
posted 12-13- 08:41 AM     Click Here to See the Profile for Raider   Click Here to Email Raider     Edit/Delete Message   Reply w/Quote
Great Idea Werner.Dust colored smoke coming from the back of the tanks. Man, I would like to see this.

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Spanky the Mad Dog
Pilot
posted 12-13- 08:50 AM     Click Here to See the Profile for Spanky the Mad Dog   Click Here to Email Spanky the Mad Dog     Edit/Delete Message   Reply w/Quote
Spanky here

Looks and sounds great guys but i just can't get into it until we can go up slopes. I would love it if we could hook the engines to the wheels instead of a prop.

well maybe someday when this sucker gets more people working on it through opensource.

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-Seperated and independant halves of a genius super-organism who believe that no game will ever satisfy them completely.

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Werner Molders
Pilot
posted 12-13- 06:33 PM     Click Here to See the Profile for Werner Molders   Click Here to Email Werner Molders     Edit/Delete Message   Reply w/Quote
Jaguar - actually the current setup is a separate driver/gunner position, but I don't like it because the AI can't control the driver (and, now at least, won't control the gunner) and its a hassle to switch from gunner to driver because the engine craps out and you have to restart it. The tank is being designed for online play, so the less idle switching, the better, in my opinion.

Werner

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Archy
Pilot
posted 12-13- 08:43 PM     Click Here to See the Profile for Archy   Click Here to Email Archy     Edit/Delete Message   Reply w/Quote
hmm, the newest version cant climb as well as the previous, with all the same prop and engine settings. The new one has an all new distribution of parts and physical properties. It's gonna take some more tinkering to get it back to climbing, yet not exceeding speed parameters.

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Zoycite
JAG
posted 12-14- 04:05 AM     Click Here to See the Profile for Zoycite   Click Here to Email Zoycite     Edit/Delete Message   Reply w/Quote
I'd like a Toyota on a Swift chasis with Goodyear meat. Climbing need not be and issue

Nice work guys, so whens the Battle of the Bulge?

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Zoycite {GS}
GUNSLINGERS

visit The War Paint Factory

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Archy
Pilot
posted 12-14- 11:27 AM     Click Here to See the Profile for Archy   Click Here to Email Archy     Edit/Delete Message   Reply w/Quote
Ok, I got it climbing hills(to a point) again last night, I'll do a little more work trying to put in collision points tonite and then post the newest(hill capable version).

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Speedbrake
Pilot
posted 12-14- 03:09 PM     Click Here to See the Profile for Speedbrake   Click Here to Email Speedbrake     Edit/Delete Message   Reply w/Quote
When you get around to posting the hill climbing version - post it in a new thread please.

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Jaguar
Pilot
posted 12-14- 09:19 PM     Click Here to See the Profile for Jaguar   Click Here to Email Jaguar     Edit/Delete Message   Reply w/Quote
Why can't you get the AI to drive it? the AI can taxi a plane right? it should look at it as the same type of thing.......

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Cheers!
Jaguar
www.fshangar.com

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Werner Molders
Pilot
posted 12-15- 04:22 PM     Click Here to See the Profile for Werner Molders   Click Here to Email Werner Molders     Edit/Delete Message   Reply w/Quote
Jag - The Ai never could fly the old FunkyTruck properly. I think MH could explain it best, but my take on it was that the engine wasn't built to run ground objects, so the computer tries to 'fly' our vehicles.

Werner

P.S. How did your tests go?

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Jaguar
Pilot
posted 12-15- 05:51 PM     Click Here to See the Profile for Jaguar   Click Here to Email Jaguar     Edit/Delete Message   Reply w/Quote
hhhmmm.. if someone has a few extra minutes, take a fs aircraft, cut the power by 95%. then set it in a airfield with waypoints, and see if the plane tries to take off.........

Well 1 down, 2 to go. Todays test was harder than I thought!!...which is harder 2024 Tempered Aluminum, or 2024 Solution Heat treated Aluminum... WHO THE HECK CARES!?!?!?! I'm fixing the darn things, not building them....... tomorrow's Heli test is worth 100% of my mark!! just 1 multi-guess test....... You wanna talk about pressure?! but then I just learned friday's test is OpenBook.... I mean open book so that won't be too bad.

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Cheers!
Jaguar
www.fshangar.com

[This message has been edited by Jaguar (edited 12-15-1999).]

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